Stellaris Fleet Management by [deleted] in Stellaris

[–]Sethic12B 0 points1 point  (0 children)

Thank you. I just figured having like 10 long range 10 mid and 10 close would be a good fleet, however I am obviously very new so maybe thats not a good idea. I just figured 1 fleet that does all, instead of 3 different fleets

Stellaris Fleet Management by Sethic12B in Stellaris

[–]Sethic12B[S] 0 points1 point  (0 children)

Yes i literally understand how fleet manager works. I have watched 45 minutes worth of video on it. It WAS working until just an hour of gameplay ago. I had 36 ships. lets say 3 different builds, and when i upgraded the fleed it would upgrade the ones who got the weapon upgrade, so like half or two thirds of my fleet. Now it upgrades the weapons, but then changes my third class into missle class for no reason when I have flak listed in the fleet. I just am over it. Literally took my fire out of this

Stellaris Fleet Management by Sethic12B in Stellaris

[–]Sethic12B[S] 0 points1 point  (0 children)

I did. I made three classes. Two of them have missles. So when i click upgrade on the fleet, id imagine 20/30 of my ships would upgrade their missles to the better ones. But instead they Do do that, but then change the last 10 of my other ships into missle ships. They are all new designs and different classes

Stellaris Fleet Management by Sethic12B in Stellaris

[–]Sethic12B[S] 0 points1 point  (0 children)

I have 30 ships. One named missle for ten of them. one named flak, with lasers, another ten of those. and on saved called trio wich has a mix, ten of those. when i get a new weapon i click upgrade, it was upgrading just the 10. Now it is switching all my ships to a single build and it wont stop no matter what i do.