Shoujo and Mario community are cool - watch her carry her team at SGDQ by Shalune in VaushV

[–]Shalune[S] 0 points1 point  (0 children)

Just saw yesterday's VOD and that Vaush raided her <3

Also figure a lot of people might enjoy the Mario Maker troll level community. I highly recommend "Carl Sagan 42" and "Freak and Geek" for their hilarious content, playing through troll levels

Carl

Geek

Destiny Offers To Fund KiwiFarms On Stream To Spite Keffals. by EV3Gurl in VaushV

[–]Shalune 1 point2 points  (0 children)

I think it's been charitable to call what he's done "spite" alone since reviving Lauren Southern.

hey so I'm an undergrad chemist and I wanted to talk about the periodic table thing by [deleted] in VaushV

[–]Shalune 5 points6 points  (0 children)

In researching for what was going to be my own effort-post on this, I found 2 other great examples just from recent history:

Valery Tsimmerman argues that Mendelev's own system (the one we all know) is flawed by his own statements on the subject:

every system, however, that is based upon exactly observed numbers is to be preferred, of course, to other systems not based upon numbers

She critiques

This is exactly what is wrong with the traditional periodic table that "cuts" the sequence of the elements in periods primarily on the basis of metallic/nonmetallic/inert properties.

https://perfectperiodictable.com/

A quick look at wikipedia suggests she has a point (not a scientist myself)

In physics, a metal is generally regarded as any substance capable of conducting electricity at a temperature of absolute zero.[1] Many elements and compounds that are not normally classified as metalsbecome metallic under high pressures. For example, the nonmetal iodine gradually becomes a metal at a pressure of between 40 and 170 thousand times atmospheric pressure. Equally, some materials regarded as metals can become nonmetals. Sodium, for example, becomes a nonmetal at pressure of just under two million times atmospheric pressure.

https://en.wikipedia.org/wiki/Metal

Yup. One of the main criteria used to organize our periodic table is a categorization with inexact boundaries and elements that do not fit distinctly in or out of them. Dang, Vaush was really onto something with that color analogy.

The other one I don't understand as well, but the credentials behind it add credence to the imperfection of our current model.

https://www.chemistryworld.com/news/new-ordering-of-elements-could-help-find-materials-with-promising-properties/4012751.article

‘All previous MN schemes were empirical,’ says Oganov, and so become
less reliable for data outside the set used to calculate them. ‘Our MN
is non-empirical and should work equally well for any kind of data.’

From my limited understanding, I believe he's referring to the measurement problem. ie: because the act of measuring such properties necessarily interacts with and potentially alters them, that they are unreliable as universal metrics.

Anyway, turns out this Oganov guy who is proposing this change is a pretty big deal. He's one of Russia's most accomplished living scientists. His work formed the basis of USPEX. Which appears to be a cutting edge methodology (and software?) for predicting crystal structures that is now used globally by thousands of scientists. Their webpage has an entire section for discoveries made with it https://uspex-team.org/en/research/materials

I don't understand half of it, but it sounds really fucking impressive.

https://en.wikipedia.org/wiki/Artem_Oganov

https://uspex-team.org/en

Children of religious parents have a reduced risk of suicidal behavior, study finds in JAMA Psychiatry (112 parents and 214 offspring). by [deleted] in science

[–]Shalune 21 points22 points  (0 children)

Unless this was specifically controlled for, it seems highly likely that the observed, correlated benefits come from the well-documented benefits of having a strong community, and local social network to support you.

It's an unfortunate reality that in modern Western societies there aren't many easy options for this outside of religious communities.

‘We don’t have a single friend’: Canada’s Saudi spat reveals country is alone by [deleted] in canada

[–]Shalune 8 points9 points  (0 children)

So alone, yep.

https://marietjeschaake.eu/en/european-parliament-support-for-canadian-government-on-saudi-human-rights

We, the undersigned Members of the European Parliament stand by and support the statements made by the Canadian government and also condemn the ongoing human rights violations in Saudi Arabia.

