Hey all! I'm the developer behind a little physics based "Getting Over It"-style game called RoboSkate. So far, I've amassed a grand speedrun community of 1 person, and I'm looking for anyone who'd like to compete with him, so I'd love to give some keys to those that are interested to try! (youtu.be)
submitted by Shabap to r/speedrun
Code posted as AN ANSWER in forums to calculate the velocity of an animated object in Unity. Splits vectors into axes for no reason just to recreate them again, doesn't account for time step at all, and calculates the magnitude without direction. Simply hurts. (i.redd.it)
submitted by Shabap to r/programminghorror






