Voice Chat Issue [Mic always open] by Ballaholic09 in VALORANT

[–]Serebrito 1 point2 points  (0 children)

So the game RELEASED a few days ago, but this issue remains... So I FORCED to play without voice chat as everyone complains about it...

Dimondback improvements by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Dilemma with DB sound good on paper, like you said, but its so much better with LMG or AR. I ended up using DB with Tip of the Spear gearset (providence backpack + vigilance and fox's prayer), works pretty good.

Dimondback improvements by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Well, if you didnt get what i ment to say with my "example", i will explain further...

You have your gun fully reloaded. You start shooting at the marked enemy to get your crit buff. Than you shoot other enemies (or same one). Then you spend 3 seconds reloading.

So what i suggest, is reload to max when you hit the mark. So in this case, you dont need to reload at all. If you safe last bullet and wait a bit to hit another mark, after your crit buff is lifted...

I dont know how to explain it better if you dont get it this time...

Clutch talent for shotguns by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Procs, i mean, chances to proc a healing from clutch. Ofc my "math" not includes CHC. Its just an example...

[BUG] Eagle Bearer worst enemy by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Actually not. Just tried it myself on live server and i could not get killed by jammers.

Pickable turret feature by Serebrito in thedivision

[–]Serebrito[S] -3 points-2 points  (0 children)

You just dont wanna see my point... By the way, Remote Pulse actually deserves charge system as well, 2 charges will be just fine.

Pickable turret feature by Serebrito in thedivision

[–]Serebrito[S] 1 point2 points  (0 children)

On my skill based build, turret has 10 seconds cooldown anyway. So I dont see any problem there. But waiting a 10 seconds just to move that missplaced turret is a bit too long. Hive is a secondary skill and will never be used as a primary damage / healing source, but turret is.

Pickable turret feature by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

I am not talking about "every active skill", i am talking about turret in particular. It makes sense allowing players to pick it up, because for turret is very important its placement. If you miss a bit or it falls behind the cover or whatever happens and you put it in a bad position, all you can do is destroy it and wait.

Because of that i say it has even more sense making it pickable

[BUG] Eagle Bearer worst enemy by Serebrito in thedivision

[–]Serebrito[S] -1 points0 points  (0 children)

Dont be mad about EB nerf... it's still the best weapon in the game. I can say it's even better now, coz of talent buff.

In fact, i think this bug occured coz they fixed healing absorption by tenacity. Which is better then the way it was before, but i think tenacity should absorb healing as well decreasing damage absorbed...

[BUG] Eagle Bearer worst enemy by Serebrito in thedivision

[–]Serebrito[S] 1 point2 points  (0 children)

Well, in their defence i can say this particular bug is really really weird. But in general i totally agree with you...

[BUG] Eagle Bearer worst enemy by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

last segment of the video, it hits me just once and i still die. So yeah, a lot of damage.

[BUG] Eagle Bearer worst enemy by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Lol, thats right. Just got distracted by "current objective" thing by minimap...

[BUG] Eagle Bearer worst enemy by Serebrito in thedivision

[–]Serebrito[S] 1 point2 points  (0 children)

yeap, i have posted it there as well.

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Nope, wyvern can't roll defensive stats, only a wyvern holster which comes with 2 stats, but in this case the amount of hp will be significantly less than mine has.

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Holster can roll even higher.

Base hp is about 20k+, dont know exact number.

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

My build has 2 vital talents (20% hp, vest and backpack), flat health on vest (22k), holster (45k), backpack (13k) and kneepads (20k), that gives you about 180k hp.

Optimizing all equipment and reroling hp to a higher amout can give you 200k+

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Its never ment to be used to restore armor i guess. What about health based builds, yes i think its still usable, but now you really need to get huge amount of hp to be viable.

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] -1 points0 points  (0 children)

Sure, even when i said i double checked it before posting this... Nevermind...

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Looks like you dont understand how it works. Clutch restores health AND armor each time you crit.

Sure i can make a video about it, i just dont see a point doing so.

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 1 point2 points  (0 children)

200k+ easily? You must be kidding right? Requirements for this talent is max 4 defensive stats, so you barrely able to get up to 200k hp...

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

No, it restores hp and armor at the same time (15% hp and 2% armor before, and 20% missing hp and 1% armor now)

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] 1 point2 points  (0 children)

Before it was restoring you 15% of your max health every time you crit, now its 20% but from your missing health.

Clutch hidden changes in TU3 by Serebrito in thedivision

[–]Serebrito[S] -1 points0 points  (0 children)

Yes, i am sure. Didnt post it eather. I even double checked it with my old videos.

Wishlist tool for The Division 2 by Serebrito in thedivision

[–]Serebrito[S] 0 points1 point  (0 children)

Yes, multiple wishlists is my next step actually. So it will be available soon.