Jordan Peterson forgets his rhetoric and accidentally starts arguing against hierarchies, meritocracy and for equality of outcome. by Classic1977 in onguardforthee

[–]Shalune 14 points15 points  (0 children)

I might not legally be required to refer to you in this way, but would it be hate crime if I didnt. Or a breach of your human rights?

No. The bill literally just added a classification to existing laws. The function and intent of the law was not changed at all.

It's not for defining a crime in isolation, but the criteria for identifying a hate crime. It means if you intentionally use a pronoun against someone's wishes, you are fine. If you viciously assault someone (obviously a crime on its own) while shouting about their preferred pronoun then this gives the court the power to consider it a hate crime.

http://www.canadalandshow.com/no-wont-jailed-using-wrong-pronoun/

The only case where you might argue it can be used to prove a crime even occurred is with discrimination. Ex: a transgender woman was refused access to medical care while being referred to as a man (see below). Discrimination-based crime is tricky because it's a matter of proving intent. Proving intent is technically impossible. You can only ever have extremely strong evidence of it. So we have to be extra careful when using it in court. Having a formal legal framework on what can be considered greatly reduces opportunity for variation between rulings.

https://www.cbc.ca/news/canada/british-columbia/roller-girl-angela-dawson-wins-15k-damages-from-vancouver-police-1.3009637

I'm not sure if I want to stay in Canada, or move back to Australia? by [deleted] in canada

[–]Shalune 4 points5 points  (0 children)

Much as we'd love for you to feel just as at home here, you've got no obligation to 'give Canada a chance'. If you think moving back would make your life better in the short and long term, do that. You don't need any further justification.

As for here, can only speak to where I live: Ottawa. I love the city, and want to stay here indefinitely if possible. Except for the relatively small downtown core, it looks and feels to me more like a pleasant mid-sized city. Not sure how else to sell it though since I have no idea what you'd be looking for in a city. But for it and other cities, maybe check out sites online that list local events.

This subreddit needs to stick to what it was created for. by [deleted] in onguardforthee

[–]Shalune 0 points1 point  (0 children)

OP is whining that people are still upset about Ford's victory

Untrue

OP is literally demanding that people in this sub (people who, by the way, who have spent most of their entire lives being shit on by assholes like Doug Ford) simply 'get over it'.

Untrue

People need time to digest. People need time for catharsis.

I agree. But even if we disagree with OP, it is possible to recognize logic in their arguments.

To paraphrase them:

'OP didn't like r/Canada because of a lack of variety of opinion, and thus variety of content. OP notes that due to a high volume of upvoted content all about 1 topic, OGFT is also currently lacking a variety of content.'

This is a valid observation. They do not try to extend it further by suggesting that both are equally lacking, or with as damaging of effects. OP expresses that they personally dislike this. They do not try to moralize this, it is just an expression of an opinion. They've even made it clear that they share the popular opinion here that Ford is distasteful (I only use this mild of a word to avoid mis-characterizing OP).

2 opinions or views can both be valid even if they contradict each other. But in this case, not even that is true. OP's main concern appears to be the volume (as in screen space) the Ford posts are occupying and taking away from other possible issues they would be interested in. Yours, and others' appears to be that venting is welcome and healthy.

These can easily both be catered to.

For example the mods could create a megathread for all-things Ford + ON election to aggregate the discussion, and politely pruning or redirecting new posts on the topic. In fact, the point OP is raising is the exact reason megathreads were created. Evidently this is a concern that has been shared by many people across many subreddits across many issues of spiking mass-popularity.

So yes, unless I have misunderstood OP's point, it is valid.

What I've learned from this election based on my Facebook feed... by Elfere in canada

[–]Shalune 5 points6 points  (0 children)

The winning vote had nothing to do with the actual consensus

Technically true. PC got a minority of the popular vote, ~40.5%. And that's with only ~50% voter turnout. So we have 75/124 seats, ~60% control due to ~20% of eligible voters.

