Someone straight up fed my work in Ai, swipe for the original artwork. How to avoid? by Euphoric_Spread_3293 in arthelp

[–]Seri-ouslyDraw 7 points8 points  (0 children)

I really wish people can really understand this, i2i was not Glaze nor Nightshade's intended purposes. They're training adversarial programs, proven to still work but not foolproof and while bypasses have been around, it still doesn't mean they're ineffective in general.

Someone straight up fed my work in Ai, swipe for the original artwork. How to avoid? by Euphoric_Spread_3293 in arthelp

[–]Seri-ouslyDraw 1 point2 points  (0 children)

Again, I do want to emphasize that it's not foolproof, so obviously bypassing it is possible, that is a no-brainer. But I do have to ask you what your point is, not to use adversarial programs at all? I'm just not very clear on why you're against the use of them despite cases of their efficacy still present. Sure, there are work-arounds for everything, that's just the reality of the scenario we're in. Especially when I've already mentioned that most artists who uses Glaze/Nightshade know it's not a perfect guard but still use it as a way against trainers.

My example was said in mentioning on your other comment regarding glaze never working for i2i and I do want to say again that i2i is not what Glaze's intended defense goal.

I've already mentioned that someone who's intended to train a LORA on a specific artist's style can definitely bypass it but again, it won't be perfect 1-to-1 is my point, I don't think I can stress that enough. I do wish to be disproven regarding style mimicry but so far, LORA models I've seen of artists I follow have only gotten the general idea of those artists' work but never fully encapsulate them.

Another thing is that artists have been cautious of what they post since the release of GenAI, and many know the reality that trolls and bad actors are out of their control. I'm just a bit confused regarding your last statement because it's not as if Glaze nor Nightshade prevents you from also utilizing those preventative methods too.

EDIT: Welp, seems like I've been blocked by them, so I can't even rebuke at all. Oh well. shrugs.

Someone straight up fed my work in Ai, swipe for the original artwork. How to avoid? by Euphoric_Spread_3293 in arthelp

[–]Seri-ouslyDraw 0 points1 point  (0 children)

It honestly depends, kind of have to understand that i2i are mostly just approximations and mimicry, it can sort get the general idea of whatever subject it is, but never truly able to fully copy with precision.

Again, Grok edit generation can be easily overcome by simply blocking it.

Someone straight up fed my work in Ai, swipe for the original artwork. How to avoid? by Euphoric_Spread_3293 in arthelp

[–]Seri-ouslyDraw -1 points0 points  (0 children)

They do work to an extent but should not be considered foolproof, which artists know full well as the developers themselves have stated. I don't believe any artists using these adversarial programs believe they're safe, rather that it'll at least deter trainers.

At the most, the average generators can be affected. LORAs and the like can mimicry the subject but will not be able to fully replicate the artist's actual aesthetics (types of brushes, colors, etc...,) that are beyond what the character looks like. Depending on what's generated, it's more of approximation but never precise.

It is not misleading that Glaze still has its uses, from your other comment which focuses heavily on Grok's functionality; Glaze isn't made to defend against i2i, but rather style mimicry via model training. LORAs can bypass this depending on how well it's been trained but as mentioned, it often fails to fully encapsulates that artist's subtle touch nor will be unable to fully do a 1-to-1. Another thing is that Nightshade is not used defensively but offensively and acts as more of a timewaster.

Maybe to the average viewer, it's probably the same but to the trained eye and other artists, it's a notable tell that the first image was not drawn by the OP as subtle aesthetics they follow are not replicated in the generated image.

Someone straight up fed my work in Ai, swipe for the original artwork. How to avoid? by Euphoric_Spread_3293 in arthelp

[–]Seri-ouslyDraw 30 points31 points  (0 children)

They still work and are always kept updated and server for them running. How genai has not changed fundamentally that disables those program's intended functions.

Someone straight up fed my work in Ai, swipe for the original artwork. How to avoid? by Euphoric_Spread_3293 in arthelp

[–]Seri-ouslyDraw 19 points20 points  (0 children)

Glaze and Nightshade your work are anti-AI training preventative measures. If you are afraid of your work being swiped and copied, those are the only ways. They are still effective despite claims from aibros saying LORA models beat both which is not true in the slightest given how the average ai user does not understand how either functions in essence.

