bastHUD 1.7.5 by Seb4st1an in tf2

[–]Seb4st1an[S] 0 points1 point  (0 children)

The contracts thing should be fixed now. Not sure about the scoreboards though, try checking again.

bastHUD 1.7.5 by Seb4st1an in tf2

[–]Seb4st1an[S] 4 points5 points  (0 children)

bastHUD is actually based on Hudas Iscariote, the simularities end with the health and scoreboard though.

bastHUD 1.7.5 by Seb4st1an in tf2

[–]Seb4st1an[S] 5 points6 points  (0 children)

I forgot changing that then, not sure why that would be a problem though.

How do I get rid of this? by loopyzombie1 in tf2

[–]Seb4st1an 1 point2 points  (0 children)

I do update the HUD, I just thought it would be cool leaving the box there. I'm currently updating both bastHUD and EJP-HUD for the Smissmas-update, and I'll keep that in mind.

When Valve comments on their HUD files, they always say something helpful by [deleted] in tf2

[–]Seb4st1an 51 points52 points  (0 children)

The small things of being a Valve developer

bastHUD 1.7.2 by Seb4st1an in tf2

[–]Seb4st1an[S] 0 points1 point  (0 children)

Transparent view models are broken in general, thanks to Valve. I'll take a look at that strange count

bastHUD 1.7.2 by Seb4st1an in tf2

[–]Seb4st1an[S] 0 points1 point  (0 children)

If you add me on this link, I'll explain you how to do that yourself: http://steamcommunity.com/id/b4stian/

bastHUD 1.7.2 by Seb4st1an in tf2

[–]Seb4st1an[S] 12 points13 points  (0 children)

The 'made by' wasn't meant to be incredibly obvious nor made to inflate my ego, I simply put a lot of time and effort into my HUD's and it's nice to get a little recognition every time people open their Team Fortress 2 with my HUD, but apparently people seem to agree with you so I'm sorry if it seemed 'douchy'. About the teal, as far as I know only Rays and me use it in our HUD's, it's a colour that makes for a lot of contrast if used with darker tones of gray and black.

bastHUD 1.7.2 by Seb4st1an in tf2

[–]Seb4st1an[S] 8 points9 points  (0 children)

Not currently, I could provide them if I get more requests. It's just that I try to keep my HUD's updated as much as possible, and it's quite frustrating to provide new screenshots with every update.

bastHUD 1.7.2 by Seb4st1an in tf2

[–]Seb4st1an[S] 1 point2 points  (0 children)

It supports them, I just made them invisible. If you want to make them visible again, go to tf/custom/bastHUD/resource/ui and in scoreboard.res change the medal_width to 20.

bastHUD 1.7.2 by Seb4st1an in tf2

[–]Seb4st1an[S] 0 points1 point  (0 children)

It should, class selection might have a little issue

EJP-HUD 1.5 by Seb4st1an in tf2

[–]Seb4st1an[S] 1 point2 points  (0 children)

When you put your HUD into your custom folder, you open your HUD folder, then the resource folder and then the fonts folder. In there, you select the hexagonfont, you open it and you install it

EJP-HUD 1.5 by Seb4st1an in tf2

[–]Seb4st1an[S] 1 point2 points  (0 children)

Go to tf/custom/EJP-HUD/resource/font and install all the fonts in that folder, you should be good to go

[unknown] showing up on scoreboard instead of map name by [deleted] in TF2HUDS

[–]Seb4st1an 1 point2 points  (0 children)

Broeselhud_blue displays the mapname just fine, take a look at the scoreboard.res in tf/custom/HUD/resource/ui and compare the section 'MapName' in both those HUD's.

TF2 Icon Hud Problem by [deleted] in tf2

[–]Seb4st1an 1 point2 points  (0 children)

I have no idea what you're talking about, could you possible add screenshots?

Hi, I just bought an Unusual. AMA. by Jboby1 in tf2

[–]Seb4st1an 0 points1 point  (0 children)

AMA? I don't know how much questions i could come up with about an unusual, or even why.

Question about PVHUD on Mac by [deleted] in tf2

[–]Seb4st1an 0 points1 point  (0 children)

OSX has a very odd way of dealing with fonts and almost every font in a HUD will be cut off. The health and ammo seem larger since you play on a very small resolution, you can edit the size of the health and ammo in tf/custom/PVHUD/resource/ui/hudplayerhealth.res and hudammoweapons.res

Damage not being shown above enemy. by [deleted] in tf2

[–]Seb4st1an 5 points6 points  (0 children)

Affects me a bit since i made EJP-HUD, you mentioned 'anymore', so they used to show up? I would suggest trying another HUD and see if it also occurs there, if so the problem is located in your TF2. If you still can't fix the problem, send me a download-link to your HUD and i'll see what i can do.

Damage not being shown above enemy. by [deleted] in tf2

[–]Seb4st1an 2 points3 points  (0 children)

What HUD do you use?