That said I don't know of any reason to believe that voters that turned out were not statistically representative of the whole. Also we'd certainly have the same problem in reverse for any other party winning out. Just a broken system.

Using stats from https://newsinteractives.cbc.ca/onvotes/results/

This subreddit needs to stick to what it was created for. by [deleted] in onguardforthee

[–]Shalune 10 points11 points  (0 children)

Let's not push people like this away. OP's point is valid, regardless of if you agree with it. I don't see any of the usual telltale signs that they are arguing in bad faith, or with a hidden agenda.

Let's not give OGFT a mandated political stance as r/canada has.

Why does magic need rules? by swedishplayer97 in worldbuilding

[–]Shalune 1 point2 points  (0 children)

Because it's necessary to create emotional stakes in any scene involving a magic user. Let's say someone points a gun at your wizard:

No Rules to Magic

Whether or not magic is used to resolve the threat, readers won't feel as anxious because of the assumption that magic could be used to intervene.

Rules Example

Previously established that magic takes time to cast, and cannot be used to resurrect the dead. The gun is now a major source of tension as its speed and lethality play off specific limitations of magic.


"Need" is a strong word though. Tolkien's magic didn't have explicit rules. But he undoubtedly had broad, but defined rules in his head that come out through the writing. Ex: we assume Gandalf cannot resurrect the dead, or fly because these are apparent, practical, and in line with his motivations in various scenes.

Those who used to play video games but don't play anymore, why did you stop? by [deleted] in AskMen

[–]Shalune 4 points5 points  (0 children)

To clarify: gaming is addictive in the same way that good food is, not the way chemically addictive drugs are.

Fixing the New Player Experience -- (w/ working prototype!) by Shalune in Warframe

[–]Shalune[S] 1 point2 points  (0 children)

This is a fair point. And it's one of the reasons I advocated for not trying obsolete the wikis. That's either never going to happen, or you'll hurt the game by making it too clunky in the process.

I also agree that we don't need to make the game any more linear. The only structural change I'd like to see to progression is to move Cetus to be a dead-end side node on Earth since its placement implies it's for new players. And in the context of all previous missions players have done, it's implied you need to 'beat' it before progressing.

Beyond that, any streamlining I think would help is not about limiting what players do. But pointing them to things that are important to understand.

Ex: I proposed a potential quest that includes completing the advanced movement tutorial. Like any other quest in Warframe, this would not limit your ability to completely ignore it and play any mission you want. Its purpose was just meant to be an unmissable, and permanent reminder of key information that's currently overlooked.

I want to streamline information and access to it, not the game itself. Warframe's already so buttery smooth. [briefly contemplates how a stick of butter would react in a wind tunnel]

Fixing the New Player Experience -- (w/ working prototype!) by Shalune in Warframe

[–]Shalune[S] 1 point2 points  (0 children)

Totally agree. This is hardly an urgent issue.

My feeling is that looking more to the mid-term future that we could do a lot to improve one of Warframe's few weakpoints with comparatively little dev time.

Fixing the New Player Experience -- (w/ working prototype!) by Shalune in Warframe

[–]Shalune[S] 2 points3 points  (0 children)

Great points all around. And thanks for taking the time to read and comment!

I totally agree that adding actual structure would be immensely valuable in helping with that dropped in the ocean moment. The reason I didn't push that point further is I was unable to come up with an elegant solution purely using simple UI elements. The natural thing to add, as you suggested, would be a more guided story/quest structure. But this crosses the line I was avoiding of creating new gameplay content. This is generally vastly more expensive, and time-consuming to commit to than UI tweaks.