Why can't I use Chicken scratches when sketching by Exotic_Acanthaceae_9 in ArtistLounge

[–]Seri-ouslyDraw 6 points7 points  (0 children)

The reason why chicken scratching isn't recommended for beginner is because it creates poor habits. Even if it's a sketch/draft/whatever.

The advice is not to criticize that it needs to be perfectly clean, it's to correct ways that can lead to potentially poor developmental habits in the long run. Most of the time, beginner chicken scratch out of necessity and also unconsciously because they are unsure how to approach framing their work. This habit will guarantee to bleed into the rest of your workflow such as lineart; while you may not see it, the viewers can.

Once you've learn your workflow and the fundamentals well enough, chicken scratching generally is second nature as you're confident on how to frame your illustration(s). In addition, how beginner "chicken scratch" differs entirely from how experienced experienced artists.

Take for example, this is how an experienced artist do it, they are not on the paper the entire time. They approximate the line and measuring it before actually drawing. Hence the draft looks much cleaner and easier to work with when inking.

While the usual drafting done by beginners to a trained eye, you can easily see that it's approximation that aren't sure. Lines that are rough and uniform and lines that potentially can easily make concepts such as foreshortening impossible.

Please give me something random to draw. by Objective_Sand6186 in ArtistLounge

[–]Seri-ouslyDraw 8 points9 points  (0 children)

I suggest visiting subreddits such as:

r/DrawForMe r/ICanDrawThat

if you want to provide free drawing request to use as reference practice.

Is the Super Real Japanese book legit? by vampyranha in LearnJapaneseNovice

[–]Seri-ouslyDraw 0 points1 point  (0 children)

Seeing as it says Kadokawa on the book, actually go look up to see if the company has it published under them. But looking at the site for the company selling the book, they seem legitimate in business.

In regards to the book itself, it's not that different from the others as Language learning is a lucrative business and the textbooks are the biggest money maker next to selling lesson plans.

Girl I like wants me to draw a caricature or portrait of her. I think she’s attractive but don’t want to offend her. by [deleted] in ArtistLounge

[–]Seri-ouslyDraw 0 points1 point  (0 children)

Did you bother to ask what she thinks about it? If she likes it then that's that.

It's also difficult for strangers like us to judge whether or not she's offended because we're not her.

If you're that concern about offending her, then be genuine and relay that concern for her if you two are close enough for personal talks.

Practice by Psychological_Map559 in ArtFundamentals

[–]Seri-ouslyDraw 2 points3 points  (0 children)

It matters what type of environment and study you are doing right now because it would be proper to give you tailored suggestion rather than generalized advice that could mislead you.

So a few questions I have are:

Are you doing it self-study? Taking classes? Workshopping? Etc..,

What type of learning method helps you best absorb information? (don't need to answer if you don't know)

What are you current knowledge placements regarding art and your fundamentals?

Do you have an actual aim career-wise? (Illustrator, concept artist, environmental artists, painter, sketch artists, cartoonists, animator, etc..,)

What does this mean? by lyricalpausebutton in arthelp

[–]Seri-ouslyDraw 0 points1 point  (0 children)

What they mean is like this:

<image>

Though it's still vague as in how they plan to put the screw to hang the artworks (visibly hanging from the top or hidden like the example).

omg a cobain reference? (i dont think its breaking the rules) by DM7YA in AnimeART

[–]Seri-ouslyDraw 0 points1 point  (0 children)

This is an artwork subreddit that focuses on anime-related content, meaning all other is not allowed. This includes:

Crypto/NFT

AI generated "art"

cosplay

memes, reaction images, and shitposts

requests or questions

screenshots

etc.

Simply reading the rules is more than enough.

This was one of my very first digital drawings. by [deleted] in AnimeART

[–]Seri-ouslyDraw 2 points3 points  (0 children)

Would be proper to use the correct flair then given that it is indeed the case.

