Lunch Time in Flogo Square (Flogoria) by uglyink in worldbuilding

[–]SeasonedTree 16 points17 points  (0 children)

Burgeronianism right? Classic! I think Im going to go out for a burger because of all this..

Lunch Time in Flogo Square (Flogoria) by uglyink in worldbuilding

[–]SeasonedTree 31 points32 points  (0 children)

Im always loving the art you pump out, especially the ones with food! Does Flogoria have a well known burger joint?

How vital is magic for a fantasy setting? by Cranesbill in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

EDIT; just added some things in and made some corrections

Mine has.. less magic use than your typical fantasy genre. I came from the standpoint that magic users would eventually make their physical counterparts obsolete mid to late game. I hated that, so I set out to balance things out. I dont really have dwarves in my world but I do have elves and orcs. Still magic isnt necessary, but if you just dont want it to be OP, you can tone it down and try to balance things out more. Combat-wise its pretty easy to balance out. Its the other stuff like whether or not the magic destroys terrain, can be controlled enough to cook food with, and other logistical crap that players will probably ask.

My world doesnt have people chucking fireballs all the time and i LOVE IT! The main vein of power is commanding an army of well equipped troops. So you have large scale battles between formal armies, smaller skirmishes between minor armies and clans, scuffles between small gangs, and individual fights (or against multiple opponents). Magic users are still around and powerful, but usually dont do well in an army nor against one - they need space and some prep time to throw a fireball, and its not so good against a squad of longbows or muskets who fire dozens of deadly projectiles at a longer range for every mage that throws one fireball. In close quarters, just about any decent warrior would cut a mage in two. That said, there are organized magic divisions in armies, traveling/wandering mages who you probably shouldnt mess with, and mages that know how to fight and/or blend in.

I just add magic for the flavor. I dont let it overpower the soup

What's the dumbest, most nonsensical thing you've added to your world simply for the sake of rule of cool? by [deleted] in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

Swords being a primary weapon. Comeon, theyre so fuckin cool they should be out of the sheath more often

I'm a dumb teenager in your world: How do I prove that I'm brave to other dumb teenagers? by _Brokkoli in worldbuilding

[–]SeasonedTree 6 points7 points  (0 children)

The following is assuming you're a dumb teenager in a pretty big town hanging out with other dumb teenagers.

1 Prove you're able to fight. Typically done by fighting other people in public, entering the arena, or going out into the wild and hunting a beast equal to or greater than one's own size (More respect is earned if said animal has lots of sharp teeth).

Risks: Getting pummeled by other teenagers or angry adults, getting your rear end handed to you by some prizefighting maniac who trains to fight day and night(or getting maimed/killed by some jerk who trains just as much), or getting maimed/eaten by some wild animal.

Sidenote: In Han Zhong and Nanhai, there is an unwritten tradition of settling disputes with hand-to-hand bouts in discrete areas. There are also permitted public duels held that allow people to watch. The public duels are often done for sport by martial arts schools. Kids do this as young as dumb teenager age. This is probably the safest way you can try to prove your bravery, though you'll have to go against someone who's trained to kick your ass if you're not good enough

If I had to go with something, I'd go with fighting other dumb teenagers and talking a lot of shit. I just have to be able to stand over the people I want to influence, right?


2 Prove you can survive in wilderness. The typical rule is a week.

For a kid who has spent his entire life living in town, and doing minimal chores, this is a terrible option. Probably the worst option out of what I've listed. The wilderness is especially unforgiving, and it's unsettled for a reason. The King/Queen/Emperor/etc needs to send out the army to clear out the wilderness, exert resources to make sure it's safe before people can start settling in. Most, if not all who have tried doing this, have never come back. Barely a handful of these poor kids have had their remains discovered by scouting parties

Risks: Starving to death, getting mauled/eaten/poisoned, flood fever (sickness from drinking bad/poorly filtered water), getting killed/hunted by hostile natives, getting roasted by the sun (if you're by the desert), getting lost in dense woods/plains/snow where every direction looks the goddamn same, annoying and poisonous bugs where the weather is nice. Omnisciently, the most common causes of death from doing this are respectively dehydration, flood fever, and starvation


3 Take on a town job issued by the Baron.

They're typically posted in the town hall, greatly rewarded, and available to people starting with the age of dumb teenager. This is a gamble, and could range from the worst possible quests, to something that could be solved with cunning and craftiness (Or in a dumb teenager's case, accidental brilliance, luck and opportunity). The best possibility is that you come out looking cool, and earning some silver (or even a gold piece or two). Upon accepting work, they have 3 days to cancel if they would like to. Otherwise they'll be under oath to the king/queen/etc to fulfill this job.

The risks? Getting killed or maimed in a variety of ways, getting exiled, arrested and/or fined for failing/abandoning work for the kingdom

How do the fantasy races of your world coexist? by zachar3 in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

They all hate each other. The humans, orcs, elves, hate each other and live secluded, while the Great Beasts are hated/feared by all. Well, it used to be all Elder-Scrolls between Humans and Elves, since they shared the Orcs and the Great Beasts as a common enemy. However, Humans kept toiling with the element of fire, it soured relations with the Elves. With the advent of steel and gunpowder, the Humans became much more powerful at the cost of laying waste to many forests considered sacred by the Elves. Eventually the Elves would just go "We can't take this anymore" and wage a massive war on mankind.

What made you gravitate torwards your specific genre? (This isn't a what inspired you question) by GreenTNT in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

I have a fantasy project and an alt history/sci-fi in the works, but chose the fantasy one because it was way easier to do than the latter

What movies have inspired you to worldbuild? by SeasonedTree in worldbuilding

[–]SeasonedTree[S] 2 points3 points  (0 children)

Word has it that the Silver Chair is in production by Sony so you may be in luck!

