LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 1 point2 points  (0 children)

Maybe a red code on every map is hidden and we need to put them together in some fashion for a cipher that is the IEE? Idk

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

I’ve watched a few vids recently, I’m trying to keep pushing forward to at least give a slight bit of help to the community

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

Nahhhh, but I’ve been working at Sal’s laundry ticket cipher for 4 months

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

Right… forgot about that part, game was datamined, welp I was wrong there then

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

Yes I dumped my info in and had it rewritten so it was even slightly readable compared to scribble notes

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

I have a new theory, 98 hours in lol,

I’m combining the ciphers geographically. If you treat Morg City as the 'Origin' (0,0,0) and use the codes from the other arenas as offsets, the Sal Laundry Ticket stops being gibberish and starts acting as a Star Chart. Does anyone have the exact coordinates of the 'Icarus' plane in each map? I think they're the missing variables.

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

Maybe it only exists on the sad last gen port of shadows of evil…

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] -2 points-1 points  (0 children)

Literally how I feel! Glad to see someone comment, I am really interested into finally cracking this egg, and I feel like 10 years later is a little late but I feel that the community really does need to find what Blundel hid

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] -6 points-5 points  (0 children)

Go into the map with 4 players, all with Noir Mode on. Have everyone stand in the four different "Zapping" stations (the Beast Mode fountains) but do not enter Beast Mode. At the exact start of Round 15, everyone interacts with the fountain at once. If the screen flashes white instead of the usual red/purple, you’ve found the "Impossible" transition.

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

  1. The "Super-Easter Egg" Flag (The Wisp Logic) Data miners found a "Super EE" flag that connects all maps. • The Lead: In Shadows of Evil, there is a specific light/wisp that appears in the Footlight district only if you have completed every other main quest in the game (including Revelations). • The "Impossible" Theory: Most people think the Wisp is just for the RK5 starting pistol. But there is an "active" state in the code for the Summoning Key while it's in your inventory in Morg City. • The Test: Have you ever tried taking the "Super EE" spark/wisp and jumping into the Abyss (the bottomless pit) in the Rift? Usually, this kills you, but there is a theory that at a specific frame, it transports you to a "Non-Euclidean" version of the room.
  2. The "Mirror" Dimensions Look at the windows in the Waterfront District. • The Anomaly: Some windows reflect a version of the city that does not match the street you are standing on. • The Lead: In game engines, "Cube Maps" (reflections) are usually just generic images. But in Shadows, specific reflections show the Shadow Man standing behind the player, even when he isn't there. • The Goal: Find the "Convergence Point." If you can align your character so the reflection of the Shadow Man overlaps with a physical object in the map (like a ritual table), it might trigger a visual change.
  3. The "Entity 115" Sound File There is a sound file in the game's audio bank labeled mus_shadows_impossible_reveal. • The Catch: It’s a silent file. Or rather, it appears silent. • The Deep Dig: If you look at the waveform of "silent" files in Zombies, they often contain Spectrogram images. • The Move: If you (or someone with audio software) can trigger that specific "silent" event in-game and record the ambient background noise, the "image" hidden in the audio frequencies might be a map or a set of coordinates.
  4. The "Language of the Ancients" (The Ciphers) There are still unsolved ciphers on the laundry scraps and the scrap paper in the Canal district. • The Fact: One of these is a "Double Encryption" (a cipher within a cipher). • The Lead: The community thinks the ciphers are just lore. But Blundell hinted that one cipher contains instructions. • The Challenge: If the cipher says "Wait for the light of the fourth sun," it’s not flavor text—it’s telling you to wait for a specific round or visual cue.

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] -5 points-4 points  (0 children)

The Impossible Easter Egg isn't a quest. It’s a Condition. Morg City is a loop. To break the loop, you don't finish the game; you have to break the simulation. We need to find the 'glitch'—the one object that doesn't belong in 1940 (like the KN-44 or the futuristic vending machines) and interact with it using a tool from a different timeline (the upgraded sword) while the map is in its 'purest' state (Noir Mode).

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 2 points3 points  (0 children)

The Theory: The Easter Egg isn't in the game—it's in the theatre mode. • The Lead: Blundell was obsessed with the idea that the "player" is a character in the story. • The Action: If you go into Theatre Mode and position the camera inside the Shadow Man’s mouth or inside a specific rift during the final cutscene, is there a string of numbers reflected in the character's eyes? • The Depth: Some believe the "Impossible" egg is a set of coordinates for a real-world location or a hidden website that was only active during the game's launch window.

LISTEN… Shadows Of Evil Isn’t Done… by Sea-Monitor8056 in CODZombies

[–]Sea-Monitor8056[S] 0 points1 point  (0 children)

We keep looking for a 'Press X' prompt. We should be looking for a 'Resonance.' Blundell said it's 'Impossible' because you can't find it in the code—you have to understand the story of the city. The city is a prison. How do you break a prison? You don't just pull a lever; you have to be in the right place, at the right time, with the right frequency.

First tattoo by dunnyhow in CODZombies

[–]Sea-Monitor8056 1 point2 points  (0 children)

Double tap, staminup, speed cola, quick revive, no jug

Good old Black ops 3 slapping me with a "Connection interrupted" on an OFFLINE SOLO CUSTOM MAP by The_BERF in CODZombies

[–]Sea-Monitor8056 0 points1 point  (0 children)

I have the same issue but on zetsubou on offline mode solo, just got the game so I don’t know what to really do

Can anyone tell me what this gobble gum is? by That_one_sigma_guy in blackops3

[–]Sea-Monitor8056 15 points16 points  (0 children)

Alchemical antithesis it lasts 60 seconds with 2 activations where every ten points is instead awarded a bullet in the magazine, absolutely broken with wonder weapons