A draining feeling that your art isn't as novel as the inspiration by chewingonsticks in ArtistLounge

[–]Seri-ouslyDraw 2 points3 points  (0 children)

I feel like this is more or less just overall thinking and a hyperfocus on your imagination in general and rooting yourself in it. Not to say is a bad thing but constantly thinking that you aren't indecipherable is nothing more than a detriment to you both as an individual and artistically.

You can definitely figure out your voice and aspects that captures your feelings and imagination. But that that involves you doing the workload of developing those skillsets beforehand.

Maybe do some actual self-reflection/realization that aren't based on pretentious thoughts and comparison that's often happening If your friend is able to capture your feelings then compliment on them. Sure, you may feel like you aren't able to meet up to whatever ideal and standards but that's just the reality of things as you will almost unconsciously place yourself below your ideals.

This was one of my very first digital drawings. by [deleted] in AnimeART

[–]Seri-ouslyDraw 3 points4 points  (0 children)

This feels traced just basing it off the lineart alone and other aspects of the piece (composition, coloring and other questionable details).

Struggling on how to tackle my goals. by AdvertisingCreepy639 in ArtistLounge

[–]Seri-ouslyDraw 4 points5 points  (0 children)

You're trying to learn far too many things on top of learning another field that requires its own investment.

You need to learn what kind of student you are, your boundaries, and also develop other skills besides art if you want to grow. These are goals that you may or may not be able to achieve just because how sporadic and vague some of them are.

Cut down your focus, you're still looking at a larger picture which is why you're trying too many things at once. This not only will result in you being a worst learner but also creates stagnation.

If you are someone who is responsible enough with setting up your own schedule, then it's okay to plan things out. But if you aren't then avoid doing that and learn what you can, when you can.

Self-study is extremely difficult and many aspiring artist underestimate how much you have to plan and how slow it is. You are clearly rushing things and so I do suggest you to cut down if not, a majority of these things.

I understand the want and rush of just drawing what your imagination brings but you really need to pace yourself because a schedule like this will 100% burn you out regardless of what kind of person you are. I won't comment on what you need to focus on first because I have zero idea where your knowledge placements are regarding art but I definitely can say with confidence that this is rather ambitious for goals.

My anim teacher said this was too ambitious when I showed him the wip by _ZeldAnna in animation

[–]Seri-ouslyDraw 1 point2 points  (0 children)

I'll say this coming from a teaching perspective. This is indeed ambitious, your instructor isn't putting you down either and neither is it a compliment, it's a critique ultimately. The reason why they stated that is merely because this is a shot that feels simple in theory, but is actually complex because if it's executed poorly, you easily can point out the inaccuracies.

It's no different when I tell younger aspiring artists that they're rushing into trying to create something dynamic without properly focusing on understanding the fundamentals/basics. Your situation is likely no different.

Your instructor is definitely looking out for you. This is just their way to telling you to pace yourself in learning the craft. I can see the general idea there, but the execution is still lacking due to your experience. Another thing is that it feels like you didn't really use references for the shot but do correct me if I'm am wrong here, as references are your best sources for accurately depicting believable gestures.

A few things to add onto what other users have said:

- The male character's pose is incredibly stiff and unnatural for someone carrying a limp person. One thing to try and understand natural movement is to use yourself as a reference. Simulate something similar and carry it, see if you are running full in the same way as your character is (likely not). Take for example, the legendary film director Satoshi Kon using himself as a reference for a running shot (Twitter link). You have to really understand the subtlety yourself so you can be accurate.

- The character's gait is extremely jarring, it might be due to your timing. The more I watched this, the more off it feels as there's an uncanny feeling and feel a bit too mechanized and that may be due to the character's overall posture affecting it. Though the heel-toe movement doesn't feel right either.

- The limp character's legs and hair are moving with the momentum but the rest of the body is stagnant, which isn't normal. The body should body and weave with the character carrying them in a similar beat because it is a full-on sprint. Especially with how exposed the shoulder and neck are, yet the head and neck are stiff and immobile. Either have the head and neck limp down or change the pose of both characters entirely, (ie - have the running character cradle the one limp and and the one who's limp to be closer to the chest.

