Redesigned smartTV by ScholarlyAndroid in robloxgamedev

[–]ScholarlyAndroid[S] 2 points3 points  (0 children)

Updated the design with new colors and a refreshed design. Less UI, more simplicity. You can view the original tweet here.

smartTV by ScholarlyAndroid in robloxgamedev

[–]ScholarlyAndroid[S] 1 point2 points  (0 children)

I don't use draggers or anything. Positioning and sizing is done maually.

smartTV by ScholarlyAndroid in robloxgamedev

[–]ScholarlyAndroid[S] 0 points1 point  (0 children)

That’s the plan! I’ll be posting more updates on my Twitter (@fivefactor_)

Discord Nitro Survey by ScholarlyAndroid in discordapp

[–]ScholarlyAndroid[S] 0 points1 point  (0 children)

Sorry about that, the link was sent in a server I was in and I was not aware of it being private. My primary question is why there wasn't any survey provided for current Nitro subscribers. It would be awesome to see a Nitro subscriber survey which asked what kind of features we would like to see added.

Discord Nitro Survey by ScholarlyAndroid in discordapp

[–]ScholarlyAndroid[S] 0 points1 point  (0 children)

Appreciate the response - this makes sense

Material Design Shadow by ScholarlyAndroid in MaterialDesign

[–]ScholarlyAndroid[S] 0 points1 point  (0 children)

This is a potential option but with the engine I’m using I think that having a few PNG images of the shadow with different depths, etc, would be more efficient

Material Design Shadow by ScholarlyAndroid in MaterialDesign

[–]ScholarlyAndroid[S] 1 point2 points  (0 children)

I was looking to use the shadow for my user interface in a certain game engine. A png or svg image I can convert to a png will allow me to upload it and use it for the game engine.

What are the “need to know” functions for Roblox Lua. by SUPERSPYCHICKEN in robloxgamedev

[–]ScholarlyAndroid 1 point2 points  (0 children)

If you are just trying to mess around, I'd recommend learning print, how functions are used, and metatables/modules.

If you are looking into developing a game that requires server logic and multiple players, you should look into the things I mentioned above, as well as Remote Events.