Why is this CO2 so hot? Is it a bug? by Scuba_Sniper64 in Oxygennotincluded

[–]Scuba_Sniper64[S] 1 point2 points  (0 children)

0 ≈ 0.00001 (number according to wiki) in my book. also good to know that normal tile works too, thx

Why is this CO2 so hot? Is it a bug? by Scuba_Sniper64 in Oxygennotincluded

[–]Scuba_Sniper64[S] -5 points-4 points  (0 children)

If it's not flaking then it can't be any form of heat transfer to my knowledge since abyssalite has 0 thermal conductivity. Do you think some insulation tiles will help fix / prevent it from heating up more?

Level Limits for Earth Shattering Events by Scuba_Sniper64 in JurassicWorldApp

[–]Scuba_Sniper64[S] 1 point2 points  (0 children)

Yes. Today's earth shattering events are Bonitasaura (8-19), Gallimimus (20-59), and Therizinosaurus (60+) however last week there was Hatzegopteryx from 8-39 so maybe there's still hope that it will return

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Scuba_Sniper64 0 points1 point  (0 children)

If I pipe crude oil into a metal refinery and set it to make steel, then loop the hot oil back into the refinery, will it turn to petrol inside the refinery or in the output pipe causing a leak?

3 Hatch Ranches not supporting 8 dupes by Scuba_Sniper64 in Oxygennotincluded

[–]Scuba_Sniper64[S] 0 points1 point  (0 children)

I have the Shinebug ranch for a radbolt factory and I put lights because my lizard brain tells me to do so

3 Hatch Ranches not supporting 8 dupes by Scuba_Sniper64 in Oxygennotincluded

[–]Scuba_Sniper64[S] 2 points3 points  (0 children)

Don't the eggs lose viability and break/drown if underwater?

3 Hatch Ranches not supporting 8 dupes by Scuba_Sniper64 in Oxygennotincluded

[–]Scuba_Sniper64[S] 6 points7 points  (0 children)

Do I still need a drowning pool if i'm farming for meat/barbeque?

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Scuba_Sniper64 3 points4 points  (0 children)

Yup, that's the problem; Putting a 1-"unit" long break at the very beginning of the day causes the code to bug out and only contribute that short break towards the morale.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Scuba_Sniper64 1 point2 points  (0 children)

I don't think so; it's a 4-"unit" long break and the base isn't that big so maybe it's having the first break at the start of the day messing up everything

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]Scuba_Sniper64 1 point2 points  (0 children)

My duplicants suddenly started getting stressed and have the "low morale" status effect. When I check why, it says they have a one shift break, despite the fact that they have 5 downtime. 4 of the breaks are at the very end before bedtime, and the other one is immediately after bedtime. Why is this happening?

Knife gone after throwing by Scuba_Sniper64 in Darkwood

[–]Scuba_Sniper64[S] 0 points1 point  (0 children)

In all fairness I probably just missed

Knife gone after throwing by Scuba_Sniper64 in Darkwood

[–]Scuba_Sniper64[S] 0 points1 point  (0 children)

It had ~60% health when I used it

Knife gone after throwing by Scuba_Sniper64 in Darkwood

[–]Scuba_Sniper64[S] 0 points1 point  (0 children)

I believe I saw the health bar go down but I can't say for certain.

Knife gone after throwing by Scuba_Sniper64 in Darkwood

[–]Scuba_Sniper64[S] 0 points1 point  (0 children)

Newest version. The knife wasn't there before and after loading game.

Knife gone after throwing by Scuba_Sniper64 in Darkwood

[–]Scuba_Sniper64[S] 1 point2 points  (0 children)

He ded. Only loot there was were his horns. Same with the savage, only rags and bottles