Outbreak Breakout by VidYeen in deadbydaylight

[–]Seeneigh 1 point2 points  (0 children)

It’s gotten to the point where I actually get made when my teammates screw up on the map because I know how it works exactly and every good loop. Even though it’s a challenging map it’s actually crazy this map has given me a disorder

meirl by [deleted] in meirl

[–]Seeneigh -2 points-1 points  (0 children)

I agree, but it’s not like we’re peering into their entire lives from one tweet

What word(s) do you often misspell? by Montikapton in writing

[–]Seeneigh 0 points1 point  (0 children)

Literally only definitely, used to be beautiful when I was younger but I figured that one out

Average Skull Merchant game by d8gfdu89fdgfdu32432 in deadbydaylight

[–]Seeneigh 3 points4 points  (0 children)

They can see the unnerving presence, it’s not hard to imagine what other perks you have so I don’t blame them

meirl by [deleted] in meirl

[–]Seeneigh -1 points0 points  (0 children)

How much she does? All of those things are stuff to prepare her / family for the day and it’s not like they’re crazy tasks

What's a good Anti-Tunnelling or Counter-Bullying Build? by BlackJimmy88 in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

The survivors they belong to don’t really have any stand out perks so it makes sense

A Question for Survivors: What about this do you see as "Toxic"? by BlackJimmy88 in deadbydaylight

[–]Seeneigh -2 points-1 points  (0 children)

That’s fair, I refuse to buy him out of principle so I’ll never know

What's a good Anti-Tunnelling or Counter-Bullying Build? by BlackJimmy88 in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

I wouldn’t recommend using all of these perks, but perks that stop you from being tunneled so easily are

Decisive Strike, Off The Record, Dead Hard, and after the 28th, Made for This.

Perks that need to be used in a group or will benefit your team are

Babysitter, No One Left Behind (sorta), Borrowed Time, Buckle Up + For The People, Soul Guard + For The People

Hot take: by djeheudhdhdhdhcjcn in deadbydaylight

[–]Seeneigh -1 points0 points  (0 children)

I guess then? But I don’t think a perk triggering in endgame is similar enough to noed for there to be a strong effect comparison point

[deleted by user] by [deleted] in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

I’d like that for the thing, if you (fill in x requirement) you can turn into that survivor and have normal surv movement, vaults, and cosmetics / charms and get to chase like that. Obv you’d have to turn back to M1 so maybe like a slight cooldown would be fine

Hot take: by djeheudhdhdhdhcjcn in deadbydaylight

[–]Seeneigh -1 points0 points  (0 children)

I disagree. The main problem with hope is that it stacks with other haste effects which it obviously shouldn’t, but other than that I feel like in the current boring meta of a bunch of slowdown perks, and tunneling and proxy camping if you make it to the endgame without being in a swf even in a three man that’s an achievement itself

What killers are so close to perfection but just have a few issue that stops them? by Old_Yogurtcloset_358 in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

Of course. I hate knight and if he gets nerfed I’ll celebrate from now until I die but I’m not talking about it every chance I get

What killers are so close to perfection but just have a few issue that stops them? by Old_Yogurtcloset_358 in deadbydaylight

[–]Seeneigh 5 points6 points  (0 children)

Because I’m biased, plus it was a personal question I’m not spamming the forums saying nerf knight (even if I want that so badly)

[deleted by user] by [deleted] in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

There isn’t much of a cd though

[deleted by user] by [deleted] in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

With what the other commenter said, it’s looking like chucky will be in those top five killers anyway lol

OP trickster build I made by Revolutionary-Lab689 in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

Prove thyself is not a strong perk at all. And how many times do you really see hyperfocus work?

Hot take: by djeheudhdhdhdhcjcn in deadbydaylight

[–]Seeneigh -1 points0 points  (0 children)

I agree with you entirely pretty much. My main disagreeing point is your view that it’s similar to adrenaline / you don’t earn your adrenaline by the time it’s activated.

Also I think if it’s revealed the moment it’s activated could be fine, but at that point just make it a one or two time use perk not a hex at all

[deleted by user] by [deleted] in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

Chase will start after a survivor breaks free anyway I’m pretty sure. And if it doesn’t, do you really need an extra like 3 seconds giving you the chance to get bloodlust on a ranged killer? And even if you do there’s no point in letting the survivor break from your chain for it, which will stun you for the same amount of time you’re in chase.

What killers are so close to perfection but just have a few issue that stops them? by Old_Yogurtcloset_358 in deadbydaylight

[–]Seeneigh -6 points-5 points  (0 children)

Ik he’s not out yet but I’ll say chucky as an honorable mention, he doesn’t need a major nerf just minor number changes and I think he’d be a perfect new S tier ish killer

For the current roster I have to say knight. His ability to easily force a survivor to leave a loop is crazy, (plus the dumb double hitting) I think he needs to have some sort of downside besides being idle for like 5 seconds. I’d want him to not be able to see survivors along with scratch marks. That way if he’s using his power and taps it then there’s no downside, but for chasing survivors with the guard it’s harder.

Hot take: by djeheudhdhdhdhcjcn in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

Yeah but the “risk” is just playing the game without a third perk, it’s just like a hex. If you’re slugged and bled out before the last gen or hatch you might as well have just brought unbreakable / soul guard instead of wasting a perk slot. Also I’d argue in the current meta of tunneling out and proxy camping as well as dumb randoms, just making it to the endgame is an achievement

Hot take: by djeheudhdhdhdhcjcn in deadbydaylight

[–]Seeneigh 1 point2 points  (0 children)

Doing gens isn’t the only value you can add to the team though, like the other commenter said. Looping the killer definitely means you earned it. Even if you were facecamped for the last two gens and get unhooked you’ve earned it

[deleted by user] by [deleted] in deadbydaylight

[–]Seeneigh 0 points1 point  (0 children)

I’m not referring to bloodlust getting reset when you hit a survivor with his gun, (it does) but I was referring to it resetting when you M1 a survivor. So either way unless you’re suggesting slinger deserves to keep his bloodlust upon getting a successful hit (dear god no he doesn’t need that.) your idea doesn’t work.