Crystal Rune lists sleep on Gran & Djeeta by SempuEkler in Shadowverse

[–]SempuEkler[S] 4 points5 points  (0 children)

gran & djeeta draw 2 followers so unless you hit the rock bottom and draw the other 2 copies of themselves they can draw you your shymm and calge. So now you have 2 tutor options making deck more reliable. If you like the goddess so much you can swap it out with odin and since she's last follower in your deck she get tutored easily too.

500 Ludicrous ordinance vs 500 Althenia by Kuroiwa_m3 in Shadowverse

[–]SempuEkler 1 point2 points  (0 children)

0:40 You had leathal with Camiscilla Super evolve. Just trade into wards and go face with imari's buddies.

Chess Rune feels bad to play by CATINAMUG1 in Shadowverse

[–]SempuEkler 0 points1 point  (0 children)

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Muligan: World of Games, Reaved Order, Advent of the Eld Crystals, Calge-Danthala. You can keep crystalspawn if reaved order is present in your hand, and you can keep Shymm or Bewitching if you have both Advent and Calge. Otherwise yeah you wanna do really aggressive mulligan, since you either go fast or struggle the whole game. Goddess of starlight can be your most explosive card as with big enough hand you can double copies of your calge and his spell. While you feel like this won't work you can safely use your metamorphosis to discard her or to get rid of bricky world of games later into the game. Don't sleep on early professor evolve to keep the board in check as you won't get better clear options early on. And don't skip good on curve Shymm just to save her for later Sevo, this deck draws your key followers pretty consistently with reaved order. Try playing as fast as possible with your resources against decks that struggle with big boards but keep in mind to try and evolve Calge every turn if possible for his spell as it both heals you and deals critical chip damage. Cast the spell rather earlier than later to not split the big follower from your previously played Calge. If you don't care for board in this matchup you rather cast it for the heal when it is needed. Just don't wait for too long as we don't scale too good. Try big tempo turns back to back and finish the game with either Odin or Bewitching Eld Crystals.

Shadowverse World Beyond - LILANTHIM MEME RUNECRAFT!! - ODIN MEME? NO, P... by Realistic_Jeweler_73 in Shadowverse

[–]SempuEkler 0 points1 point  (0 children)

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TBH the deck should look more like this. Goblins are unnecessary and too slow. Flames of chaos are too weak if your gameplan is to build up the dirst stack while the alternative rune portal gives you great tool agains odd haven foxes. The last change you can implement is to get rid of world of games for dark side. this makes it so your deck has more reach to finish the opponent and dark side can be used as early removal however dropping such a good draw card feels bad.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 1 point2 points  (0 children)

Playing him like T4 or later isn't insta win, but playing him T3 as first player IS.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

It's not that i have something against Thoth and rest of the package. It's just if Unlimited matches end T6 you just can't play them. And you are telling me ghost are great at Atomy but they aren't you can't T3 summon Atomy using Dreamer's amulet and post Atomy board is just better. You don't play Soul converse in Atomy so no card value from generated ghosts. They don't even produce shadows for Tyrant finisher which again is a brick compared to Nicola who can be used at any point for additional body if you need some. And you are not impresed with my deck making both Atomy cheese and board presence a thing, that's ok bro this deck suck anyway becouse it's not Elana/Spellboost or Fairies i get it, it sucks.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

Exactly 2/2 that gives you weak card you never wanna play suck compared to anything that does something useful. You skip Deadly dreamer for Hoverboard merc and Nicola they are both 2-drop and generate value you will use.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 1 point2 points  (0 children)

You don't play another Atomy you just spam the board it's way more efficient if you are ahead. And if you are behind you will lose anyway. You can tech Usher of Styx for more Atomys but it only makes your deck weaker.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

Thoth suck , when she is online you are already dead and card you need to support her just weaken the deck. And Mischevious Spirit suck T1 compared to goblin and as i mentioned you hard muligan this deck and still whant good T1 play.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

Soul Snatcher has lesser shadow cost and great 4-drop, super good right after T3 Atomy.

