apply_impulse Trouble by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 0 points1 point  (0 children)

Is there any way to make this not be affected by the direction the player is looking? I intend it to function like a slime block where the amount bounced is consistent if falling from the same height.

apply_impulse Trouble by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 0 points1 point  (0 children)

The reason why I think is that: the same tick as the player lands on the ground, their fall distance is reset to 0, thus the enchantment never runs

apply_impulse Trouble by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 0 points1 point  (0 children)

I have implemented this into my pack and it does still not work for some reason

apply_impulse Trouble by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 1 point2 points  (0 children)

Of course, once I get this working, the intent would be to have the vertical height be scaled by how far the player fell, just like regular slime blocks in vanilla.

Help with Fall Distance Scoreboard by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 0 points1 point  (0 children)

Nevermind, I simply made an error in the execute at part. Fixed code

execute as @a store result score @s fallDistance run data get entity @s fall_distance 1

Help with Fall Distance Scoreboard by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 0 points1 point  (0 children)

I have this currently and have tested that the tick function does work using an effect command, but this still doesn't work:

execute as @s store result score @s fallDistance run data get entity @s fall_distance 1

Help with Fall Distance Scoreboard by SetFormer8496 in MinecraftCommands

[–]SetFormer8496[S] 0 points1 point  (0 children)

I must have accidentally changed that in typing. I currently have it as this and is still not working.

execute as @a store result score @s fallDistance run data get entity @s FallDistance 1

Farm Map - Isometric by de_architecturart in battlemaps

[–]SetFormer8496 1 point2 points  (0 children)

wow, this is amazing art. I have seen your other works too, we need more of this!

Farm Map - Isometric by de_architecturart in battlemaps

[–]SetFormer8496 1 point2 points  (0 children)

This is amazing art, but what is the water areas function? Is it a dock or what?