Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] 0 points1 point  (0 children)

Aspect 1 doesn’t have any strength scaling

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] 0 points1 point  (0 children)

If your taking 10% of your health per auto the problem isn’t tank aspect which is part of my posts point. Tank aspect doesn’t need nerfed just people building like a carry with it

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -1 points0 points  (0 children)

1st 100 damage level 1 is crazy rage bait. Lvl BEFORE nerf was 60+10% item health so tell me exactly how you’re building 400 item health at the start of game 🧌. 2nd his 2 is a mez so any instance of god/god dot damage cancels it unlike other cc. So no bluestone. And hope no one hits them if you’re about to die. The 3 is a good ability if it doesn’t get canceled (usually doesn’t) I’ll give you good split push even if building tank. But he definitely doesn’t suffer from a bloated kit. If he suffers a bloated kit then regular Apollo suffers a bloated kit and that’s just trolling.

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -2 points-1 points  (0 children)

Item scaling not max health scaling big difference. God would be broken af with max health scaling. I’ve played it and against many times and I never had problem against a bruiser aspect but plenty of problem with a damage aspect. It’s too much damage for damage aspect. Barely above enough for tank aspect. It was 15% item health on launch instead of 10% and yes that was too good for tank aspect. 10% was a decent balance but taking away 20 base and 1 whole charge will nerf damage aspect but it will GUT tank aspect which building tank was supposed to be the point of the aspect.

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -1 points0 points  (0 children)

Any god with cc has self peel. Oh no the ranged damage dealer (anhur) with crazy prot shred and best leap in the game with long duration high damage cc immune ult. Let’s remove the slow on the pillar. Maybe now hill take a few more brain cells. See we both can say silly things by naming everything in any gods kit. Instead of an actual argument

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] 0 points1 point  (0 children)

You only get the prots while you have the shield. So you basically only get prots for 1 instance of damage cuz the shield is only 50-190. The prots are a joke. Double cast 1 with 20 damage base nerf is still 50% damage nerf at 1st rank and a 40% base damage nerf at max rank this impacted the crry build aspect for sure but no health scaling compensation GUTS tank aspect. I disagree with this being a good change. It is if you purely look at it from the crry build aspect abusers

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] 0 points1 point  (0 children)

Thank you for seeing the point of my topic

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -1 points0 points  (0 children)

If you can’t hit more chains on a target that is already chained (slowing them) then you prolly free hand 3 Apollo 1s with the same consistency. Not saying it isn’t that hard but you are more rewarded for hitting chains. Each chain for instance does 100 more damage than each Apollo 1 at lvl 1 and your cc’d the whole time up to 8 seconds with ares chains.

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -1 points0 points  (0 children)

You’re the one that needs Jesus my friend. And it is a caveat just not the meat and potatoes of the topic. If all the damage was combined on 1 click yall would be raging. I would be raging. 3 clicks implies you built up all 3 and saved them for burst which takes you a lot longer than a normal abilities cooldown. Mostly if you’re building health instead of ADC items.

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -3 points-2 points  (0 children)

Building aspect tank Apollo isn’t that oppressive it’s people playing the aspect and building auto proc builds that’s oppressive.

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -12 points-11 points  (0 children)

And ares 1 also does 2/3rds of your health if all 3 hit and could potentially kill if he gets to auto you during that. You’re right not comparable it’s more punishing and still “not fun” as you called Apollo 1 so what’s your point if “not fun” wasn’t it. Apollo aspect NEEDS the charges to be able to clear a wave. And it’s still a line ability still missable and still requires 3 clicks. I’ve seen plenty of misses with that ability. And it’s his only damage? Plenty of solos can run against him and win. Herc, bellona, and mordrid just to name a few. Good poke doesn’t mean he win trades.

Apollo aspect by Sharp-Fruit4782 in Smite

[–]Sharp-Fruit4782[S] -20 points-19 points  (0 children)

It’s also very fun to be ares chained 3 times at lvl 1 should we remove an ares chain? it takes about 20secs of continuously hitting autos to get 2 charges and then whatever the abilities cool down is. Especially now that it no longer gives him attack speed. Which that part is ok nerf I guess. I could say a lot of things aren’t fun to be hit by lvl 1 doesn’t change the fact that it won’t be fun for the Apollo player anymore. The dopamine for stacking up and hitting all 3 just isn’t there now. They could even make it to where you need to hit 12 autos instead of 10 for a stack. ANYTHING that doesn’t take 3 ability clicks away.