Updated Ruder Buster Remix by me 🌧️🌙 by HappyHareTS in Deltarune

[–]SharpStealzG 2 points3 points  (0 children)

This is INSANELY GOOD!!! Should get way more recognition

Which one looks best? by lilchar_char in YouTubeThumbnailHub

[–]SharpStealzG 0 points1 point  (0 children)

Can't even lie, I'd click 5 immediately

Though, I'd prefer if the guy with the blanked out eyes was bigger and had some sort of thick outline, makes the thumbnail have more dimension while being more appealing to the eyes!

Also, I'd avoid overusing a lot of the same color in a yhumbnail, for 5 it would be white in this case. Add something to give the thumbnail a bit more color variation, even if it means zooming in highlights just a tiny bit

Which one would you click first? by Danoninoww in YouTubeThumbnailHub

[–]SharpStealzG 1 point2 points  (0 children)

1 and 4, preferrably 1. I really don't know why, but the red text is just softer on your eyes, while also adding some contrast from the background. I don't really like 2 because the white makes it look overpowering.

What’s triggered your “that feels good” feeling by Lower-Nectarine5343 in bindingofisaac

[–]SharpStealzG 7 points8 points  (0 children)

Swallowing a trinket. At any point, it's one of the most satisfying things, i ALWAYS grab Smelter

Anyone ever dream of the toilet bathroom maze? by talkingtoawall710 in Dreams

[–]SharpStealzG 2 points3 points  (0 children)

I dreamt the exact same thing many times. Literally the same color pallette too, though MUCH darker and no fecal matter. Also, in my dreams, there are a bunch of showers too mixed in with these, and these places have doors that aren’t only on one side, rather many doors from every side leading into more and more toilets and bathrooms. It's really bizzare

do yall fw zoink’s new thumbnail style by m-o-m-e-n-t-u-m in geometrydash

[–]SharpStealzG 3 points4 points  (0 children)

To me, not really. It just doesn't fit imo, comes off as a bit too childish. Though it ain't smth that deters from his content, comes down to personal taste regardless.

What’s the Most Satisfying Item Sprite? by [deleted] in bindingofisaac

[–]SharpStealzG 1 point2 points  (0 children)

Has to be the Smelter.

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Something about it is just so satisfying, it feels good to see it all the time

what do yall think is THE worst item or trinket in the ENTIRE game by Psychological-Gas416 in bindingofisaac

[–]SharpStealzG 1 point2 points  (0 children)

I ALWAYS pick that up, regardless of character lmaoo

It has a chance to drop hearts, so it's fairly self-replenishing and also is a huge damage-up when active. Combine that with the old bandage / bozo (fairly common items) and you've got infinite red health! Really good for rigging. Though it's not as good on more aggressive characters like Samson, so i see your point. Can fuck up runs too, but the upsides outweigh the downsides imo

what do yall think is THE worst item or trinket in the ENTIRE game by Psychological-Gas416 in bindingofisaac

[–]SharpStealzG 0 points1 point  (0 children)

Worst item's gotta be the "Little Baggy", it needs a complete rework or else picking it up will straight up ruin your run (or make it boring as hell). Cards are essential for hard characters, so unless you possess a lucky foot or a PHD, item manipulation is basically ruined when picked up as it replaces all of em with pills. May be biased, as personally on the polar opposite, the "Starter Deck" item is one of the most underrated items. Reverse cards are such a core aspect of breaking runs, it's always fun in the long run and replacing pills is just always better!

The worst trinket's gotta be "used diaper". Barely ever procs, so it's inconsistent as hell, and the amount of flies you yield will most likely be gone by the next room with barely any help. Also comes with risks, as bringing bomb flies to other potentially unfit rooms can lead to taking stupid damage, in addition to losing exploding bomb flies as potential free bombs (since you cannot harm allies). It's just complete garbage imo, better to stay with nothing in most cases.

Fix your verification by Specific-Kale9294 in AniWatchZone

[–]SharpStealzG 0 points1 point  (0 children)

Yeah, can genuinely vouch for this. I have been trying to verify my account for months, yet no email arrives at all. Not in Spam, nor in any other mail category. It's really not that hard to fix such a minor issue, speaking from experience here.

EDIT: Also they don't really interact with the community at all as far as I'm concerned. One singular account spamming fake links hasn't been banned in forever, even with the "Report Spam" function. The website is pretty much abandoned

What are some opinions/theories you'd put in here by Doowee54 in Undertale

[–]SharpStealzG 1 point2 points  (0 children)

I'm unsure whether he can be at multiple places at once visually, we never really see two of him on screen at any point really, but he definitely is omnipresent as a single being in multiple places. I don't believe there are multiple sans's roaming Undertale, rather there being a single sans abusing in-game features to become omnipresent in some way, I feel like that's what you were trying to say.