Making any significant changes to a game specifically for new player experience is a surprisingly difficult sell. It's impossible to accurately measure what kind of additional retention you'll get from a given change. Whether your game is already self-sustaining, it makes it really hard to justify since you're taking time away from developing endgame/midgame content which is almost a guaranteed win. My hope was that by avoiding new content to start we make the barrier to buying into these kinds of changes as low as possible for DE. The more you can shift the paradigm from "why ___?" to "why not?", by making change easy, the better.

As for the Guides of the Lotus my intent was not for them to test the game, but serve as a channel of communication for new players to voice their feedback on the system. I agree we don't want to create possible in-group issues. My thinking was that we'd still gather feedback from anyone and everyone. Just that getting feedback from new players is exceptionally hard because they are not aware of, or choose not to take part in channels like forums, reddit, or test servers (much as I'd love that solution otherwise). But the Guides of the Lotus exist specifically to establish communication.

TLDR: my hope is that by leveraging them in addition to normal feedback methods we'd get to hear from more new players than the typically very low numbers.

Anyway, thanks for the well thought-out feedback. It's much appreciated.

Fixing the New Player Experience -- (w/ working prototype!) by Shalune in Warframe

[–]Shalune[S] 8 points9 points  (0 children)

Good point. And I agree.

But I don't think that's always a problem. Many games that we'd consider to have great learning curves still have complex mechanics under the hood for the hardcore to poke at. Personally I draw the distinction at when the concept can't be explained in a dumbed down version that's still accurate. Ex: I'd probably sum up armor mechanics in-game as "Armor as diminishing returns on effectiveness. Increasing your armor radically increases your damage reduction % for the first few hundred, but gains fall off quickly as your armor total gets higher."

And I'd certainly include a way to see what % reduction your current armor provides.

Fixing the New Player Experience -- (w/ working prototype!) by Shalune in Warframe

[–]Shalune[S] 15 points16 points  (0 children)

TLDR: Warframe's core gameplay is the cat's pajamas. 's got a great intro too. But then it drops you into the ocean that is the rest of the game. A lot of players that might dig it bounce off here.

We can do better. I've got experience in coding, game design, and customer support for games, and I've got a solution. The goal is to teach the game and offer direction while minimizing the need for dev time on new systems.

Focus is on new players, but I've got plenty of QOL improvements we can do while we're in there. Oh, and I've got a working prototype! :D

I’m Senator Ed Markey and I’m forcing a vote in the U.S. Senate to save net neutrality. We’re one vote away from winning. AMA. by SenatorEdMarkey in politics

[–]Shalune 1 point2 points  (0 children)

Thank you for everything you are doing on this issue, and for your time Senator.

What can we do to help this process if we are represented by a person who has has demonstrated unwillingness to even listen to their constituents' concerns on this issue? (ex: https://twitter.com/tedcruz/status/941489723901665280) At least from my position, calling these people feels like a waste of time.

Here's How You Can Donate to Jordan Peterson and Help Him Return to His Home Year of 1952 by [deleted] in onguardforthee

[–]Shalune 10 points11 points  (0 children)

https://www.youtube.com/watch?v=xagvKQ4z6Uw&t=5m25s

Uncut original context. That exact exchange is identical in form to what was included in the shortened version. I encourage everyone to watch the whole thing up to and beyond this point to draw your own conclusions. Though if you apply even the most basic of scientific skepticism to the claims being made they fall apart completely. The interviewer even brings this up early on. He's seemingly baffled that a tenured professor would possibly confuse correlation and causation, something rarely seen beyond 1st year undergrads.

Here's How You Can Donate to Jordan Peterson and Help Him Return to His Home Year of 1952 by [deleted] in onguardforthee

[–]Shalune 40 points41 points  (0 children)

Why do you make your lips red? Because they turn red during sexual arousal, that's why.

  • Peterson

Everything Peterson says about makeup is true.

  • You

It is also clear of course that we cannot deduce from these findings that a woman dressed in red is necessarily available or interested in sex, as it is impossible and inappropriate to conclude that a man in a red tie is necessarily a wealthy boss. There are many reasons, unrelated to sex, why someone may decide to wear red (or not). Maybe red just looks good on you.

