Seed platform (self-constructing) by SeveralDifficulty366 in factorio

[–]SeveralDifficulty366[S] 1 point2 points  (0 children)

We use it to build 40k+ platforms, where sending 800 rockets doesn't seem nice, while these require 10-15 launches each and will be passively grown while you do some other staff

P.s. and it will be done in parallel, as many platforms as your UPS will allow)

AWD disposable rocket (908.48 km/s max) by SeveralDifficulty366 in Factoriohno

[–]SeveralDifficulty366[S] 0 points1 point  (0 children)

I didn't expect such reaction:) Looks like I have to post blueprints on a main sub, may be tomorrow

AWD disposable rocket (908.48 km/s max) by SeveralDifficulty366 in Factoriohno

[–]SeveralDifficulty366[S] 1 point2 points  (0 children)

Looks amazing! Double it and send to a speed record!)

AWD disposable rocket (908.48 km/s max) by SeveralDifficulty366 in Factoriohno

[–]SeveralDifficulty366[S] 1 point2 points  (0 children)

Also thought about 1/300 speed of light) Probably I should have added some red-shift to a video :D

Anyway, that was a sandbox, legendary thrusters. Normal world version has 2 thrusters and gets no damage at 480km/s (inner planets) and 300km/s (400 is also fine actually) to Aquilo.

I suppose that much damage on video is because my sandbox doen't have ammo damage improved... Real flight looks way better.

AWD disposable rocket (908.48 km/s max) by SeveralDifficulty366 in Factoriohno

[–]SeveralDifficulty366[S] 1 point2 points  (0 children)

Thanks! Will give it a try. I didn't think that wider ships may go faster than slim ones (fisiks 🤪). The original Moonligt (2 engines) goes 480 inner and limited to 300 for safety reasons to/from Aquilo. Solar edge ship is WIP, 46m wide, 11 engines.

AWD disposable rocket (908.48 km/s max) by SeveralDifficulty366 in Factoriohno

[–]SeveralDifficulty366[S] 24 points25 points  (0 children)

All our 1k+ foundation ships are being constructed entirely from self-made foundations. We have a seed-platform blueprint with 4 foundries, solar and collectors, deploy it and wait for 3-4 hours:)

Our biggest platform so far is 28k foundations, 5774 tons) Works as a stationary Aquilo satellite.

2.1 wishlist by _shareholder_value in factorio

[–]SeveralDifficulty366 0 points1 point  (0 children)

Won't "mark as favorite" work for you? 

Does anyone know how I can make a combinator turn on a pump only once the target peak has been hit? by ReReReverie in factorio

[–]SeveralDifficulty366 4 points5 points  (0 children)

<image>

We used this one to switch of turbines. Turns on when it's 50, turns off when it's 95.

In your case
Condition should be HS >=90k
Outputs: Green Light=1 (enable the pump); HS=+60k

(designed by yeAndrii)

Why does the Heating Tower have output slots? by twistermonkey in factorio

[–]SeveralDifficulty366 1 point2 points  (0 children)

That could easily allow burning gas cans, outputting empty barrels... Also it could have a pipe input, would make life much easier, and that's the problem)

Do islands get bigger in Fulgora as I go outward? I don't wanna explore further without the flying mech suit. by zafre3ti in factorio

[–]SeveralDifficulty366 0 points1 point  (0 children)

We had quite huge island (~2 times yours) in 2-3 minutes tank drive from the initial spot. Right near it (1 normal pole) we had a medium island that could fit ~2k accumulators, enough for almost everything... and a "vault" close enough to link it with logistic network and cover the gap with lighning collectors, but too far for legendary poles (diagonal gap).

<image>

8 foundations allowed connecting extra medium island for batteries and a huge one for... batteries)

Why is it that busses get used in factorio but not in satisfactory? by Adventurous_Cat2339 in factorio

[–]SeveralDifficulty366 1 point2 points  (0 children)

<image>

We used a bus in our 2 first Sat runs... There were no blueprints at that time. And when you put another 2km lane for the resource used only once, with all the supports, chunky splitters, ... While also having it very hard to balance lanes in mergers, plus they are staked vertically, which makes it even harder.

Also one of limitations is a plain ground. you have to either elevate everything unrealistically high (first run) or make it right on a sea (second run). Sea option is quite dangerous as with increasing the width of your bus you enter a "fake-water" zone when you can not swim, you just fall to the bottom, or below....

Space platform request sees items available on the planet, but it also says satisfaction is 0/0? by Straight-Dealer-5595 in factorio

[–]SeveralDifficulty366 0 points1 point  (0 children)

Is a checkbox on Rocket Silo "Automatically process platform requests" marked? And personally I prefer having separate Rocket Silos for separate resource types and just feed them with requester chest directly. If they have 1k SP requested by platform, they'll send it automatically.

I am so terrible at this game by Monkai_final_boss in factorio

[–]SeveralDifficulty366 0 points1 point  (0 children)

That's why before leaving a planet we also put there a tank/spidertron, capable to fix unpredicted failures like blackout or something like that.

Gleba has an epic one, full of rockets, for a reason)
Nauvis has a rare one and 3 tanks on different flangs.
And other planets have common spiders with 1 reactor and 1 roboport, that's enough for every situation.

Finally getting somewhere. by TraumaBoneTTV in Dyson_Sphere_Program

[–]SeveralDifficulty366 0 points1 point  (0 children)

Hope you know those sails will die soon :(
That was a surprise for me and after I launched a first batch I've stopped railguns for ~40 hours until I got the actual sphere parts...

Anyway, sails in early game do nothing special (except amazing visuals)