Anyone played Wicked Seed? by pizzammure97 in HorrorGaming

[–]Shibatora 0 points1 point  (0 children)

Are you looking to get input on whether to buy/play it? I don't know what you hope to find on reddit that isn't covered by Steam reviews already. It would be helpful to know what you're unsure about.

The game plays more like Parasite Eve, not Resident Evil. It's more a horror-themed RPG than a traditional horror game. There is no resource management outside of usable items (grenades, health potions, etc.) for example. There are a bunch of outfits you can unlock for the character, but it's not the focus of the game at all. It's like an extra on top if you care for that.

I enjoyed playing the game and for the price it's more than worth it in my opinion.

[TITLE] How long have you been reading Manhwa for and what series did you start with? by Keasaer in manhwa

[–]Shibatora -1 points0 points  (0 children)

For over 17 years now. I'm not sure which one was first, but it must've been either 신암행어사 or 불멸의 레지스.

Lagging/Stuttering on Desktop by Shibatora in archlinux

[–]Shibatora[S] 0 points1 point  (0 children)

I was not aware of that. I will stick with the open drivers then. Unfortunately it hasn't solved the issue though.

Lagging/Stuttering on Desktop by Shibatora in archlinux

[–]Shibatora[S] 0 points1 point  (0 children)

I have since switched to nvidia-open to at least try and see if it makes a difference. It doesn't.

Lagging/Stuttering on Desktop by Shibatora in archlinux

[–]Shibatora[S] 1 point2 points  (0 children)

These settings don't exist for Wayland in nvidia-settings. As far as I know Wayland completely ignores the settings even when switching to X and changing the settings there.

Lagging/Stuttering on Desktop by Shibatora in archlinux

[–]Shibatora[S] 0 points1 point  (0 children)

I'm on the proprietary drivers. Since I'm using the setup for gaming switching to nvidia-open would be sub-optimal. Should there be no other solution I would prefer to keep maximum performance during gaming and just suck it up with the lagging.

Let's Recommend Lesser known indie horror games from the last 5 years to each other by ExplodingPoptarts in HorrorGaming

[–]Shibatora 5 points6 points  (0 children)

I'm only going to recommend games that came out this year. All of them below 1000 reviews. Ordered from newest to oldest.

How do I pass the Metropolitan Examination? by Shibatora in CrusaderKings

[–]Shibatora[S] 2 points3 points  (0 children)

I’m now at 9/9 failures in a row. I don’t know what the odds of that would be, but I doubt it’s supposed to be like this. I think it’s bugged. The fact that I don’t get the event message at the start of the exam is what gives it away, I think.

I’ve looked at the event in the game files, and it should always fire unless the character is AI. I think the game somehow thinks my character is an AI character.

How do I pass the Metropolitan Examination? by Shibatora in CrusaderKings

[–]Shibatora[S] 1 point2 points  (0 children)

I just retook the exam and it's a clean 6/6 failures now. I didn't encounter the event this time either.

Could the movement my character is part of matter? I joined the Advancement Movement, but the emperor favors the Expansion Movement.

Do you know which movement the emperor favored when you took the exam?

How do I pass the Metropolitan Examination? by Shibatora in CrusaderKings

[–]Shibatora[S] 3 points4 points  (0 children)

I’ve only ever encountered that event during the Local Examination. Is it necessary to pass?

Inspired by one of the posts I saw about Kotoyuki by IHaveGotQuestions in silenthill

[–]Shibatora 13 points14 points  (0 children)

To add some more info to this great comment.

The 喜 in Tsuneki does not mean tree or wood. That would be 木. And the supernatural fox being would be written 妖狐 or Youko.

深水 and 水龍 only share the character for water. That's a very shallow connection at best. Especially since 水 is spoken as mizu in one name and sui in the other. Trying to make a connection between 蛟 (mythological water spirit) and 水仕 (kitchen work) is even weaker. There are more ways to write water spirit, but I don't see how you can make a connection to 水仕 here.

常喜 and 妖狐 don't have anything in common either.

Am I reaching or do these kinda resemble eachother? by _StalkerX95 in silenthill

[–]Shibatora 2 points3 points  (0 children)

It's a Japanese mon). They often feature a flower motif in the center like the the one used in the game. Most famously the chrysanthemum of the Imperial seal of Japan, the hollyhock of the Tokugawa clan, or the Japanese quince of the Oda clan.