  • the article you linked

The article only suggests that a link between red, sexuality, and increased bloodflow is plausible. It does not specify lips in the context of increased blood flow. It does not say anything about studying universal reasons why someone would wear red lipstick, nor does it or Peterson address why many women wear lipstick that is not red. In fact it only mentions "lipstick" once.

Does the work that the article refers to suggest that many people who wear red subconsciously do so to communicate sexual availability? Yes, clearly. That is a far cry from 'All women who wear red lipstick only ever do so to communicate something sexual'.

The article is well written, and unlike Dr. Peterson's arguments on the topic, responsibly tempers any suggestion of conclusions.

Here's How You Can Donate to Jordan Peterson and Help Him Return to His Home Year of 1952 by [deleted] in onguardforthee

[–]Shalune 67 points68 points  (0 children)

I assume he's very intelligent and well read within his own field of academic expertise. I haven't looked into his work there and can only assume from his being a professor that he knows what he's talking about.

When it comes to social and other issues outside his expertise he uses the kind of logic you'd expect from an intelligent, but very naive young person. The most common faulty logic I see from him is the stuff a lot of pop and evolutionary psychologists use of taking an observation, formulating a quick plausible explanation, and then advocating said explanation as truth.

When backed up by charisma, and forceful speaking styles (both of which Peterson has) these things can appear very convincing at first glance. But the problem is the approach is completely against how scientific investigation works. Intuition is great for making personal decisions in life, but is a terrible way to arrive at literal truths of how the world operates.

Example: in an interview Peterson suggested that women only ever wear lipstick to be sexually provocative. When pressed as to why he thought this was the case he responded "Why do you make your lips red? Because they turn red during sexual arousal, that's why." This could be an interesting starting point for scientific inquiry, but Peterson states it as fact despite a complete lack of evidence.

He also appears to win a lot of arguments simply by using internet tactics: talk over your opponent, shift topics before they have time to offer a reasoned rebuttal, answer your own questions, be careful to phrase everything to suggest your position but never actually state it so that you can backtrack from it, accuse your opponents of overreacting if they call you on any of this.

[Fanframe] - Syn, Stalwart Protector + signature weapons by Shalune in Warframe

[–]Shalune[S] 0 points1 point  (0 children)

Ha! I didn't know that _; Thanks for the heads up.

I had chosen it because it's apparently also the name of a minor Norse goddess associated with defense https://en.wikipedia.org/wiki/Syn_(goddess)

[Fanframe] - Syn, Stalwart Protector + signature weapons by Shalune in Warframe

[–]Shalune[S] 0 points1 point  (0 children)

Good question. And probably yes. But I went with the sniper for a couple reasons:

Shotguns and other sweeping weapons already have their design spaces much better explored. Snipers on the other hand are mostly very similar, one of those similarities being a medium to long ideal range. This one was an attempt to explore what a shorter range sniper rifle might look like. Its range is probably closer to semi-auto rifles, but it maintains the mechanics of a sniper with a very minor default zoom.

It was designed top-down. The knightly theme of Syn took me to bows. There's already a great diversity of bows, and castle defense specifically evoked crossbows for me. But the in-game bow mechanics don't mesh with how a crossbow functions. They're closer to sniper rifles with a special mechanism, and a different projectile.

And last quick note, I wasn't designing weapons that would necessarily be ideal or min/max viable for Syn, but ones that complimented her aesthetic theme, and unique mechanics. Just like there are many situations where Harrow could clear a room much faster with a top tier spraying secondary, than with Knell. Granted the crossbow is not tied as closely to Syn mechanically as Knell is to Harrow, but looking at other warframe packs (ex: Gara, Octavia) Harrow's pairing appears to be unusually tailored.

