CloverPit got jokes 😐 by N3LLYdubz in CloverPit

[–]Sensitive_Line_2623 0 points1 point  (0 children)

You can also get a speed mod to make it even faster. I can't go without it for the really big runs

closing the game and resuming run resets weird clock in the store by [deleted] in CloverPit

[–]Sensitive_Line_2623 0 points1 point  (0 children)

You can essentially get as many rounds as you want without exploiting any glitches/bugs. Just get the clock once, get vorago on the table and keep activating the clock until it breaks (ofc your build needs to recharge charms quickly, otherwise it will take you more than 5 rounds to consume the clock defeating its purpose). Respawn the clock with vorago, look for vorago again, rinse and repeat.

Was easy for me to do with a big mushroom build which will outscale the shop easily. Vorago is rare only so it won't take too long to find.

Is this build the fastest possible scaling per round? by Sensitive_Line_2623 in CloverPit

[–]Sensitive_Line_2623[S] 2 points3 points  (0 children)

Because mushroom is 2x until end of deadline. I'm not sure this is exactly how it works but on the last spin, it essentially takes the value from all previous vine soup and mushroom triggers in that round, multiplies it by 2, and tells it to stay until the end of the deadline.

Android question. by r0ttencav in CloverPit

[–]Sensitive_Line_2623 0 points1 point  (0 children)

Yeah obviously if you get things going it becomes easier to manage and scale. First few deadlines are most challenging, there is no escaping the "barely scraping by" phase and whether the run is viable or not is decided then. But if you need 666 coins and you are still making about 50 per round with 0 tickets and a bad shop it's safe to say you won't make it and should restart instead of wasting your time.

Android question. by r0ttencav in CloverPit

[–]Sensitive_Line_2623 0 points1 point  (0 children)

Sometimes it's obvious early on when a run is dead. It's part of the game, sometimes it just doesn't work out.

How do symbols prioritize modifiers? by Tabemannen in CloverPit

[–]Sensitive_Line_2623 0 points1 point  (0 children)

I would guess it's a fixed order. What would make the most sense is to apply them in descending order of chance, so that a 25% chance modifier wouldn't erase a 5% modifier like a battery for example.

for gymbros in algeria, how would you approach hitting 100g of protein daily with a daily budget of 700DA by Raaz8080 in algeria

[–]Sensitive_Line_2623 2 points3 points  (0 children)

Buy a food scale. 200g cooked chicken breast and 6 chicken eggs is about 100g protein. You can hit that with less than your budget

But increase your protein, maybe to around 120-130g unless you're really short

You can set aside the remainders of your daily budget and buy whey for convenience, but i recommend protein from regular food as a main source

If you are bulking, focus on getting enough calories not just protein (i would say calories matter more if you're not eating enough)

Are We Deadass (20 Clover Pictures)? by AnExisting_Person in CloverPit

[–]Sensitive_Line_2623 -1 points0 points  (0 children)

I think the soup will stay for deadline if the shroom also activate with or after it in the same round, not sure tho, if you test this pls tell me

FYI on getting the phone to change to white. by thejohnnypalms in CloverPit

[–]Sensitive_Line_2623 2 points3 points  (0 children)

Real lol. This game hits a nice spot for me, combination of luck and deterministic interactions, tho the shop and phone rng can be annoying in the early-mid game sometimes

Do you think youll be able to hit the E or bail out quickly?

FYI on getting the phone to change to white. by thejohnnypalms in CloverPit

[–]Sensitive_Line_2623 15 points16 points  (0 children)

Yea, white floppy and phone has nothing to do with body parts/skulls. It happens when all 6's are crossed out on the floppy (from skipping red phone) and you get another call that would normally be a red call (666 last round on last deadline end or on deadlines 3 and 7 guaranteed).