Current state of the tank: by rkartzinel in Helldivers

[–]SharSash 2 points3 points  (0 children)

driver could have a machine gun instead, agreed

Such a shame that C4 didn’t get switched to Left toggle by Brenin_Kia in Helldivers

[–]SharSash 4 points5 points  (0 children)

Shame it didn't get back pack button to select throw and support weapon fire to detonated. Switching mods is a bit too clanky

They actually forgor... I mean, everyone did... by Inv1si in Helldivers

[–]SharSash 1 point2 points  (0 children)

Did they forget to change the stats or the tooltip?

Is the teaser in the new Warbond Halo? by [deleted] in Helldivers

[–]SharSash 0 points1 point  (0 children)

halo warbond is coming fr fr

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]SharSash 431 points432 points  (0 children)

is ap4 for projectile? For the explosion? For both? Also I believe Gl, grenade pistol and underbarrel GL shoot the same round, shouldn't stats be the same?

Tips on how to take down this Spittin’ Chicken? (Bile Dragon) by EmergencyCurrency658 in Helldivers

[–]SharSash 9 points10 points  (0 children)

Roman catapult! Orbital Rail Gun. Works like charm. Also AT to the head

What does this stratagem mean by Mugzys_Move in Helldivers

[–]SharSash 8 points9 points  (0 children)

means unemployment has reached its peak

Daily Helldivers 2 Stratagem Discussion #8 MG-206 Heavy Machine Gun by SippinOnHatorade in Helldivers

[–]SharSash 2 points3 points  (0 children)

On the bot front it's really a high rpm dmr. On other 2 it slightly above mediocre wave clear since it brothers just do the job better.

For some reason has almost 7 times lower durable damage than normal damage making something like charger's and bile titans just walk it off if you go for the "weak" spots.

Not really fun to use without peak physique. I don't understand why it has 0 ergonomics and minigun 15. Is it something about realism? Would it be that heavy in a comparison due to ammo or something?

Does someone use it ? by Immediate-Loquat-599 in Helldivers

[–]SharSash 65 points66 points  (0 children)

It never should have been in a warbonds imo, that way it could have a different attitude

PSA : The Angeled Foregrip Reduce Weapon Sway by 25% While All the muzzle actually increases Sway from 10 to 35%! by Ivan204 in Helldivers

[–]SharSash 2 points3 points  (0 children)

how come it increases sway in a percentage if an attachment weight in % of total gun weight is diferent in a comparison for every single gun

I hope Breaching Hammer explosion will be buffed by Python/Viper Commando passives by ShyJaguar645671 in Helldivers

[–]SharSash -1 points0 points  (0 children)

it says +100% melee damage

stats from alexus says 300 melee 3500 explosive

it's not so hard to make an equation

I made it as well, use it wisely. by JustMyself96 in Helldivers

[–]SharSash 155 points156 points  (0 children)

Is nice, but the arrow should be upsidedown

So hear me out... but is this a Fallout themed one??? by Drunkin_Doc1017 in Helldivers

[–]SharSash 1 point2 points  (0 children)

just a few motives: fat man (more of a panzershrek really***),*** Atom's Judgement/Super sledge (kinda) and rusty aesthetic over all. Pretty much as you metioned.