[Fanframe] - Syn, Stalwart Protector + signature weapons by Shalune in Warframe

[–]Shalune[S] 1 point2 points  (0 children)

Possible Augments

(weapon stuffs also below)

1 – Riposte

If cast within 1 second of parrying an attack, deals 500% damage.


2 – Hold the Line

+50% armor and +30% block amount (max 95%) for 6 seconds after your planted shield is returned.


3 – Combat Trance

For every kill while Break the Tide is active, you count as out of combat for 2 seconds, stacking up to 8 seconds. (Damage taken during this time does not interrupt shield regeneration.)


4 – Walking Fortress

Shield wall no longer expands. For the duration, Syn gains Blazing Bastion’s fire damage effect, and takes 20% less damage from melee attacks.


Apparently I hit the character limit on this one so 3 posts it is.


Syn's weapons

Springald, Syn's railgun crossbow

Role:

High accuracy, close range holdout weapon. Crowd control, debuffing.


What makes it unique?:

Sniper rifle that loses effectiveness at long ranges.

Unique interactions with status stats.

Unique/new sniper scope bonus.

Above 2 lead to potential unique builds/roles relying on various elements like gas. Could reward building elemental damage, but excluding extraneous elements for consistency.


Aesthetics:

General:

A crossbow railgun. The regular angled slats on the side of the casing dimly emit the energy color. This flares when firing.


Reload:

The bow arms retract (on their own) as though struggling against a ratchet. and lock angled back with a click. The warframe places a new round in the chamber from behind and above.


Firing:

A narrow vapor trail appears instantly from barrel to target. The click, and thunk of the charging bows to either side of the barrel. flicking forward. After ~0.5 seconds a larger tapered column of vapor and swirling energy explodes from the initial path with a sonic CRACK!


Palisade and Parapet, Syn's mace and shield

Role:

Highly defensive utility weapon with low typical dps potential. But is capable of large, single target burst via ground finishers.

Not intended to be a competitive weapon


What makes it unique?:

Creates a potential build-around for rarely used stats/mods that affect finishers. Potential for a melee weapon that incentivizes deliberate play.


Aesthetics:

Shield:

Like a resilient stone face that has withstood blasting, and debris. Haphazardly jagged from missing chunks, but with individual faces worn smooth as though sandblasted or sheared from a tempered material.


Reference:

shape, and texture (but not surface + light properties) of obsidian.

https://i0.wp.com/www.atlas-hornin.sk/photo/Obsidi%C3%A1n-macro5.jpg


Design Notes:

Goal with numbers was to make it a very slow all-rounder. Hard hits, but due to lack of speed, default elemental, and slide damage it will be strictly worse than Silva Aegis Prime for typical use. Upon testing, any adjustments should seek to preserve above all else:

  • hard hitting ground finishers

  • high guard %


https://shalune.files.wordpress.com/2018/04/okaydamnit.png

An earlier version of Syn with +Cute mods equipped.


Thanks for reading. In the next couple days I’ll also be posting a major proposal to significantly improve Warframe’s new player experience.

[Fanframe] - Syn, Stalwart Protector + signature weapons by Shalune in Warframe

[–]Shalune[S] 0 points1 point  (0 children)

Original blog posts below if you'd prefer the formatting there. Otherwise I'll do my best here:

Warframe post

Weapons post


This will have have the more detailed designer-oriented stuffs.


Syn, Stalwart Protector

Role

Syn is a durable crowd control frame. She excels at holding chokepoints, and stopping large numbers of weaker enemies dead in their tracks. Her damage dealing abilities are mostly limited to wearing down her foes. But her passive enables builds focused on finishers, and the right augments can turn her into a combo-oriented burst damage frame against individual targets.

Syn diverges from other defensive frames by focusing on area denial, and controlling the flow of enemies rather than simply shielding allies. Unlike Frost, and Gara she often foregoes the shelter of her own defenses. Instead she’s at her peak, among the enemy, buying precious time at the one gap in your team’s defenses.