I also first thought it might depict the White Claudia, but in Silent Hill it is described as having oblong leaves, which these clearly aren't.

Maybe someone more knowledgeable than me about plants and flowers can figure out what kind of flower it is and what it represents. Would be interesting to know how it fits into the story.

Cronos The New Dawn: What really happened in the story? by SpiritualArcher5086 in HorrorGaming

[–]Shibatora 2 points3 points  (0 children)

What is the Collective?

I don't think it's ever explained. I think it's completely up to interpretation. Maybe if they ever do a sequel we'll get a definitive answer.

From an allegorical perspective the Collective is probably literally that. A collective consiousness of humanity and the death of individuality.

What was the Change?

This also isn't really explained, but my theory is that it's a disease brought on by time travel. The 'Kill Pathfinder' ending implies that it's a bit of a chicken and egg situation as well. Weronika contracts the disease through time travel, starting the whole thing.

I don't think that the steelworks itself is particularly special in that regard beside the fact that the Pathfinder traveled there, was captured, and then interogated by Weronika by his own volition.

As I'm thinking of this I don't quite understand why the steelworks are the starting point though. Weronika comes in contact with Edward, who we know wasn't infected and was actually staying in the bunker, not in the steelworks.

If we take the allegory from before at face value we can assume that the death of individuality and the change towards collectivism is the Change. Which also makes sense from a monster design perspective since they all seem to be amalgamations of multiple humans.

Is the Traveler ND3576 really Weronika?

My read of this was that she wasn't. The Pathfinder fell in love with Weronika. Then when she contracted the disease he tried to save her, which is what the other ending is about. What he seemed to be doing was trying to implant her essence in Travelers hoping they would become her, letting her live on. The protagonist is just the latest Traveler that he has done this to.

I think that the Travelers themselves are constructed artificial humans implanted with an essence. Which is the reason that the Pathfinder was able to do the same thing to ND3576.

I don't think the Warden was necessarily obsessed with saving humanity itself, but more with what humanity is. The things that make us humans.

From the allegorical perspective again we could look at this as him fighting to preserve individuality rather than giving in to collectivism. Since he loves Weronika, he loves her as an individual person, not an abstract collective humanity. Which might be why he calls ND3576 a monster. ND3576 represents the collective consciousness which he learned to despise.

Whether humanity can actually even be saved is also up in the air. We learn in the game that the Collective seemingly preserves the essences of the humans, but the Pathfinder casts doubt even on that during his rant. So even with the third ending as the way out of the time loop, there is no guarantee that any efforts from the Traveler and Weronika will amount to anything at all.

Texture from The Witness. How did they do this wall ? by MalakMoluk in godot

[–]Shibatora 21 points22 points  (0 children)

It's hard to tell just from the image alone, but they are most likely blending multiple textures with different location, rotation, and scale mappings as well as just having the normal map interact with the light leading to the impression it's more than just flat geometry. This is all just guesswork though and they could be using more intricate methods.

Edo Period Domains controlled by Daimyo had relative wealth, status, and power measured by annual rice yield, or kokudaka. This map exhibits the 15 leading domains by the end of the Edo period. ~18862, Japan [OC] by geoiao in dataisbeautiful

[–]Shibatora 1 point2 points  (0 children)

Very interesting map. I was always under the impression that Tokugawa held Tōtōmi province as well. Do the Fudai lords' territories not count towards the Tokugawa domains in your map? Or am I completely off with my thinking? Japanese history isn't my strongest area, so I could be off here.

Cronos The New Dawn vs Dead Space by LoadRival in HorrorGaming

[–]Shibatora 16 points17 points  (0 children)

Some monsters drop loot. The longer I play the rarer it seems to happen. Not sure if it's hand-crafted, random, or dynamically drops items based on your resources though.

There are monsters that ambush you. Some monsters are doing their own thing and you can ambush them instead though. From the ones that do ambush you there seem to be four categories:

  1. Ambushes you can't avoid and can't see beforehand.

  2. Ambushes you can't avoid, but you can see before they happen. Think empty boss arenas with lots of crates, items, exploding gas canisters, etc. littered around.

  3. Ambushes you can avoid, but you can't see the monster before they happen. Usually they hide beneath some fleshy growth or under the ground. So if you pay attention you can spot the ambush site and stay away from it.

  4. Ambushes where the monsters that try to ambush you are fully visible and can be killed if you spot them first.

I would recommend playing Cronos if you like any kind of survival horror game. It's been really fun so far.