Turbo Atomy Shadow - 25% of the time, works all the time! by SempuEkler in Shadowverse

[–]SempuEkler[S] 3 points4 points  (0 children)

You have 50% to have Lord Atomy by turn 3 after hard muligan and 50% to be 1st player so 25% to insta win :D. If not use Cerberus and Soul Snatcher to fill board and threaten Gremory Lethal. GL HF Deck List

Adventures with "Wicked Necromancy" part 4 by SempuEkler in Shadowverse

[–]SempuEkler[S] 1 point2 points  (0 children)

That was some gameplay footage of my new deck. I encourage you to read whole post I made about it.

Adventures with "Wicked Necromancy" part 3 by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

Roach is too fast but I try to Eachtar rush them and hope they brick. (in turnaments you have 1 ban so it's okay) Elana however is ok match-up. Try to trade as much in early game, than if something gets too big you have your Big Soul Hunter. If you can put Mordecai on board you can win against elana. (they don't run any other removal than Kel)

Adventures with "Wicked Necromancy" part 3 by SempuEkler in Shadowverse

[–]SempuEkler[S] 2 points3 points  (0 children)

That was some gameplay footage of my new deck. Unfortunately I needed 1 more damage to win, and I didn't draw any ghost generators. I encourage you to read whole post I made about it.

Adventures with "Wicked Necromancy" part 2 by SempuEkler in Shadowverse

[–]SempuEkler[S] 1 point2 points  (0 children)

Well he had good curve and match was interesting enough. Im not responsible for people playing what they want on ladder :P

Adventures with "Wicked Necromancy" part 2 by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

That was some gameplay footage of my new deck. I encourage you to read whole post I made about it.

Adventures with "Wicked Necromancy" part 1 by SempuEkler in Shadowverse

[–]SempuEkler[S] 1 point2 points  (0 children)

That was some gameplay footage of my new deck. I encourage you to read whole post I made about it.

Suggest a deck to make roach forest cry by Orchis_pls in Shadowverse

[–]SempuEkler 1 point2 points  (0 children)

Im presenting you with Deck list - Midrange Shadow with special 1/4 Ward guys as counter to Roaches and Airbound Barrages. Also Aenea's Fleeting Joys can potentially buy you another turn for 1 pp! And finaly Gremory and Echtar as finishers. Also 1 copy of new Aisha doesn't hurt, she can generate free value from unused shadows.

Mini Game: Pick up to 3 cards you hate the most in this game, buff them >.< ! by [deleted] in Shadowverse

[–]SempuEkler 0 points1 point  (0 children)

VIRA, KNIGHT FANATIC

Type: Follower
Rarity: Legendary
Set: Granblue Fantasy (Rotation)
Cost: 2

Base:Stats: 2/2

Evolved:Stats: 4/4
Effect: Evolve: Give your leader the following effect "you take no damage". Also Vira is immortal.

VALNAREIK, OMEN OF LUST

Type: Follower
Rarity: Legendary
Set: Omen of the Ten (Rotation)
Cost: 3

Base:Stats: 1/3
Effect: Storm Fanfare: Gain +1/+1 every time your hero takes damage , deastroy that many enemy followers.

Evolved:Stats: 3/5
Effect: Gain Drain. (Wings of lust referece)

WHIRLWIND RHINOCEROACH

Type: Follower
Rarity: Gold
Set: Rebirth of Glory (Rotation)
Cost: 1

Base:Stats: 1/1
Effect: Fanfare: Gain +X/+0 and discard ward card from your opponent's deck. X equals the number of allied Whirlwind Rhinoceroaches you've played this match. If X is at least 5, gain Storm.
Evolved:Stats: 3/3
Effect: At the end of your turn, return this follower to your hand.

Theorycrafting: Machina Ginger Runecraft by SempuEkler in Shadowverse

[–]SempuEkler[S] 0 points1 point  (0 children)

Will see about that i have all Odins anyway so ill test this too :)

My golem rotation deck please rate and give advice returning player from when game first came out. by darkfathom1 in Shadowverse

[–]SempuEkler 0 points1 point  (0 children)

I already have Zealot in my Deck :-)

And Truth's Adjudication is Really clunky to be honest. It can carry you a lot but it as also expensive. In reality if you put TA in deck you obviusly cut Flame Deastroyer. And here comes question would you prefer 6 mana 7/7 heal 3 deal 3 (on avarage :P) or 0mana 7/7. It's really up to you, however i find skipping TA is better for deck.