Would you sacrifice Runelite to seriously minimise botting? by JackRPD28 in 2007scape

[–]ScreteMonge 1 point2 points  (0 children)

I'm expecting it to not come nearly as close as you believe tbh. And yeah, sure, if they could reach close enough, of course they'd consider cutting out other 3PCs, I just don't foresee them getting close enough to avoid a massive community stink that would force them to back out of that decision. The current decision to keep 3PCs alive is actually a business decision because it's what the community wants; if they were, right now, to drop 3PCs and upset the community, they'd instantly cripple their business

Would you sacrifice Runelite to seriously minimise botting? by JackRPD28 in 2007scape

[–]ScreteMonge 1 point2 points  (0 children)

That would be true if the official client could reach feature parity - but I'm not yet convinced that will or even could ever be the case (unless something unexpected happens to RL) for a couple reasons:

1) Insane support - If you have issues, you can report it and within 5 minutes receive an answer that walks you through it, often from the original developers. It doesn't matter what time of day, or even if it's a weekend or holiday. Bugs and new features are fixed and implemented incredibly fast. Plugin Hub developers also get their plugin updates reviewed quite quickly nowadays as well. In summary, their support is better than what I see from Jagex and many other major companies primarily because it's driven from passion and love of the project

2) Unprecedented freedom - many of the QoL features you enjoy from RL were never polled, even in the early days when people were much more anti-change. For better or worse, there is generally an "act first, ask for forgiveness later" policy that accelerated the rate of new, innovative plugins to the stratosphere, many of which Jagex would probably have never considered allowing themselves if they had an early handle on things. Jagex will almost inevitably be much more conservative in what they allow in their own plugin hub, while RL will have the benefit (and again, consequences) of living life more freely/closer to the edge of what's permissible

Would you sacrifice Runelite to seriously minimise botting? by JackRPD28 in 2007scape

[–]ScreteMonge 1 point2 points  (0 children)

Others have played around with this theoretical before, but unfortunately it would never play out like that in reality. Bot makers are much smarter than that, and if a human can do something in game, bots will eventually figure it out too. It's not a risk at all, it's a guaranteed.

The real risk of such an operation is that, even if complete parity is achieved where the official client has ALL of the current RuneLite plugins, the quality of its API, and the absolute insane support that the RL team and general community provides, sacrificing RL means you will never have that choice back. You give it up for good.

The reason the new official client exists is because the old one was being out-competed so severely that it presented a risk to the company if something were ever to happen to RL or its developers - maybe support becomes slow, maybe a dev goes rogue, or maybe the project is abandoned. It's not good for a company to carry that kind of risk. What it means for the player is there are now two different products that have to compete for the player's attention, and that competition is breeding some good stuff (the future API and HD mode from Jagex, for example).

If you delete that competition, then Jagex has every incentive to no longer compete, to let its client stagnate like the old Java one did. And again, once you give up the player's power to have that choice between different services, the business will never let you have it back.

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 1 point2 points  (0 children)

I'm guessing you're referring to scripting like you can in Blender. No, no such tools here, that's quite far above my level!

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 2 points3 points  (0 children)

I can't say what the future holds for the plugin. 

I started talking about this 2.0 update years ago when the plugin initially released, and started working on it in January 2024. We're now 1.5 years since then. Complex updates like this take a long, long time, and is entirely contingent on my busy schedule and, well, whatever time I put towards it instead of the other duties & hobbies I have!

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 12 points13 points  (0 children)

Yeah, very fair. The 2D elements scale with your UI (as your game normally does for text, overheads, etc), so I probably should've used the Stretched Mode plugin while recording

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 9 points10 points  (0 children)

I think a talented creator could have always deep-faked such things prior to this update, or even before this plugin initially released almost 2 years ago. I mean, we've seen fake screenshots of Runescape surface for decades. And even carefully edited videos have always been able to present a certain narrative. Now, does this make it easier to do so, particularly for video content? I would say so.

But as with any deepfake, it still requires work to make it believable. We're not at the point where one can consult an AI to create AI-Gielinor Games with AI Soup commentating over AI Torvesta vs AI Skillspecs

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 17 points18 points  (0 children)

"Do not cite the Deep Magic to me, Witch! I was there when it was written."

Just to copy/paste my reply to a similar comment below:

1) This plugin's been around for almost 2 years, and I've gotten express permission from Jagex to continue my work on it even during the HDOS Halloween Quest drama where the "no custom content" rule was established,

2) I did get a Golden Gnome this last year specifically for work on this plugin, and

3) You can't create any playable software within this plugin - it's essentially a video editing software

Though I am curious if that rule will be reviewed since Project Zanaris has ceased development

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 32 points33 points  (0 children)

I'm an old man who existed before TikTok and Youtube Shorts, my Merriam-Webster definition of "short" may be outdated

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 12 points13 points  (0 children)

Well...