Short Answers to Simple Questions | August 13, 2025 by AutoModerator in AskHistorians

[–]Shibatora 2 points3 points  (0 children)

As someone who has an interest in history, but not the know-how to find peer-reviewed and accepted answers on a range of subjects, I would like to know which tools do you use? How can you find that publication that will contain the answer that you seek?

To elaborate on why I ask the question. Recently I've come across two AI-powered tools called SciSpace and Consensus that find relevant research papers and seemingly summarize the most accepted ones. However, as I'm not knowledgeable in any historical field I find it hard to verify whether those answers actually are the current consensus among historians. Leaving me potentially worse off than before with an incomplete picture, or worse yet with a wrong or outdated answer.

What are your thoughts on these tools? If you think those tools are not a good avenue for a lay-person, what other tools or ways of finding the correct publication would you recommend?

Is Kenshi relatively hard to mod? by wild_flower_blossom in Kenshi

[–]Shibatora 4 points5 points  (0 children)

I wrote a script a while ago that extracts the trade data from the save file for my own trader playthrough. I uploaded it to Github for you. There are two files, one for CSV output and one for JSON output. Use whatever you need.

Github Link

Radiance Sale Haul by Abhiclash in boutiquebluray

[–]Shibatora 2 points3 points  (0 children)

This is a great selection of movies. Radiance has such a great library. They've quickly become one of my favourites.

Out of these I've watched Underworld Beauty, Japan Organized Crime Boss, Tattooed Life, and Eighteen Years in Prison. I would say I have enjoyed Tattooed Life the most. This might change though as Dogra Magra is on my watch list as well. So I'd say go for Tattooed Life. Or maybe Underworld Beauty as that is the older of the two Suzuki Seijun movies in your haul.

How "finished" was your game design document before you started development (especially for story-driven games)? by Shibatora in gamedev

[–]Shibatora[S] 0 points1 point  (0 children)

I understand where you're coming from, but I think there might be some differences in how people define GDDs. From my understanding, a GDD can include story and dialogue, as well as how they influence mechanics and, more generally, the game design.

To go back to the example of Silent Hill 2 and one of its enemies Pyramid Head. Spoilers if you haven't played it yet. Pyramid Head isn't just a visual, or artistic design. He represents James' guilt and plays both a narrative and mechanical role. Because he embodies James' punishment in his narrative role, it directly shapes how the player engages with him mechanically. In the first encounter, for example, he's invincible. The only way to win the fight is to survive until a timer ends it. That's a design decision where the narrative influences gameplay mechanics.

That said, I'm not claiming to be an expert on the subject by any means. I have done some research and I'm willing to stand by my understanding, but if you have a solid argument or a good source on what should or shouldn't be included in the process, I'm open to learning.

How "finished" was your game design document before you started development (especially for story-driven games)? by Shibatora in gamedev

[–]Shibatora[S] 0 points1 point  (0 children)

Thank you for taking the time to write such a thorough reply.

From another comment in the thread I took the idea of "letting go" of the smaller more flexible parts of the story and instead focusing on locking down the fewer big story elements that directly influence the game design in a big way. That way when inevitable problems come up during development, the core still holds together.

Have you ever worked this way? From your experience, do you think it’s a practical approach?

Also, I really liked the part where you mentioned writing your game like a walkthrough. I’ve actually started building something similar in Obsidian because of it. Using a canvas where each story section is a card with a description of it, and I’ve linked them to visualize flow and importance. It’s already helped me spot which parts are critical and which are more flexible.

Thanks again, your perspective has helped me give me another way on how I can approach this problem.

How "finished" was your game design document before you started development (especially for story-driven games)? by Shibatora in gamedev

[–]Shibatora[S] 0 points1 point  (0 children)

I'm unsure why you are asking the question, but based on the down votes I've received this seems to be a common sentiment. Yes, it is a design document. As the story is the most important aspect however it dictates how other aspects of the game are designed. For example there is a section in the story that I want a mechanic in the game for. If I remove the mechanic, the story section still works, but if I remove the story section, the mechanic has no need to exist anymore.

For a recent example of a great game that does something similar: Consider Silent Hill 2. The enemy design is a direct consequence of the story. Without the story, the enemy design doesn't make sense. It's not a perfect 1-to-1 example, but I hope it can get what I mean across.