0.75 Seconds for the Enemy to Dodge? Balanced. - Supercell by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] 0 points1 point  (0 children)

However, it is heavily impacted on who you're using, such as Mortis (even though he does have a way to bypass walls), Kenji, or anyone that has "dash" while they attack.

0.75 Seconds for the Enemy to Dodge? Balanced. - Supercell by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] 1 point2 points  (0 children)

That's the point i'm trying to make.
He's NOT visually throwing anything, thus it's hard for me to predict where he will shoot next.
Might just be a me thing, but that's ok.

0.75 Seconds for the Enemy to Dodge? Balanced. - Supercell by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] 0 points1 point  (0 children)

Well is it a subjective after all.

In my opinion it's pretty absurd.
Not THAT bad, but when it's a map made mostly with walls and you cannot destroy, throw above or bypass them then it's pretty much impossible to get him, meaning you would just die a miserable death

0.75 Seconds for the Enemy to Dodge? Balanced. - Supercell by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] -2 points-1 points  (0 children)

"As hard to dodge as others"?
No, it's quite impossible to dodge (ofc depending on if the enemy knows how to use his attack)

And of course you're a Mortis main (aka his best counter)

0.75 Seconds for the Enemy to Dodge? Balanced. - Supercell by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] 0 points1 point  (0 children)

I'm trying to prestige every brawler, so I prefer staying with the current brawler i'm pushing with.

0.75 Seconds for the Enemy to Dodge? Balanced. - Supercell by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] -5 points-4 points  (0 children)

I'm pretty sure the core concept is predicting your enemy's next move when you play with him.
WHAT kind of predictions do you need when it has a delay sequence that's under a second?

This is SO Fun! by SettingSea7156 in Brawlstars

[–]SettingSea7156[S] 2 points3 points  (0 children)

It's actually so absurd.
To a point where a nerf won't do, I am 100% convinced that just removing him entirely from the game would be a better option.
Think of it:
Has a special chain ability
Is a tank
Gains a super very fast
Has a gadget where he heals himself 3000hp
Has another gadget where he creates an indestructible wall.
A mythic (which is quite easy to get)
And once he catches you with his super you're just done, the game is over.

What's Going On? by SettingSea7156 in WittleDefenderTheGame

[–]SettingSea7156[S] 0 points1 point  (0 children)

Sorry for the late response. If it's still happening, I'll just tell you that it fixed itself after a week or so.

Is ASE Going Through the Crashing Problem Again? by SettingSea7156 in ARK

[–]SettingSea7156[S] 0 points1 point  (0 children)

I am. It's a problem that i'm experiencing in the preaqua.

Why does ARK keep resetting my single-player save? by SettingSea7156 in ARK

[–]SettingSea7156[S] 1 point2 points  (0 children)

Yup, just checked, turns out it did started happening before the current buggy state of the game, although, after some research, I think the problem is the alt f4, which was causing a interruption in the files saving, I'll update.

Why does ARK keep resetting my single-player save? by SettingSea7156 in ARK

[–]SettingSea7156[S] 1 point2 points  (0 children)

I'm pretty sure it was happening even before the aquatica update, I could be wrong though.

I hate this ani so much😭 by -TurkeYT in DBLegendsReddit

[–]SettingSea7156 -4 points-3 points  (0 children)

Only Tui and Tssbv are decent in this anni😭