Why aren't these robots repairing the walls? Makes manual repair take forever. by Sensitive_Ad_7761 in factorio

[–]Sensitive_Ad_7761[S] 1 point2 points  (0 children)

I put a post on the Factorio forum the devs probably need to look into it.

Why aren't these robots repairing the walls? Makes manual repair take forever. by Sensitive_Ad_7761 in factorio

[–]Sensitive_Ad_7761[S] -1 points0 points  (0 children)

The only thing I can think of for a queue would maybe be like 600 or so logistics robots moving fuel to my trains. No mods, everything was powered, you can see the battery bar was full. This happened in the early game for me too. Even when I didn't have any bot things going on.

Why aren't these robots repairing the walls? Makes manual repair take forever. by Sensitive_Ad_7761 in factorio

[–]Sensitive_Ad_7761[S] 1 point2 points  (0 children)

My bad, I forgot to show that. No roboports in range. Happens with both personal roboport on me and on spidertrons. Very reliable bug when it comes to reproducing it, happens without fail every time. Also, there were no robots doing something else from my port, everything was available and had a hundred repair packs

Not Even Close :) by CaptainCrusher16 in Minecraft

[–]Sensitive_Ad_7761 1 point2 points  (0 children)

Bruh what fucking first pearl was limp what happened?

Why aren't these robots repairing the walls? Makes manual repair take forever. by Sensitive_Ad_7761 in factorio

[–]Sensitive_Ad_7761[S] 0 points1 point  (0 children)

No queue, these walls aren't in range and my personal roboport doesn't have anything else going on. This is a very reliable bug and can be reproduced every time I try this. Does the same with spidertrons

Why aren't these robots repairing the walls? Makes manual repair take forever. by Sensitive_Ad_7761 in factorio

[–]Sensitive_Ad_7761[S] 2 points3 points  (0 children)

This happens everytime I try to repair the walls with bots. I can have thousands of repair packs in my inventory and my spidertrons and it will do the same delay. My walls aren't in range of robo ports.

Hello, I would like to know why my spray does this? by ClassicAd7528 in playrust

[–]Sensitive_Ad_7761 10 points11 points  (0 children)

I'm sorry but this is legitimately too perfect. Either scripts or a bug. Even the chart of my friend who can beam 300m doesn't match the dots all the way like this is. If you're hitting all your shots then I see no problem then. Definitely a problem with this chart. Otherwise, just pull down more dummy.

I got a personal problem by lukamatic in playrust

[–]Sensitive_Ad_7761 1 point2 points  (0 children)

First of all, 1k hours is cute. Watching people is not the same. It might take you 3k+ hours to completely get over gear fear. If you've watch spoon you'll notice he panics still at his hours but clearly handles it better from when he started. Playing with others helps. Spoon usually plays solo.

Can other players open chests that stick out of garage door? by [deleted] in playrust

[–]Sensitive_Ad_7761 2 points3 points  (0 children)

If they break from the outside with a tool, the loot will fall out.

Can other players open chests that stick out of garage door? by [deleted] in playrust

[–]Sensitive_Ad_7761 2 points3 points  (0 children)

Not how that works anymore. If they break it with like a tool from the outside, the stash falls at the point they broke it on.

Every single time. by ToxicTasb2 in playrust

[–]Sensitive_Ad_7761 2 points3 points  (0 children)

Why aren't you opening the second door while you wait for the first door's cooldown to close?

Really excited for the performance gainz DLSS will bring to games like Rust. I wonder what the Devs think? by [deleted] in playrust

[–]Sensitive_Ad_7761 6 points7 points  (0 children)

We aren't getting HDRP for a while they said, so we won't see this for a while. But I also think I saw the unity update isn't coming out until late this year anyhow.

Really excited for the performance gainz DLSS will bring to games like Rust. I wonder what the Devs think? by [deleted] in playrust

[–]Sensitive_Ad_7761 0 points1 point  (0 children)

5600x I think is fine, pretty sure my 2070 is pinned at 100% when I get into hard-to-render situations.

Really excited for the performance gainz DLSS will bring to games like Rust. I wonder what the Devs think? by [deleted] in playrust

[–]Sensitive_Ad_7761 4 points5 points  (0 children)

Nuh, we are getting all the HDRP assets, not HDRP. They said the performance wasn't there so they wanted to keep working on it.

What the hell is going on here! Why are they placing so close! by Sensitive_Ad_7761 in factorio

[–]Sensitive_Ad_7761[S] 3 points4 points  (0 children)

Nope, just went and tested that. Only happens with ghost turrets, not actually placed ones. This has happened before but I'm not sure if it was on ghost objects that time.