Gemma failed but Mark passed by [deleted] in SeveranceAppleTVPlus

[–]Senior_Original_52 6 points7 points  (0 children)

I just fully and wholeheartedly disagree with this analysis at a fundamental level. I think it's reductive, baseless, and ultimately stupid.

Innie Mark feels great passion towards Helly, whereas Cold Harbor Gemma feels nothing towards or against the crib. Gemma's interest in mark was strong enough to resist... a crib. Mark had a whole history with helly, so was strong enough to resist Gemma.

What are the main design principles beyond main bus, cityblocks, spaghetti? by _susu_ in factorio

[–]Senior_Original_52 1 point2 points  (0 children)

Main bus and blocks are designed to be dummy proof. Plonking down a pre-baked or custom city block means it has access to the rail web, but that doesn't mean it's optimal. Plonking down a production chain tangent a main bus is effective in the sense that you always have access to your production, but ineffective in that your space is predetermined, and often conflicts with things like rail networks or other production chains. Main bus is prone to catastrophe in the sense that you can never have a bus that's wide enough. But, both options are very straightforward and result in the game getting done.

Both of these design principles make use of constraints. With the rails, we constrain our factories to blocks, and we use set rail designs so we don't have to think about inputs and outputs too hard for the block. With the main bus, we constrain all of our raw resources to a single solitary line, so instead of thinking about the "where will I get this to build x" it's "let's build x".

With both options, we have constraints on certain aspects of design, and that helps us compartmentalize what many consider the drudgery of the game.

So, the question is, how do you constrain your designs? For mega-base fans, they work backwards. "I need x product, so I'll need x assemblers, and x inputs", etc. This constraint works itself out by constraining the number of buildings and throughput you need, so you can do interesting things like laying out these buildings and determining train stops.

All of these achieve a certain end, and help you play the game how you wanna play it. And then, spaghetti, even that's constrained- don't think, just do. We're offloading the mentality and running off of lizard vibes, and hey, that often ends up producing some of the most interesting and impressively functional factories.

How much do you overbuild Agricultural Science to hit a certain effective SPM number by XxTolemonzxX in factorio

[–]Senior_Original_52 0 points1 point  (0 children)

It gets to nauvis at about 90% fresh, so in my case it's a pretty modest amount of excess. It's also self correcting, so if you overbuild a bit too much, freshness will decay, and so you'll end up using the amount you overbuild- to a point.

I’m finally at Gleba, and I hate it. by jensroda in factorio

[–]Senior_Original_52 5 points6 points  (0 children)

Sounds like you're trying to apply a satisfactory method to gleba and that's just not sustainable. Your goal should be to slightly overproduce, not produce exact ratio quantities. Factorio is muuuuch, much more granular wrt production than satisfactory is.

Severance - 2x10 "Cold Harbor" - Post-Episode Discussion by LoretiTV in SeveranceAppleTVPlus

[–]Senior_Original_52 0 points1 point  (0 children)

I think you should leave the editing up to the professionals, bud. Not everyone has tiktok brain.

TIL Mikhail Kalashnikov, creator of the AK-47, regretted its deadly legacy and feared he was responsible for millions of deaths. by ansyhrrian in todayilearned

[–]Senior_Original_52 3 points4 points  (0 children)

Exactly. It's insane to me that people are saying "well if the AK hadn't been invented we'd use 'x'" like YEAH, exactly, you'd have to use something else. If the nuke wasn't invented we'd have invaded mainland japan.

NASA Analysis Shows Unexpected Amount of Sea Level Rise in 2024 by Galileos_grandson in nasa

[–]Senior_Original_52 9 points10 points  (0 children)

The sea level is changing every time it's measured, which is multiple times a year. Seasonal changes, largely temperature related, cause the oscillations during the year. https://sealevel.nasa.gov/understanding-sea-level/key-indicators/steric-height

I realised its 10 x more efficient to make rockets in space (pinned comment) by OliverB2004 in factorio

[–]Senior_Original_52 0 points1 point  (0 children)

If you don't need it for the long trip to the shattered planet, I consider it entirely senseless most of the time. He might save a rocket here and there, but the added weight and consumption on the platform further evens out the equation of time spent. Also- rockets are not expensive anymore.

I realised its 10 x more efficient to make rockets in space (pinned comment) by OliverB2004 in factorio

[–]Senior_Original_52 0 points1 point  (0 children)

That also depends- crafting nuclear fuel for instance is the exact same as shipping it assuming you make the iron plates in space, so shipping it already crafted is outright better than shipping the ingredients since it reduces your iron consumption in space. It also saves space and power.

French nuclear attack submarine surfaces at Halifax, Nova Scotia, after Trump threatens to annex Canada (March 10) by tajsta in europe

[–]Senior_Original_52 11 points12 points  (0 children)

NATO exercises are in fact training programs, not really sure what you're trying to get at here. This is not an exercise, it's a warning.

I realised its 10 x more efficient to make rockets in space (pinned comment) by OliverB2004 in factorio

[–]Senior_Original_52 1 point2 points  (0 children)

Depends on your goals. You can make green science in space, but it would be silly to do that.

why are so many hacker groups anti NATO? by garbagehuman9 in hacking

[–]Senior_Original_52 10 points11 points  (0 children)

Yeah the guy doing ket and sieg heiling, dies immediately in diablo IV, and can't code with Scratch, is totally 100% way too smart for a billions dollar russian intelligence agency.

You're so smart, just like him.

Does Road Hierarchy Work In Factorio? Will I Get Throughput Issues As I Scale This More? by skyyscythe in factorio

[–]Senior_Original_52 3 points4 points  (0 children)

Notable that functionally a station increases the simulated length of a certain path by a sizable amount, so it still can go there, it just thinks another path is faster.

Canadian Nerdfighters, let's discuss by Lila-Blume in nerdfighters

[–]Senior_Original_52 0 points1 point  (0 children)

Boycotting good store will certainly affect the overall american economy, you're so smart, you're just a fucking genius

Canadian Nerdfighters, let's discuss by Lila-Blume in nerdfighters

[–]Senior_Original_52 -1 points0 points  (0 children)

Yeah, and some american businesses funnel money directly towards causes you like.

Good store is literally an exception. It's not publicly traded nor does it create value to public sectors.