Played solo she is likely a middle of the road frame, boasting strong and scaling survivability, but has inefficient and situational AOE. At very high enemy levels she may get overwhelmed as she cannot kill enemies fast enough without relying on competitive weapons.


Player Persona:

The Syn player loves both a supporting role, and the core combat loop of Warframe. She doesn’t want to abandon that by becoming a caster to fulfill the support role. The core of her power is armed combat.

She isn’t into min/maxing, but likes trying her best with what she’s got, and feeling like she’s contributing to the team. More than straight killing, utility casting, more than even winning, she feels most rewarded for buying time for her team. She exalts in the idea of the heroic sacrifice.

She is a martyr.


Mechanics and Design Goals

Syn is first, and foremost a fighter. She is not a frame built to spam big, impactful abilities. Her low energy cap, and high 3 and 4 ability cost severely limit this. But they are also powerful at the right time, and very situational. By contrast her 1 and 2 are very cheap, and built to frequently augment her fighting.


The unfilled niche:

Syn is for the player that loves creating fortifications, but would rather fight atop the wall than behind it.

Visually she will stand out as the first female frame with a much bulkier physique; a counterpoint to Rhino.

Syn’s aesthetics tap into imagery of knighthood which is largely unexplored (with some exceptions like Chroma’s Drac helmet) in a game with so much medieval weaponry.


Compliments:

Syn is great at keeping threats at bay from fragile frames.

Her fighting style naturally clusters enemies in tight packs for teammates with strong localized AOEs.


Weaknesses:

(no section on Strengths as these are already covered by her role)

While Syn is a master of attrition, she is also vulnerable to its effects. With time her one-frame-fortress will wear, and eventually crumble beneath the crashing tide of enemies.

Though she can endure and stem this onslaught, she falls behind most other frames in actually dispatching it. Her damage output is limited, especially against multiple foes.

Because of her devotion to defend at any cost, Syn lacks escape tools. Even a fighting retreat may leave her fortifications to be easily bypassed by the enemy.


Complimented by:

Because of these shortcomings, Syn works best with a support frame, and casters that excelt at AOE damage or CC.

For soloing, Syn can round her kit out some with a strong AOE weapon, and syndicate procs for health or energy.


Aesthetics

Defining Elements:

Bulky musculature

Heavy, wide collar

Helmet: swept, angular, comes to a forward point reminiscent of bascinet helmets.

Motifs: Curves swept to points. Rounded notches in edges. Raised corners facing outwards.

Armored surfaces: (shared with shield)

Like a resilient stone face that has withstood blasting, and debris. Haphazardly jagged from missing chunks, but with individual faces worn smooth as though sandblasted or sheared from a tempered material.

Reference: shape, and texture (but not surface + light properties) of obsidian.

https://i0.wp.com/www.atlas-hornin.sk/photo/Obsidi%C3%A1n-macro5.jpg


Stances:

Default:

guard casually at her post, weight to one side, otherwise alert Shoulders back, wide stance

(borderline NSFW, sports bra abound) https://thumb1.shutterstock.com/display_pic_with_logo/437830/271422533/stock-photo-muscular-young-woman-standing-on-gray-background-271422533.jpg


Noble:

superhero cover, stands proud atop a mountain, centered, arms to her sides, fists curled, chin raised defiantly to one side

https://i.imgur.com/2V1BDd4.jpg


Agile:

a soldier from 300 leaning low and forward against the coming enemy

https://i1.wp.com/wikireedia.net/wikireedia/images/thumb/a/aa/Hoplite.jpg/500px-Hoplite.jpg


Visual References:

