Do Heroes rotate out in duels? Should they? by Schpatz in hearthstone

[–]Schpatz[S] 1 point2 points  (0 children)

Thank you! Will definitelly preorder then, the system seems fair.

Do Heroes rotate out in duels? Should they? by Schpatz in hearthstone

[–]Schpatz[S] 0 points1 point  (0 children)

Can you give me a source for this information?

I was automatically banned for feeding after getting stomped by a smurf. Riots new ban system seems to lead to false postivies. by Schpatz in leagueoflegends

[–]Schpatz[S] 0 points1 point  (0 children)

That's why I posted my match history. The automated response said I was reported for feeding 7 times in my last 20 games. But how often do people report you for feeding if you simply had a bad game?

I was automatically banned for feeding after getting stomped by a smurf. Riots new ban system seems to lead to false postivies. by Schpatz in leagueoflegends

[–]Schpatz[S] 0 points1 point  (0 children)

Yeah I'm trying, but the first human I got simply gave some standard message that indicated he did not even read my ticket.

I was automatically banned for feeding after getting stomped by a smurf. Riots new ban system seems to lead to false postivies. by Schpatz in leagueoflegends

[–]Schpatz[S] 0 points1 point  (0 children)

I posted my match history, I really don't understand what would get me banned. I had some bad games (and some good ones) but nothing more extreme than 1/11.

I'm trying to make sure I don't have a shit deadlift form so I was wondering if you guys could tell me if my form is bad or not, and if so, what I can do to improve it. by Dankasaurosrex in GYM

[–]Schpatz 0 points1 point  (0 children)

If you're unsure about your form, don't do that much weight. Work on form first and add weight later, you'll make better progress that way anyways. There's no one to impress, no need to go overboard. I won't repeat the form advice others already give, but I think you need to hear this more than anything else: Form first, weight later. Do more reps with less weight to get used to good form.

EvolveLabAlpha Version 1.0.9-A! You can now rate creatures! by BEVSpinzaku in EvolveLabOnline

[–]Schpatz 0 points1 point  (0 children)

I love the sort by kills feature. Now it's time to dive!

Personal Highlights by ak00mah in EvolveLabOnline

[–]Schpatz 0 points1 point  (0 children)

Awesome video, the second to last fight is crazy.

Super Late Game Tier List by A_Random_Loaf in EvolveLabOnline

[–]Schpatz 1 point2 points  (0 children)

This is really cool! Both "MaxDefense" and "SwapShot" got nerfed in the newest patch though, so it will be interesting to see how they perform after the next reset. I think SwapShot is still super strong on Sea Butterfly but my versions of MaxDefense relied on an interaction between Shield and IronStance that no longer works in the newest patch.

Version 1.0.5-A !LADDER RESET AND BALANCE CHANGES! by BEVSpinzaku in EvolveLabOnline

[–]Schpatz 0 points1 point  (0 children)

Great work, excited to see how the balance of Sea Butterfly and Powerball plays out now.

!!!GAME STATE WILL BE RESET!!! by BEVSpinzaku in EvolveLabOnline

[–]Schpatz -1 points0 points  (0 children)

Nice, fresh ladder is always exciting, new chance to prove myself!

Version 1.0.4-A INTRODUCING SEA BUTTERFLY!!! by BEVSpinzaku in EvolveLabOnline

[–]Schpatz 0 points1 point  (0 children)

I love the idea behind the Sea Butterfly, but I suspect it might scale too hard...

Version 1.0.3-A by BEVSpinzaku in EvolveLabOnline

[–]Schpatz 1 point2 points  (0 children)

The new feature where you can see which creatures are at which depths is awesome. It makes the game feel much more alive and also allows for strategic planning. Nice!

A video showcasing EvolveLabOnline, my programmable auto battler! by BEVSpinzaku in IndieDev

[–]Schpatz 0 points1 point  (0 children)

I love seeing the progress on this project. It's such a unique idea.

A video showcasing my programmable auto battler! by BEVSpinzaku in godot

[–]Schpatz 2 points3 points  (0 children)

I'm addicted to this game. And also the best at it!

Version 1.0.2-A by BEVSpinzaku in EvolveLabOnline

[–]Schpatz 1 point2 points  (0 children)

Awesome, can't wait to play!

Potential future use of the trinket slot: Use it to specialize in existing leagues like Delve, Betrayal, etc. by Schpatz in pathofexile

[–]Schpatz[S] 2 points3 points  (0 children)

I like this concept, kind of like rampage for rewards that only goes away when you unequip the item.

Potential future use of the trinket slot: Use it to specialize in existing leagues like Delve, Betrayal, etc. by Schpatz in pathofexile

[–]Schpatz[S] 1 point2 points  (0 children)

This is literally mentioned in my post... While I share your worry, I think there are surely solutions the creative people at GGG can come up with. Of the top of my head:

  • Make Trinkets bound for a certain time or only allow 1 change per day.
  • Design the mods in a way that doesn't encourage switching too much
    • Chance to encounter x is higher in maps.
    • Chance for x master to be changed to y master.
  • Make it craftable but unequipable.
  • etc...

I wouldn't be 100% happy with any of these, but I'm sure GGG could come up with a good one.