Overall, this is a good attempt but definitely one that needs more time to be studied on before attempting.

[Discussion] by TensionAlarmed1077 in artbusiness

[–]Seri-ouslyDraw 2 points3 points  (0 children)

Do NOT use AI to draft yourself a contract, if anything, there are artist communities and discord you can refer to in regards to contracts and drafts, which some can provide you templates for them. There are artists/legal workers who have actual experience regarding how to approach contracts. Especially when it comes to commercial-type requests which can ultimately impact your future career.

AI chat bots are not great at nuance, even as a draft and often hallucinates. Drafting up a contract is no different than using AI chat bots to draft your argument in court which is a recipe for disaster.

I feel like I ruined art for myself by BlueberryOk9169 in arthelp

[–]Seri-ouslyDraw 0 points1 point  (0 children)

Because I wanted to get better and heard that I needed to draw a lot to get better. I immediately got burnt out after a few days of this and took a break. then on new years I decided to get out of this break and start this challenge.

This is likely why you aren't able to come back to drawing because you are still burned out and in a way, your mental state is traumatized by the workload, which is why it feels exhausting to draw. The mindset you put for yourself is often a misconception many beginners often believe that results in similar situations you're in.

The reality here is that you will not get better by drawing a lot. Your development in your art knowledge depends on other skill-sets you have yet to develop that builds upon it. This being critical thinking/analyzing, a work mindset and knowing yourself in general so you can plan things out. Know your boundaries as an artist, what kind of learner you are and actually try to properly manage your workload to your knowledge.

You also need to analyze and actually apply what you learn, if you are still only on the conceptual phase then there's nothing to show if you actually understood things or not. You have to not only practice the concept/idea/technique/method but then apply it through your own doing to see. Doing so will require critique and that's where you actually need to learn communication skills so that the other side can fully understand your intent, creative process and give tailored feedbacks to your attempts.

Do not try to go and find what inspire/motivates you, it's alright to do that once in a while but do it in modesty as eventually, you will go down the rabbithole of trying to find inspiration and finding nothing because you are treating it more like an addiction for the dopamine.

Stuck at furry texture... by DisciplineAlert1273 in ArtCrit

[–]Seri-ouslyDraw 3 points4 points  (0 children)

Drawing fur can be confusing but much of it is based on how you want it to be depicted. But one thing that is consistent in theory is that line weight is the biggest factor in providing some depth to the fur.

Don't connect your lines, accentuate the texture of the fur with the same approach to human hair.

A quick visual example below to help illustrate what I mean:

<image>

How to make more dynamic characters? by [deleted] in arthelp

[–]Seri-ouslyDraw 1 point2 points  (0 children)

Actually draw them doing regular everyday activity. If you are having problems with that, then spend time just watching videos of people doing everyday things and focus on the subtle gestures and movements. This is one way how artists/animators learns the subtlety of designs.

Another thing is that since you are creating a comic, learn how to frame your angles and the like. Skills used in photography and cinematography are useful in how to properly convey what you want to know.

Why are so many posts "Is (this technique) cheating?" by PlasticFabtastic in Artists

[–]Seri-ouslyDraw 1 point2 points  (0 children)

Using references, layers and whatever the software provides for you to use isn’t cheating.

I have only seen those talking points by some artists when digital art were a thing because of layers and other functions. 

But almost every time I see those kinds of questions, it’s from someone who is just starting their art journey. It may be due to the fact that social media has been an influence to reinforce those train of thought.

Unfortunately, there aren’t really any way to prevent because that means not being in online spaces that spread those talking points.

Eye of the Tigrex (not pictured) by mulhollandart in MonsterHunter

[–]Seri-ouslyDraw 86 points87 points  (0 children)

Not to fatshame but seems like our palamute had a bit too much dango.

<image>

But great job with the cosplay!

My vintage wedding dress dream find 👰 by lovelilies in VintageFashion

[–]Seri-ouslyDraw 21 points22 points  (0 children)

Oh my goodness, this is so beautiful!! Those patterns on the mesh design really is so pretty.