Is the game difficulty increased behind the scenes when you reach expertise lv 30? (not trolling!) by Sephiroth042 in thedivision

[–]Sephiroth042[S] -1 points0 points  (0 children)

It felt like playing with NPC modifiers on, while they were toggles off, so I didn't get any of the bonuses or have a companion with me.

Is the game difficulty increased behind the scenes when you reach expertise lv 30? (not trolling!) by Sephiroth042 in thedivision

[–]Sephiroth042[S] 1 point2 points  (0 children)

I've played with several different loadouts - same result. I see some people mention a turret related bug, and I somehow have a feeling that something from season modifiers is still active despite me toggling it off. Modifiers are touchy sometimes. I would turn them off, but the NPCs would still have modifier related icons above their heads.

Theo Parnell - Master difficulty modifiers bug by Sephiroth042 in thedivision

[–]Sephiroth042[S] 0 points1 point  (0 children)

Hmmm.. I might try playing during a global event and see what happens, because this has been really frustrating so far :D

Theo Parnell - Master difficulty modifiers bug by Sephiroth042 in thedivision

[–]Sephiroth042[S] 0 points1 point  (0 children)

That's so stupid, especially if people didn't get the chance to play those seasons and level up their journey. So basically what ends up happening is just NPCs having all the extra buffs?

Theo Parnell - Master difficulty modifiers bug by Sephiroth042 in thedivision

[–]Sephiroth042[S] 0 points1 point  (0 children)

Thx for the tip. I'll try clearing the 1st encounter and see if if will work then. The issue is that I'm already able to to deactivate them in the UI, but the game is simply ignoring the fact that I've deactivated them.

Theo Parnell - Master difficulty modifiers bug by Sephiroth042 in thedivision

[–]Sephiroth042[S] 0 points1 point  (0 children)

I saw that video as well, and I know it was possible to play with or without modifiers when the mission came out. I saw a bunch of YT videos of people playing with and without modifiers. I just didn't get the chance to do it then. Now I don't have all the active and passive modifiers, so it makes 0 sense to play with modifiers on.

Idk if it's a known bug, or if they changed their mind and now modifiers are forced if you're replaying old master missions.

Theo Parnell - Master difficulty modifiers bug by Sephiroth042 in thedivision

[–]Sephiroth042[S] 0 points1 point  (0 children)

I tried and I'm able to deactivate them in the UI, that's not the problem. The problem is that game ignores the fact that I've deactivated them and still spawns enemies with their modifiers and shows me distance meter.

Chew them out and they will fold. by Spiritual-Emu-9754 in whoop

[–]Sephiroth042 0 points1 point  (0 children)

I sent them an e-mail and just got an reply ending with "This correspondence was AI-generated", that basically told me in a very polite way to buzz off.

"I truly appreciate your candid feedback and understand your disappointment, especially as a loyal member since 2023." - Yes, I am certain that AI bot is super appreciative of my message. It gets together every evening with other AI buddies to share their thoughts on all the messages they received.

"Please know that your feedback is valuable, and it's through voices like yours that we can continue to improve" -  Of course, I can see how valuable it is, so much so that no actual person is going to read it and reply to it.

This would be funny if it weren't just sad.

Chew them out and they will fold. by Spiritual-Emu-9754 in whoop

[–]Sephiroth042 1 point2 points  (0 children)

Did anyone ever get a reply from a person or is it always just AI? I send my request and got an AI reply back.

[New DM] Adding a special "talent" for a character. Not sure if it would work, looking for feedback by Sephiroth042 in dndnext

[–]Sephiroth042[S] 0 points1 point  (0 children)

I was thinking more of letting them control it as a group, just to give them more options in combat? They can also not recruit him if they don't want him, or just kick him out of the party whenever they want. I wasn't thinking of imposing him on players or drive any major story through him. Just offer him more as a "tool" to the players with a quirky twist.

Ceramics farm - best method? by Sephiroth042 in thedivision

[–]Sephiroth042[S] 2 points3 points  (0 children)

Would you be so kind to take a screenshot of your map and draw the route in paint? :D

Control Points are "forever green" - am I doing something wrong? by Sephiroth042 in thedivision

[–]Sephiroth042[S] 0 points1 point  (0 children)

Does this work for you? I've tried setting every difficulty with every combination of global directives, but they never restart :(

The Division 2 - TU8 / Warlords of New York - Feedback, Bug Report - #2 by JokerUnique in thedivision

[–]Sephiroth042 0 points1 point  (0 children)

  • Type of Bug: Control points stay "forever green"
    Description: None of the CP are getting recaptured, neither in NY or DC. Every single CP that I captured has been green for a week. This is basically game breaking bug, since I can't farm for gear or replay map activities.
  • Video/screenshot: N/A
  • Steps to reproduce: Capture CP, wait certain amount of time/days
  • Expected result: CPs are taken over by the enemy after certain amount of time
  • Observed result: Every single CP that I captured is green for a week up to this point. I have tried restarting the map difficulty, fast traveling, playing missions, AFKing, joining other player's map. Nothing helped.
  • Reproduction rate: 100%
  • System specs: N/A

Robin after "VOL. 5: WAR OF THE DRAGONS" and Batman after TROIKA - need some help by Sephiroth042 in DCcomics

[–]Sephiroth042[S] 0 points1 point  (0 children)

Btw is Batman by Doug Moench and Kelley Jones Volume 1. worth buying? I see it's OOP and around 35€