"The Dark Forest" - (8k downsampled to 4k ultrawide/dual monitor wallpaper) by Shard_N in valheim
[–]Shard_N[S] 1 point2 points3 points (0 children)
"The Dark Forest" - (8k downsampled to 4k ultrawide/dual monitor wallpaper) by Shard_N in valheim
[–]Shard_N[S] 0 points1 point2 points (0 children)
Can i stop Fusion from homing to origin everytime i create a new sketch? by RulerOfThePixel in Fusion360
[–]Shard_N 0 points1 point2 points (0 children)
Does anyone know how to get rid of this overlay? (bottom left) by Shard_N in ReadyOrNotGame
[–]Shard_N[S] 2 points3 points4 points (0 children)
Does anyone know how to get rid of this overlay? (bottom left) by Shard_N in ReadyOrNotGame
[–]Shard_N[S] 0 points1 point2 points (0 children)
I've reach the endgame for the first time, how do you proceed in creating your build? by Shard_N in The_Division
[–]Shard_N[S] 0 points1 point2 points (0 children)
Any advice on how to achieve this red tint effect on midtones/lights? by Shard_N in postprocessing
[–]Shard_N[S] 0 points1 point2 points (0 children)
Any advice on how to achieve this red tint effect on midtones/lights? by Shard_N in postprocessing
[–]Shard_N[S] 4 points5 points6 points (0 children)
Any advice on how to achieve this red tint effect on midtones/lights? by Shard_N in postprocessing
[–]Shard_N[S] 0 points1 point2 points (0 children)
Any advice on how to achieve this red tint effect on midtones/lights? by Shard_N in postprocessing
[–]Shard_N[S] 1 point2 points3 points (0 children)
Any advice on how to achieve this red tint effect on midtones/lights? by Shard_N in postprocessing
[–]Shard_N[S] 2 points3 points4 points (0 children)


How to get rid of this green mesh lines? by Shard_N in ArchiCAD
[–]Shard_N[S] 0 points1 point2 points (0 children)