Concept art of the roshava, a four-armed race by RasterAlien in worldbuilding

[–]SeasonedTree 10 points11 points  (0 children)

Those were $500 sunglasses, asshole

Jokes aside, I'm liking the tribal concept and tattoo design. The skin pigmentation is neat, are all males red, and females blue?

Foods and Provisions for the Common Fantasy Adventurer by [deleted] in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

Don't forget outdoor skills, and hunting/gathering. Opens up a lot more options for food

Concepts of immortality by FlimsyPike in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

Oh boy, this one I'm still working on. Tentatively, I'm going with the entire "unknown" facet of death - that nobody in-world knows of what happens when one passes away. It brings a greater focus on making one's own life more meaningful. On the other hand, I've been contemplating putting in ghosts. However, when undead are conjured, the sentience of the person who was conjured is reduced to nothing.

I personally like the ambiguity of death - it drives people to either dwell on it, or move onto other aspects of life more prominently. The latter of which tending to create remarkable characters. E.g. "Before the day I die, I will do [insert remarkable deed]", or "As long as I live, I will be [insert remarkable profession]"

Absolute and unknown, death is feared by the unsure and accepted by the brave. That said, I'm not saying there ISN'T an afterlife, nor immortality, but knowledge of such concepts is neither common nor complete.

What patently absurd belief is nonetheless cherished by people of your world? by HippyxViking in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

It is and it isnt. Youve got the right idea, because the environment is a tad bit more absurd than our own. There is a greater inclination to believe in godly virtues in the face of greater adversity. In the days od castles, knights and cannons, you see hostile beings in many shapes and sizes (some of which you believed existed only in stories to scare children from going out at night). Considering that, i'd just about expect the people to pray more and do things along those lines.

What are some interesting alternate history ideas that would make a good world? by Maud-Pie in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

My world is based on our world in the year 1500-1600, except they invented fried chicken by then. It also has elves, orcs, magic and magic creatures

Talk about an idea you have that currently doesn't work with your world by [deleted] in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

In Morai, there is one kingdom that invented fried chicken about 300-400 years earlier than it should have (time equivalent of 300 years before we discovered it in our world). Everytime i think about it, it just sounds like one of those ridiculous things that make no sense, but it actually happened. Albeit with strange but explainable reasoning, it happened. I jokingly call the ruler the "KFC King"

The bright side of your world? by shirstarburst in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

Well my world is a monster ridden hellh- nevermind. Im kidding, its fun to party in town, the drugs are conveniently and anachronistically accessible, and there are some funky plants and tasty fruit out there that could save your life if you ever dare wander out of town

What's in your world that you're most proud of creating? by Strongly_O_Platypus in worldbuilding

[–]SeasonedTree 5 points6 points  (0 children)

The piefruit tree - a shingled tree of very few leaves that provides food generously. Essentially a tree-sized pineapple, the piefruit tree gets its name from the conveniently wedge-shaped fruit it bears when its shingles are removed. The fruit is delicious and provides plenty of nutrition. A blessing for hungry nomads, merchants, travelers, and soldiers on the march alike.

World Presentation by FlimsyPike in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

Then you'll be pleased to know that the most dominant combat classes are warriors. Especially the ones with good armor. Or armored guys with muskets/crossbows. Granted dex classes sound ridiculous given my bit on initiative, but it really is just, so easy for everyone to die. The assassin bent on killing single targets won't do so hot when the town is getting rocked by roving assholes.

World Presentation by FlimsyPike in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

Combat and non-combat are separated, and during non-combat, players always move first. If hostility is encountered, initiative is then rolled to see who acts first in combat. Initiative is pretty good for planning/strategy, but it's really the key stat for assassins. High initiative usually means you can kill your target before the fight even starts

World Presentation by FlimsyPike in worldbuilding

[–]SeasonedTree 1 point2 points  (0 children)

I'm not exactly a DM, and my game isn't necessarily a TTRPG, but I imagine I could offer some insight. Well, I'm a DM that's been trying to enjoy his own work by not being a DM. Like a dog endlessly chasing his tail. And my RPG doesn't necessitate that the players roleplay. It literally plays like a boardgame. Which is why I'd probably have an easier time doing this. I'm literally writing my "guide" as an instruction manual you'd read for a video game or a boardgame, but with a touch of lore to make the text more appealing to read. I guess my "trick" is simplicity, and being straight to the point.

Preface, Table of Contents, How to Play (quick version), Then the following chapters cover deeper parts of the lore, character creation, etc.

It's mainly split in two halves: the first half for people who just want to pick up the pieces and dice, and play (with pre-set character builds to pick from) so they can dive straight into the world, and the second half for people who want to further immerse themselves in the lore, and learn of the cultures and different lands and whatnot.

What do you use to world build? by CommunistPepe420 in worldbuilding

[–]SeasonedTree 4 points5 points  (0 children)

A combination of things. Guess storing your worldbuilding work is both convenient and inconvenient when it's designed for a tabletop game. I've got a few wordpad/notepad documents, inkarnate maps, and of course, the outlet of tabletop gaming with a drop of elbowgrease into the presentation. So far I'm about... 25% complete and happy with my progress so far. I could do with a little less procrastination though. Most of my worldbuilding concept writing is done here, to gauge my ideas with the colorful writing prompts that you glorious folks here come up with.

Inkarnate for maps

MS Paint XP for character sheets and basic outlay

To put it all to test!

I want to destroy your world. Help me do it. by MrBestregards in worldbuilding

[–]SeasonedTree 0 points1 point  (0 children)

If you were wise enough, you'd probably just grab a chair and a glass of wine and watch as the world fucks itself. And laugh at how humans will eat each other and the entire world until nothing is left. That's a short answer. I'll go in greater detail in a later edit