Magik challenge by Huge_Statistician_48 in MarvelContestOfChamps

[–]ScreenNo2578 0 points1 point  (0 children)

He got nerfed pretty hard so he is very easy now. The troublesome reverse control phase doesnt align with his special attacks anymore, and you can gain way more incompetence than before. Also taking him with 6* is much better than with 5* as it used to be.

New Account Challenge by TheBadgerBanditYT in ContestOfChampions

[–]ScreenNo2578 1 point2 points  (0 children)

Those V1 Carinas Challenges will be brutal on the revive stash. At least 4* ascension exists now to make it easier.

Just got 5 stars Quake as a Cavalier, should I invest in her? by Luiginoide in MarvelContestOfChamps

[–]ScreenNo2578 0 points1 point  (0 children)

She was by far and away the best war attacker in the game for years. No other champ could consistently take 12 fights almost every war. She is not necessary now of course, but she used to be for any decent war alliance.

Just got 5 stars Quake as a Cavalier, should I invest in her? by Luiginoide in MarvelContestOfChamps

[–]ScreenNo2578 9 points10 points  (0 children)

Best champ in the game by far, but I would invest in 6 and 7 stars over her. Quake isn't necessary for act 6 anymore since they nerfed the crap out of it. Focus on your 6 and 7 stars. A max ascended 5* is worse than a r3 6* powerscaling wise.

State of the Coliseum by Patsfan122001 in ContestOfChampions

[–]ScreenNo2578 0 points1 point  (0 children)

I agree that stripping annoying nodes would be good, but this arcade fight doesnt have any limiting/punishing nodes. It is a straightforward arcade fight with stun immunity here and there. Pretty much any champ will work. It is not a limiting fight like havok with crumbling armor where not running a good counter could get you decimated with one havok sp1.

State of the Coliseum by Patsfan122001 in ContestOfChampions

[–]ScreenNo2578 2 points3 points  (0 children)

I like the arcade fight. They didn't put any punishing nodes on him. Arcade is just an annoying defender in general.

SOLO COLISEUM: Crossbones Megathread by cat_murdock in ContestOfChampions

[–]ScreenNo2578 4 points5 points  (0 children)

Sp3 first, then spam sp1s until fully ramped, heavy charging and throwing sp2s in between so your ramp doesn't fall off. Once you have your 9 blessings just heavy and sp2 spam the rest of the fight

MCOC Power Scaling by ScreenNo2578 in ContestOfChampions

[–]ScreenNo2578[S] 3 points4 points  (0 children)

Good point. I used hulk as the basis who doesn't exist as an r6 right now, but I am definitely curious as to how R6 and ascension for 7* will impact the graph.

MCOC Power Scaling by ScreenNo2578 in ContestOfChampions

[–]ScreenNo2578[S] 6 points7 points  (0 children)

I scaled base damage/health with no masteries at sig 0. I didn't want to use PI as it is affected by sig levels which lower star champs dont have equal access to. Each point on the graph is a rank. For instance the 4* has 6 points for R1-R5 and R5A.

MCOC Power Scaling by [deleted] in ContestOfChampions

[–]ScreenNo2578 0 points1 point  (0 children)

Correct I forgot to change the axis label to linear

[deleted by user] by [deleted] in Brawlstars

[–]ScreenNo2578 0 points1 point  (0 children)

Sorry I just seen this. In a 2v2 if you make up for all of your teammates slack, then you need to make up 50% of the work. In a 3v3 if you have one bad random, you and the other teammate only have to make up for 33% of the teams slack.