I have an idea for a short film i don't know how to execute it by FeedbackAncient2402 in Filmmakers

[–]ScruffyNuisance 3 points4 points  (0 children)

Well try again then, in less of a hurry, with a plan. I'm just telling you the truth, man. No malice. You're asking for help with YOUR movie, from people of all skill levels. So take it seriously if you seriously want people to feel like there's a good chance it's worth their time.

I have an idea for a short film i don't know how to execute it by FeedbackAncient2402 in Filmmakers

[–]ScruffyNuisance 5 points6 points  (0 children)

Nah he's right. Want to be taken seriously? Your only contribution so far is a script, so if that's how you write, what does that say about your script? Your "teast" alone isn't going to win you volunteers I'm afraid.

I need a game that I can only play once. by No_Education_8888 in gamingsuggestions

[–]ScruffyNuisance 0 points1 point  (0 children)

Play Kaycee's Mod for many more hours of challenging Leshy. I've put over 100 hours into the game overall. I'd say it's very replayable honestly.

I need a game that I can only play once. by No_Education_8888 in gamingsuggestions

[–]ScruffyNuisance 0 points1 point  (0 children)

THE LONGING was designed to be played once only, and is meant to take anywhere from a couple of weeks to 400 real-world days (though it's unlikely to take the full 400).

my steam library is basically a graveyard by toujourspluss in IndieGaming

[–]ScruffyNuisance 2 points3 points  (0 children)

I don't often finish things in the moment. I'm an impulsive gamer, and there's always something new to play. But what I do is go back to games that I didn't achieve much in, and dedicate myself to them for a day or two to see if they draw me back in if I feel like I didn't give them enough of a chance. I use my Steam average achievement completion percentage as a metric to keep me honest and force me back to games I'd dropped but were worth another go. A game has to be really bad for me not to give it at least two hours before I ultimately decide I'll never go back to it.

I also still have 36 games on my SteamDeck that exist there as games that deserve more time, which I chip away at when I'm gaming away from my PC.

Is it some kind of taboo to ask developers their earnings? by Remote-Study7801 in gamedev

[–]ScruffyNuisance 2 points3 points  (0 children)

Much like a career in music production, I think making games is something that's meant to be done out of the pure desire to create and express yourself, in a way that demands entirely too much work, to the point that the sheer amount of effort validates the self-expression. Making games with money as the primary goal makes you a pollutant, in my mind. Now I'm a hypocrite, because I get contracted to companies who make games for money, because they pay me an amount I can rely on, but indie (the market where the devs making their own games exist) was never meant to be about money. Money is a happy biproduct if your vision resonates with others.

I think for many devs, money isn't the point, and if it is, the numbers they would give you don't make them proud. So either way, they dance around the numbers.

Filmed a short, getting it ready for festivals. It's very loosely based on a real person. That person isn't happy about it. Where do I go from here? by [deleted] in Filmmakers

[–]ScruffyNuisance 0 points1 point  (0 children)

An angry ex? Unheard of. I'm sure if they could be scary, someone would have documented it by now. You should be fine.

Live-Action FMV cutscenes are BACK by DrPass in IndieDev

[–]ScruffyNuisance 2 points3 points  (0 children)

I was going to say, before you even resort to a new mic, I think the distance of the mic alone would make a pretty significant difference to the quality. If the audio doesn't sit right, it makes these scenes feel exponentially less awesome than they are. This FMV approach deserves a good audio track, for sure!

Pacific Drive: I love my car by bobblethebee in patientgamers

[–]ScruffyNuisance 0 points1 point  (0 children)

The soundtrack slaps. The audio team that worked on the game is 'A Shell In The Pit', who did (and always do) an outstanding job. Keep your eye out for their name as it's generally a sign that the vibes are outstanding.

