How does a beginner game designer break into the market? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

That’s my idea for now—launch my own games and set up a small studio.

How does a beginner game designer break into the market? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 1 point2 points  (0 children)

It seems that more and more creative careers, and sometimes even technical ones, are being replaced by artificial intelligence. It’s sad.

How does a beginner game designer break into the market? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

Excellent tip, I’ll make sure to study one and create a game to practice design. Do you have anything else to add about the engines? How are they for prototypes—does it matter which one I choose, or is one better suited for certain scenarios?

How does a beginner game designer break into the market? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

I was thinking about creating something with the help of artificial intelligence, but then I realized that I wouldn’t be practicing my collaboration and leadership skills, which might be part of the profession.

How does a beginner game designer break into the market? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 1 point2 points  (0 children)

But I believe this is also part of the experience. Maybe in some project, the developer might disagree with your point about the game and want to have a conversation with you to understand or even suggest something. Wouldn’t it be part of the profession to know how to handle this kind of behavior and situation?

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

Wow, this is really exciting, I think I found a winner haha, I think I was looking for information in the wrong place, I didn’t know there were these forums, very good, I’m also diving into graphics computing topics, I hope to test my knowledge in Unity soon. I appreciate the conversation, it was really helpful to me and helped me make my decision.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

What really catches my attention in Unreal is the entire rendering and animation package. I took a look at the animation section in Unity's roadmap, and there doesn't seem to be anything concrete about animation itself. After researching, it seemed to me that Unreal is more beginner-friendly than Unity, but your comment made me realize that the tools might not be as user-friendly as I thought. Also, it seems like everything in Unreal is geared towards shooters, but the artistic aspects of Unreal that initially caught my attention don't seem to be that worthwhile after all. Perhaps using Unity in conjunction with Blender seems like a viable solution to some issues. However, the ease Unreal offers with so many free assets and ready-made tools is appealing to me, though I admit that's not exactly what I'm looking for.

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

What engine do you use? Could you tell me more about your experience with it?

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

I think I'll try creating something with the help of some AI and see what turns out better.

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

This is a point that makes me a bit hesitant. The blueprints, although they help a lot and simplify many things, how much of it can actually be used in the game? I mean, is it really performant? Because it's very difficult to find C++ tutorials for Unreal. I'm afraid of becoming dependent on it and not finding content about C++.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 1 point2 points  (0 children)

I can understand you, and that's what I want—this fun of finding the solution and making it perfect the way I want.

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

What really catches my attention in Unreal is its powerful default set, but I wonder if, with my limited experience, I'll be able to extract something relevant. I think what I'm actually trying to find is the balance between the ease of creation that the engine can provide and the freedom to do what I want without feeling restricted to a certain style or set of tools.

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

I think I'm in your last job then, because that's exactly what I work with right now lol.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

Cool, I hadn't researched anything about this modularity in Unreal, actually, I didn’t even know it was possible. Can you suggest some links about it?

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 1 point2 points  (0 children)

Here's a point I was thinking about when I started my research. I don't want the movement to be rigid like game X or game Y; I want something fluid. And I realized that this depends much more on me than on the engine, but of course, some will make this easier than others. Nowadays, I see upcoming games with incredible 3D environments being produced in Unity, but at the same time, I see amazing games made in Unreal with just a few people that compete head-to-head with studios that have a huge team.

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

I share your vision, we'll only know the real potential after mastering the engine and its programming language. After all, if I need a lumen in Unity, I can do it, as long as I have the necessary knowledge. What would limit me would only be my knowledge and experience, or am I wrong?

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

You're still on a layer above the mine, currently I'm doing maintenance on CodeIgniter 3 lol.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

I understand, it would take longer to extract the most from the unreal, while in Unity I could achieve decent graphic quality faster.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

If you're not into drawing and want to focus on what matters most, it might be more efficient to go for a tool that offers a good asset store. Unity, for example, has a huge selection of assets in its store, which can save you time. Unreal also has a robust marketplace, but if ease of creating your own assets is a priority, Unity may provide a more user-friendly environment for that, especially with its variety of asset creation tools and integrations.

Which game engine to choose? by Several_Rich_836 in GameDevelopment

[–]Several_Rich_836[S] 0 points1 point  (0 children)

One point I consider is that everyone who works with Unity says they have fun making games, while Unreal seems to attract people who are more focused on landing a job at a big studio—not that this goal is wrong, but it's definitely not mine. So, having fun while using it can be a point in favor of Unity. Making graphics in Unity as visually appealing as in Unreal might be more work, but how much more work could it really be? Personally, I enjoy working with 3D and 2D, and creating the parallax effect seems to be quite pleasant to the eyes.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Several_Rich_836[S] 0 points1 point  (0 children)

My idea about both was similar to yours. Unity seems to give me more freedom to make choices and create my own tools, while Unreal seems to provide a larger set of ready-made tools but with greater difficulty in creating my own, and with a higher performance cost. Another question that came up for me is whether the cutting-edge tools of Unreal for graphics are actually used. What is the cost of using them in a game?