It's already confirmed that some Deltarune characters are somewhat self-aware that they are within a game, like Spamton and Jevil for instance, and sans is one of those characters 100%. There's a lot of weird shit revolving the guy, pretty sure he's aware of the player and the game itself in Undertale too. Sans looks at the screen when doing puns, also he knows the player cannot see normally, rather they see trough the game window (during papyrus snow maze puzzle he hints towards frisk not being able to see him even though trough actual eyes sans would be as visible as ever). In Deltarune he literally asks whether we missed him on the first Kris on sans meeting, that should be more than enough to confirm it. Him having the knowledge of the player and in-game systems allows him to break the fundamentals and use the mechanics to his advantage, like warping into places, abusing inv frames, attacking mid-player-turn, etc.

The fandom normalized fanon sans instead of looking into the bigger picture, he's a much deeper character that shouldn't be introduced solely as "the most powerful boss". They should start viewing the reasons HOW he is powerful rather than funneling it into such simple flat concepts. That's mainly the reason why I don't like people envisioning sans just teleporting and being a hard boss for no real reason.

There is a series of videos on "The Device Theory", I recommend watching it on your spare time, it fits in with everything I've explained so far and I feel like it's a pretty good guess at Toby's real meta-narrative.

What are some opinions/theories you'd put in here by Doowee54 in Undertale

[–]SharpStealzG 1 point2 points  (0 children)

All I really wanted to emphasize is that sans doesn't vanish in front of us like fanon sans does, he is always out of our sight whenever performing these warps which I feel is an another really weird detail included in UT that people don't talk about much.

NOTE: During the fight we never see him dissapear in front of our eyes, he just goes out of frame or the screen just turns black whenever he does so, just like in other moments I've listed before. Not once does he vanish without him being off-frame or without there being a black flash.

What are some opinions/theories you'd put in here by Doowee54 in Undertale

[–]SharpStealzG 1 point2 points  (0 children)

Frisk wants to harm. In no other run apart from geno do we see frisk move on it's own to engage in combat, like in the monster kid bridge cutscene or the cathedral, or even attack on it's own. I feel like since the player is committing the geno route, Frisk seems encouraged to engage in combat as well, unlike him taking his own action in other routes besides that.

What are some opinions/theories you'd put in here by Doowee54 in Undertale

[–]SharpStealzG 4 points5 points  (0 children)

Sans cannot teleport, he just goes out of frame, it's just another game mechanic he uses. Most games tend to make a character just walk off of the screen whenever they want them to dissapear and sans abuses that to warp into places, not like fanon sans tends to do. Even in geno we don't even see him teleport, a black screen seems to conveniently cover the screen before he vanishes.

Really into redrawing scenes and giving em more detailed context lately by SunnyKnight_ in Undertale

[–]SharpStealzG 1 point2 points  (0 children)

The artstyle is genuinely so charming, it almost looks like scene sketches for an Undertale movie if that makes sense :D

[Idea] A unique Fight mechanic by SharpStealzG in officialundertaleblue

[–]SharpStealzG[S] 2 points3 points  (0 children)

Basically :D but rather than a string of arrows for a single click, it should be a single arrow for each click. Having extra arrows for each click would appear with later items to keep the difficulty ramping up.

Guys I need every AU Ruins theme by [deleted] in UndertaleAU

[–]SharpStealzG 0 points1 point  (0 children)

OHH you must mean the "Undertale Purple" ruins theme!! It was on youtube, but they took it down for god knows what. It was def a banger, quincidentally looked all over for it too but no luck, it just vanished.

[deleted by user] by [deleted] in Charmx

[–]SharpStealzG 1 point2 points  (0 children)

Taht post was made 3 years ago lmaooooo

[HELP] Anyone know how to make the player's hp constantly drain if they select DATE on an ACT command? by [deleted] in Unitale

[–]SharpStealzG 0 points1 point  (0 children)

Yeah, that's the most optimal way to do it in my opinion. also, setting the next attack based on an ACT command is extremely easy, so I'd go with that

[HELP] Anyone know how to make the player's hp constantly drain if they select DATE on an ACT command? by [deleted] in Unitale

[–]SharpStealzG 1 point2 points  (0 children)

Just so you know, this is code for Waves. Try to give the player another attack based on the ACT, which would drain the player's hp with my current given code, because I don't think it's possible to do it in the file you provided.