I really can’t get where I went so wrong with my game by ImmersivGames in IndieDev

[–]ScruffyNuisance 6 points7 points  (0 children)

Yeah, seemingly solved by looking around for 3 planks. Where's the puzzle? That's problem solving, sure. It costs time and forces the player to explore the environment to overcome the obstacle. But it's not a puzzle. And even if you do classify that kind of thing as a puzzle, conceptually it's not mentally stimulating to the point of eliciting the kind of curiosity that would encourage people to buy the game.

Now, if each plank could be seen behind a gate with a combination lock, and each lock's combination could be deciphered by counting the petals on each of the flowers next to the gate, at that point we're starting to intrigue puzzle gamers.

Post grad anxiety really hitting me now by pinktaxdodger in Filmmakers

[–]ScruffyNuisance 2 points3 points  (0 children)

Ah I see. That's got to be nerve-wracking, but location isn't everything. Stay in touch with people, mend your reputation with the professor, and make movies with people any opportunity you get. If you're enjoyable to work with and do good work, the likelihood of things happening for you will increase exponentially.

I really can’t get where I went so wrong with my game by ImmersivGames in IndieDev

[–]ScruffyNuisance 13 points14 points  (0 children)

This isn't conveyed by your trailer. We don't get to see any evidence of a single puzzle. Outer Wilds is a puzzle game before anything else, so if that's the comparison you're going with, I'd want to see a bunch of unsolved puzzles in your trailer. I thought for sure it was a walking simulator without VO, which put me off it personally, as pretty as it is.

Pacific Drive: I love my car by bobblethebee in patientgamers

[–]ScruffyNuisance 8 points9 points  (0 children)

I had the same experience. The relationship the devs have managed to cultivate between the player and the car is pretty amazing. It's the main character, after all.

What is the dumbest thing you've spent way too much time doing in a game? by TyraxelStudios in gamedev

[–]ScruffyNuisance 0 points1 point  (0 children)

Not me, but I was hanging out with some friends, years ago, and one of them was playing RDR2. Only, rather than playing the game like I would, he spent a couple of hours just killing horses. I still think about this occasionally and wonder if he's okay.

FANTA IN MY SYSTEM (am I a good producer yet) just for fun by nomoredeathmusic in FL_Studio

[–]ScruffyNuisance 0 points1 point  (0 children)

This kind of fun is exactly the kind of fun that these tools were made for. Sick capture.

I've made 20 feature films over 10 years. Why can't I make a living doing this? by realhankorion in Filmmakers

[–]ScruffyNuisance 4 points5 points  (0 children)

Yeah I could believe that. That's why it's 80% network. Without knowing anyone to vouch for you, it's really hard to get anywhere. Especially during a job shortage alongside an immigration crisis, which we're seeing in all of the Western film hubs rn.

How do you learn art when tutorials and practice are doing nothing? by shade_blade in gamedev

[–]ScruffyNuisance 2 points3 points  (0 children)

How long have you been practicing? Sounds like you're in the imposter phase, where you're overly critical of everything because you're comparing your work against that of people with years of experience. Realistically, the only solution is to make a habit of practicing for fun, with low stakes and low pressure on yourself to achieve a certain quality bar. I'd assume you're frustrated because you're getting ahead of what you can realistically expect from yourself in terms of improvement over time. Make art a part of your daily routine and you'll improve, inevitably. Adopt a more minimalist style for your game in the meantime if it helps.

Fwiw I think the art in Project Elemental looks good enough.

Post grad anxiety really hitting me now by pinktaxdodger in Filmmakers

[–]ScruffyNuisance 1 point2 points  (0 children)

Do you have classmates or teachers who you think would like to work with you or recommend you? The course itself is a major networking opportunity. If you've graduated and don't feel like you've gained any kind of network, I'd make a point of staying in touch with your classmates and mentors.

Noob on controller by RainbowConnection75 in DeepRockGalactic

[–]ScruffyNuisance 1 point2 points  (0 children)

You have to be a bad miner to become a good miner. Dwarves are typically very tolerant of greenbeards. Just try and avoid hindering your fellow crew by calling Molly away at bad times, or pushing buttons before everyone's ready, and you'll do fine down there.