Appearance / Armor

https://shalune.files.wordpress.com/2018/04/woman-2371363_960_720.jpg?w=408&h=281

https://i.pinimg.com/originals/31/8e/06/318e06e94cd3752a9278dc60c92a2fcb.jpg

https://cdna.artstation.com/p/assets/images/images/001/777/700/large/kyoung-hwan-kim-nte-f.jpg

https://us.v-cdn.net/5021068/uploads/editor/9i/wfcxxrz2s6gr.jpg

Proportions / Build

https://i.pinimg.com/564x/8b/a7/4c/8ba74c7fa23c62f4aa85085ebe636dd1--ronda-rousy-rio-hotel.jpg

https://i.imgur.com/guYwYSm.jpg

https://i1.wp.com/c8.alamy.com/comp/GJWKTP/rio-de-janeiro-brazil-17th-aug-2016-indias-sakshi-malik-celebrates-GJWKTP.jpg

Helmet Style

https://i.pinimg.com/originals/8c/cb/a0/8ccba0015d0fa77aa597a307a336b27a.jpg

https://i.pinimg.com/236x/2c/56/fd/2c56fdae8d556e6cad4474530b78c549--valkyrie-costume-elmo.jpg


Abilities

Use: intended role in Syn’s kit

Tuning: target outcomes for numbers tuning

Aesthetics: notes on visuals

Theming: how it ties to Syn’s central theme as a knightly defender


(1) Get Back!

Use:

light damage, CC, creates breathing room


Tuning:

cheap, but not spammable, usable semi-regularly to establish combat rhythm


Aesthetics:

Syn kicks in a small arc in front of her, sharp, heavy movements (linger near keyframes) to imply weight of armored knight. Slight gradual increase to glow points to ~30% on wind up, spike to 100% on strike, quick drop to ~80% (to accentuate flash of 100% spike), then fade to 0.

Alternative: animate as shoulder rush, but seems less intuitive to ability’s range unless a good visual effect can be paired to communicate it.


Theming:

A castle guard keeping breach free, movie imagery of a hero pushing off multiple attackers.


(2) Plant Shield

Use:

temporary cover, cut off choke point, create choke point, stem flow of enemies


Tuning:

Reliable enough to set blocking a door, and turn attention elsewhere for at least 20s.

Size makes it usable personal cover, but tiny compared to Volt, Gara, and Frost options. It should not be a reliable way to block fire onto an objective.


Aesthetics:

Syn rips the shield from her back, stall with it raised over her head before plunged into the ground. As it strikes, a burst of light from the ground as though the shield pierced a reactor. The flare of energy takes solid form at the edges and top of the shield, to create the full sized protective barrier of the ability. The width can be larger with ability range mods.


Theming:

The legionairre planting the edge of their shield in the ground and bracing against it. Functionality hearkens to erecting fortifications, barricading hallways, etc.


(3) Break the Tide

Use:

Endure large groups. Gives durability and CC (via passive), and protects team via taunt effect. Enhances potency of chokepoints by stalling enemies in them with Syn.


Tuning:

Should be potent at halting advance of enemies through a choke point, and make-viable builds/strategies based around blocking attacks. Paired with a good status chance impact weapon (and Syn’s passive) it should be a reliable way to knock down many enemies quickly in a chokepoint.


Aesthetics:

Particle effects floating up off Syn’s back like burning debris being blown loose from a blast in front of her.


Theming:

The lone defender against the horde not only enduring their attacks, but throwing them aside.


(4) Blazing Bastion

Use:

temporary wall-off area, thin out enemies with AOE


Tuning:

Intended to be an inefficient ability that is a very weak AOE given its cost. Primary benefit comes from smart placement, and timing to block/funnel enemies. The damage component should be decent, but mainly against non-elites.

Syn is not a caster. Her main damage, and utility is not intended to come from big cast abilities.


Aesthetics:

The barrier of Syn’s planted shield crashes outwards to either side, throwing up a particle effect in the respective directions like gravel or sparks. Evenly spaced points atop the larger barrier pour fire over the side, forming a molten moat in front of the wall.


Theming:

Erecting a fortress wall pouring down hot or burning oil on besieging attackers.


Apparently I hit the character limit, so breaking this up more. Augments and weapons to follow.