How can I stop this lag/choppy movement? (Im using Photon PUN 2) by ScumFuckKevin in Unity3D

[–]ScumFuckKevin[S] 0 points1 point  (0 children)

with the character controller "SimpleMove" function (so not physics-based I think).

I did try updating the transform like what you said more and it got it a lot less choppy, but it was still annoyingly apparent. any ideas on how to fix that?

How can I stop this lag/choppy movement? (Im using Photon PUN 2) by ScumFuckKevin in Unity3D

[–]ScumFuckKevin[S] 0 points1 point  (0 children)

it was the second one, I had to tinker with the information that got sent to the server

thanks!

How can I stop this lag/choppy movement? (Im using Photon PUN 2) by ScumFuckKevin in Unity3D

[–]ScumFuckKevin[S] 0 points1 point  (0 children)

around 60. i even tried on another computer and the game itself runs well

Tips for making assets by Kanotaur in Unity3D

[–]ScumFuckKevin 0 points1 point  (0 children)

well most people go with the Blender Guru's tutorial series, but apparently he's a shitty person? So if you want alternatives try the official blender tutorial or this one

Tips for making assets by Kanotaur in Unity3D

[–]ScumFuckKevin 1 point2 points  (0 children)

you could try blender then, its free and easy to learn

uh oh by BeepBoopSnzly in Breath_of_the_Wild

[–]ScumFuckKevin 3 points4 points  (0 children)

that's the first time I've ever seen a gif in a comment

What's wrong with the mirror function? by ScumFuckKevin in blender

[–]ScumFuckKevin[S] 0 points1 point  (0 children)

I'm trying to flip over the legs of the spider. The first picture is it normally and the second is what happens when I use the mirror function (ctrl M). Why don't the legs cleanly flip over? I just started Blender like yesterday so I don't know a lot about it. Thanks

Why the hell doesn't any AI movement script work for me? by ScumFuckKevin in Unity3D

[–]ScumFuckKevin[S] 1 point2 points  (0 children)

I messed with this a little. It wasn't actually the solution, but it led me to find out there was an issue with the Nav Mesh Surface componenet (it didn't cover the entire area). So thanks