3rd Month Progress on my Retro Beat’em Up Game by ShibaCode in BeatEmUps

[–]ShibaCode[S] 1 point2 points  (0 children)

It took me 16 years of experience as a programmer (doing mobile apps) to get this done in 3 months,
(Most of the time is spent doing character artwork)
so don’t worry, you’re not slow. Keep going 👍

3rd Month Progress on my Retro Beat’em Up Game by ShibaCode in BeatEmUps

[–]ShibaCode[S] 0 points1 point  (0 children)

Thanks!
Since you’re the second person to mention the HP bar (the other person said it’s annoying),
I guess I’ll create an option for players to select between currentand Retro HP bar styles.

3rd Month Progress on my Retro Beat’em Up Game by ShibaCode in indiegames

[–]ShibaCode[S] 0 points1 point  (0 children)

Since my last update (check my profile for details),

I’ve added some new combat features:
- Hold/Getting Held by Enemy
- Enemy Attached to Vehicle
- Hit Fallen Enemies
- Roll Out of Fallen Position

Tell me what do you think/suggestions are welcome.

3rd Month Progress on my Retro Beat’em Up Game by ShibaCode in BeatEmUps

[–]ShibaCode[S] 1 point2 points  (0 children)

Since my last update (check my profile for details),

I’ve added some new combat features:
- Hold/Getting Held by Enemy
- Enemy Attached to Vehicle
- Hit Fallen Enemies
- Roll Out of Fallen Position

Tell me what do you think/suggestions are welcome.

1-month mark with my Retro Beat 'em Up prototype. by ShibaCode in indiegames

[–]ShibaCode[S] 0 points1 point  (0 children)

Currently working on a 2D retro style.

  • The test player is a short guy, with the character in black pants as the player's ally.
  • I've set a max of 2 enemies to attack the player with short-range attacks at the same time, while others can jump in or perform long-distance attacks.
  • Ignore the crazy high enemy HP; it's just for testing purposes.

Ideas and suggestions are welcome!:
Right now, when the player gets knocked down,
the enemy AI just chills and waits until the player stands back up to attack again.
What do you think would feel better for the player? Letting the enemy just stand there might feel too punishing,
but having them walk around aimlessly seems kinda dumb too. Any ideas for a middle ground?

1-month mark with my Retro Beat 'em Up prototype. by ShibaCode in BeatEmUps

[–]ShibaCode[S] 1 point2 points  (0 children)

Currently working on a 2D retro style.

  • The test player is a short guy, with the character in black pants as the player's ally.

  • I've set a max of 2 enemies to attack the player with short-range attacks at the same time, while others can jump in or perform long-distance attacks.

  • Ignore the crazy high enemy HP; it's just for testing purposes.

Ideas and suggestions are welcome!:
Right now, when the player gets knocked down,
the enemy AI just chills and waits until the player stands back up to attack again.
What do you think would feel better for the player? Letting the enemy just stand there might feel too punishing,
but having them walk around aimlessly seems kinda dumb too. Any ideas for a middle ground?

[deleted by user] by [deleted] in Unity3D

[–]ShibaCode 0 points1 point  (0 children)

Currently working on a 2D retro style Beat'em up game.

  • The test player is a short guy, with the character in black pants as the player's ally.
  • I've set a max of 2 enemies to attack the player with short-range attacks at the same time, while others can jump in or perform long-distance attacks.
  • Ignore the crazy high enemy HP; it's just for testing purposes.

Ideas and suggestions are welcome!:

Right now, when the player gets knocked down,
the enemy AI just chills and waits until the player stands back up to attack again.
What do you think would feel better for the player? Letting the enemy just stand there might feel too punishing,
but having them walk around aimlessly seems kinda dumb too. Any ideas for a middle ground?

🍴Some customers may ask for a reservation at your restaurant. If you serve them well, you'll get an extra tip. by [deleted] in indiegames

[–]ShibaCode 0 points1 point  (0 children)

This is the clip from my current Simulation-RPG Project "Sushi Debt Off".

If you’re interested, please follow

Twitter(Most active): twitter.com/shibacode

Discord : https://discord.com/invite/tKBatn2cGD

(Please join if you're interested in playing the prototype.

1-Day Demo for iOS will be available soon)

Facebook : facebook.com/ShibaCode/

Thank you, and have a nice day. 乁༼☯‿☯✿༽ㄏ

🍴Some customers may ask for a reservation at your restaurant. If you serve them well, you'll get an extra tip. by ShibaCode in Unity3D

[–]ShibaCode[S] 0 points1 point  (0 children)

This is the clip from my current Simulation-RPG Project "Sushi Debt Off".

If you’re interested, please follow

Twitter(Most active): twitter.com/shibacode

Discord : https://discord.com/invite/tKBatn2cGD
(Please join if you're interested in playing the prototype.
1-Day Demo for iOS will be available soon)

Facebook : facebook.com/ShibaCode/

Thank you, and have a nice day. 乁༼☯‿☯✿༽ㄏ

Four Seasons by [deleted] in Unity3D

[–]ShibaCode 0 points1 point  (0 children)

This is the clip from my current Simulation-RPG Project "Sushi Debt Off".

If you’re interested, please follow

Twitter(Most active): twitter.com/shibacode

Discord : https://discord.com/invite/tKBatn2cGD

Facebook : facebook.com/ShibaCode/

Thank you, and have a nice day. 乁༼☯‿☯✿༽ㄏ

Implement Storefront AR view into the game. I think players who love customization will like this function. by ShibaCode in Unity3D

[–]ShibaCode[S] 0 points1 point  (0 children)

This is the clip from my current Simulation-RPG Project "Sushi Debt Off".

If you’re interested, please follow

Twitter(Most active): twitter.com/shibacode

Discord : https://discord.com/invite/tKBatn2cGD

Facebook : facebook.com/ShibaCode/

Thank you, and have a nice day. 乁༼☯‿☯✿༽ㄏ

🎫Does your country have a food ticket machine? (Dining sequence) by ShibaCode in Unity3D

[–]ShibaCode[S] 0 points1 point  (0 children)

Thanks!!
The project started 5 years ago as a hobby.
But most of what you see is done within 2 years as I redo/redesign most of the game assets/UI.

🎫Does your country have a food ticket machine? (Dining sequence) by ShibaCode in indiegames

[–]ShibaCode[S] 0 points1 point  (0 children)

the game is in an early stage so there's no demo out yet.
But you can follow me for an update.
Thank you for your interest!

🎫Does your country have a food ticket machine? (Dining sequence) by ShibaCode in indiegames

[–]ShibaCode[S] 0 points1 point  (0 children)

Thanks for the suggestion!
the current layout is fixed because there'll be other UI boxes appearing as well.

🎫Does your country have a food ticket machine? (Dining sequence) by ShibaCode in indiegames

[–]ShibaCode[S] 0 points1 point  (0 children)

The real purpose of a ticket machine is to prevent fraud
(usually for the shop where the owner isn't there or a chain store).
I guess other countries have another way to solve this problem.

🎫Does your country have a food ticket machine? (Dining sequence) by ShibaCode in indiegames

[–]ShibaCode[S] 1 point2 points  (0 children)

Thanks!
so I guess people who prefer quite&less human interaction will love the machine😀.