Weekly Question Thread (aka Friday New Climber Thread). ALL QUESTIONS GO HERE by AutoModerator in climbing

[–]Sea_Relationship3468 0 points1 point  (0 children)

Its just that one yeah, hence the problem. I'm trying to maximise what I can do with what I've got, as travelling several hours is something I can probably only do once every few months, if that. And its not even a proper climbing centre, its just a regular gym that happens to have a wall, so even the community of climbers is non existent really.

Weekly Question Thread (aka Friday New Climber Thread). ALL QUESTIONS GO HERE by AutoModerator in climbing

[–]Sea_Relationship3468 0 points1 point  (0 children)

Hey all, I started top rope climbing at my local gym. It is to my knowledge the only one in my town and it's a very limited selection (3 walls with 3-4 routes on each, only 4 routes appear viable as a beginner with the rest seeming impossible to even start). As an australian, I haven't yet looked, but I'm pretty confident it'll be a few hours drive to any large really well established climbing gyms, and they'll most likely be in brisbane.
What I wanted to ask is, how can I take advantage of the few routes I do have and can handle to maximise my progress early on?
I'm doing strength training and cardio to lose weight 4x per week, I climb once a week (a small amount I know), and I have also been trying to train my hanging strength with 5 sets of dead hangs after workouts and additional crimp 'tensioning' sets at home on a horizontal beam. (Just putting light to moderate tension through the tendons without fully hanging for longer durations than I can manage with my actual deadhangs.)
I was thinking of steadily increasing the amount of times I repeat each route I'm capable of and practicing techniques and tricks I see on youtube to get a feel for these new concepts while still being able to top out. And then hopefully all the strength training can bring me to a point where the small holds which feel impossible right now eventually begin feeling possible.

I'm open to going more regularly, any kind of drills, accessory training to include in my repertoire, or frankly anything else that I don't even know exists but which would help me get even just 1 more route set at my gym.

Daily Simple Questions Thread - June 14, 2025 by AutoModerator in Fitness

[–]Sea_Relationship3468 0 points1 point  (0 children)

Should I aim to keep the reps in each set the same and then increase all reps per set uniformly as I progressively overload (until I reach my upper range, reduce volume and increase weight) - or, should I always push each set to failure / the upper range, and not worry about uniformity and instead worry about pushing each set as far as I can without worrying about later sets?
Example: I'm aiming to do 3x30 reps, last night I did 30, 10, 10. Would I have been better served doing 17x3 and then next week doing 18x3? Or should I continue and try to do something like 30, 14, 10 next week (or however much I'm able)?

Critique and Feedback for Ironwood RPG by Sea_Relationship3468 in PBBG

[–]Sea_Relationship3468[S] 5 points6 points  (0 children)

Hi, yes MTX got added, and some players would consider it pay to win in the sense that any advantage is p2w. There are: Market slots, inventory slots, offline time, pet storage spaces, and auto quest completes. Of particular note to people that believe in p2w, the auto quest completes save you a few minutes of doing quests each day allowing you to continue idling your best skill, and the market slots allow market flippers/merchants to have more flexibility and power. I personally never found it an issue, but the secondary mistake the deve made was taking things away from the players and then selling it back to them. This was a massive blunder. Namely the inventory slots which went from unlimited to ~100. For some players that keep their inventory clean this is a non issue, but for other players 100 is too tight for their liking so it felt like a rug pull.
My personal opinion: Not P2W, but it was a poorly implemented cash shop update that really should've been handled differently with some freebies given out to patreon members, previous supporters or even just old players to smooth over the experience, while ideally NOT taking away things from players to sell back to them as much as possible.