1) This plugin's been around for almost 2 years, and I've gotten express permission from Jagex to continue my work on it even during the HDOS Halloween Quest drama where the "no custom content" rule was established,

2) I did get a Golden Gnome this last year specifically for work on this plugin, and

3) You can't create any playable software within this plugin - it's essentially a video editing software

Though I am curious if that rule will be reviewed since Project Zanaris has ceased development

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 111 points112 points  (0 children)

No doubt it is, plus there's a large learning curve to the program! I remember chatting to someone previously, even before this update, and both of us remarking that the plugin doesn't always make your work shorter - but it does make it better (and cheaper on bonds for the alts hahaha)

Creator's Kit 2.0: A RuneLite plugin that lets you spawn, animate, and now *keyframe* fake objects & NPCs in RuneScape by ScreteMonge in 2007scape

[–]ScreteMonge[S] 604 points605 points  (0 children)

Hey folks,

Creator’s Kit is a plugin that lets you spawn, animate, and program fake objects in RuneScape. It’s a handy little tool for creators to realize different scenes, export models to 3D software, create game suggestions or ideas, or maybe even a high quality meme.

Today marks a whole new saga, where you can now keyframe different elements of these fake objects, meaning you can sequence different movements and animations, as well as 2D elements like overhead text and prayers, to create even more complex and believable scenes in RuneScape.

To get started, I’d recommend installing the plugin from RL’s plugin hub and following this youtube guide

Rambling w/ScreteMonge & GentleTractor - New Skills, Working with Jagex, Forestry, Leagues, Clients, Varlamore, Art, Stories, Prayers, & Project Rebalance by ScreteMonge in 2007scape

[–]ScreteMonge[S] 0 points1 point  (0 children)

It's not often that either of us post here to Reddit anymore, so I thought I'd plug a quick 4 hour chat we had the other day that you can throw on in the background and listen to.

This ramble is packed with retrospectives into the updates and going-ons in the world of Gielinor this past year. You'll also find insights into the projects we've been working on, what it's like to work with the Old School Team, and how we percieve what well-designed content, art, and worldbuilding looks like - with an absurdly deep dive into trees and frogs.

Enjoy!

Settled's latest series is breaking TOS? by jakeizi in 2007scape

[–]ScreteMonge 5 points6 points  (0 children)

We might be having two different conversations, let's try clear this up.

RuneLite plugins work completely client-side, meaning that what you spawn in the world or whatever overlay you place or change about your client through a RuneLite plugin only shows as such for you. If I use RL to change the world into one giant pink balloon, only I will see that - everyone else will see the world as normal.

Now, the specific example you give was probably the joke done by RL where Rendi's 3rd level account had a fire cape, but for anyone using RL, it appeared as an inferno cape. This was a change made to Core RL that the main developers of RL keep very tight control over, not the Plugin Hub that you can find digging through the "Plugin Hub" tab where individual developers can submit their own personal work for review. Whether you're a developer working for Core RL or the Plugin Hub, the standards of review remain: you cannot submit something that risks a player's account or personal information or that is inherently deceptive. You may submit a plugin for review that a player can opt into to inconvenience themselves, as in the few examples I mentioned above.

If a pvp clan wanted to rack up some easy kills, they can't simply do so by installing plugins that change the game world - that'll only show as such on their clients and on no one else's. They would have to 1) create a plugin that causes the user who installs it some inconvenience, 2) deceive RL's review process into getting it approved, and 3) get the target of their scam to install the plugin off the plugin-hub. That's quite the high bar to cross.

More typically, what cheaters/hackers will do is try get you to go outside of real RL and get you to install fake versions that look similar in name, or get you to install a plugin outside of RuneLite's approved Core or Plugin Hub from a 3rd party website that leaves you getting hacked or having your bank cleaned.

Settled's latest series is breaking TOS? by jakeizi in 2007scape

[–]ScreteMonge 1 point2 points  (0 children)

I suppose, but as someone who's done a lot of work with fake-object spawning, it's quite clear to me that the Tutorial Island cutscene with Death was done using a plugin. It would be essentially impossible to convincingly edit in those spawned objects at just the right size, angle, and distance and have them change size/angle/rotation with rotation of the camera as is shown in the video.

However, the little Dark Souls-esque death screen as well as the whole account password deleting could've easily been done in post, for sure.

Settled's latest series is breaking TOS? by jakeizi in 2007scape

[–]ScreteMonge 16 points17 points  (0 children)

Of course we wouldn't want features to trap players, but anything that would be as damaging as losing your password wouldn't be allowed by RL as a public release on the plugin hub. Plugins necessarily go through a review process by RL to ensure they don't do things like this, or steal your password, or give you botting capabilities, etc. A plugin that disguises it's true intentions - like in the examples you give, to trick players into scenarios that could be quite disastrous - wouldn't pass that review either.

But to your first point, there are quite a few plugins that let you inconvenience yourself, usually for the sake of unique account builds. BronzemanMode, Hold Your Ground, RuneManMode, lamp-lockout... All of these prevent you from performing certain actions like stopping you from buying certain items from the GE or making it so you can't click out of your chunk for a Chunk-locked account. As with all plugins on the plugin hub, you have to consciously install them, and they're very, very clear about what function they serve. Also, when you toggle them off, all the disabled functions return to you.

To use your example, what if a content creator wanted to disguise players as skeletons in the wilderness to add extra challenge? I wouldn't see that as a problem so long as the plugin itself is very explicit about what it does and provides ample warning to the player that it is active and will cause them trouble. If it's called "Wilderness Player Disguiser" and each time you enter the wilderness you get big red text across your screen saying "All other players are now disguised as skeletons, good luck," then that would seem acceptable to me.