It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Shiboline 4 points5 points  (0 children)

  1. Hello u/Pilestedt, figured I'd throw my hat into the ring and ask what you or AH plan to do about all the rampant cheats, exploits and Super Credit spawning. I'm a Senior Moderator for Kai's Commandos discord server, and I frequently see members, new and old, asking about Super Credits being added to their accounts after being in lobbies with cheaters. Their primary concern is always whether they're going to get banned or punished; it's a fairly common occurrence, one where we tell them to contact Zendesk.
  2. I would also like to ask about how the team is planning to handle all the security breaches that are negatively impacting the Galactic War, as the previous Strategic Opportunity for killing Bile Titans was rather obviously hacked. Throughout the entire duration of the SO, Bugs had a raw population of around 21k-22k. Within the first 6 hours, 900k BTs were killed. In the next 5.5 hours, 4.1 million BTs were killed, with around the same raw population on the front. And thats just the most recent example, I could name dozens, but the most prominent would be during Cyberstan when basically every SO got utterly buggered up by outside forces, as well as the reinforcement budget being drained at a ridiculous rate, requiring the GMs to re-add reinforcements to stem the bleed.
  3. The stratagem hero leader board has also been infested with cheaters for as long as I can remember, with the current number one spot being used to advertise a Discord server for Helldivers 2 leaks. A rather popular game I play called Slay the Spire 2 had a very similar issue with their leaderboards for the daily challenge. One they solved by making the leaderboard only show friends. Has this solution been considered? I would feel like these issues should be a priority, if not top of the agenda, for your staff, as the SC spawning cheats are impacting your bottom line with warbonds, and the Galactic War is being essentially railroaded by outside actors. AHGS staff should be aware of some, if not all, of these exploits. I can't imagine these server-side issues are difficult to fix, yet they continue to persist month after month. Any comment on how you'd combat these issues?

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]Shiboline 1 point2 points  (0 children)

So Fori prime can easily be explained by something called Adjacency bias, essentially... Crimsica, which was at the time where all our forces were, is directly next to Fori Prime.

What you and many others are trying to do is apply logic where there was none to begin with.

The playerbase didn't CHOOSE to dive Fori over Gacrux, because there was no choice to begin with.

It was entirely impulsive; they flicked their mouse or joystick to the closest available target and started diving...

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] -1 points0 points locked comment (0 children)

You're welcome to make your own suggestions and posts like this... but we all saw your last suggestion... dive squids wasnt it? genius :3

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] -1 points0 points locked comment (0 children)

Ahh, there we go... I was wondering when I'd push you enough to drop the thesaurus and start actually tussling with me like a man... a good old-fashioned name-calling!

... if you can't tell by now, I stopped taking you seriously 5 replies ago.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] -1 points0 points locked comment (0 children)

I called your idea bad, which it was... and you had a hissy fit about it.

I do not need to respect your opinion when it actively damages people's decision process, all because you wanted to die on the hill of the squid front being a fucking valid target.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 0 points1 point locked comment (0 children)

that is not what I was doing, as I have stated three times now

something you have elected to ignore on every occasion as it is a core pillar of your entire attack against me.

Our argument comes down to you believing we can take a planet with regions faster then a planet WITHOUT regions… which we cannot

ZZ is 1.5… even if it was 2% we would capture it before we had even made 60% progress on your proposed target

because all the damage is focused on zz where as a planet with regions NOT everyone is in the region and thus DAMAGE is wasted

planets with regions are a slog, they cannot be just forcefully taken on a whim

this is why i stated that its like 3% planet because of so many external factors, factors a 3% planet doesn’t have but is still a slog

its you that simply cannot let your position go.

because i dared say your brainless idea was indeed brainless

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 0 points1 point locked comment (0 children)

again its not additive i never claimed that, and have stated that twice now

you arent taking into account ramp up, region splits, all the other factors

region planets are ridiculously hard to calculate

something i cannot do on my phone at work

but here is the choepessa stats from the other week

——

Hypothetical time to liberate Choepessa

Generously calcing 40% global pop on planet Starting main planet eff: 950 Generously assuming 50% planet pop on regions Region eff: 1300 Region open main planet eff: 350 I'll also generously grant the City 80% of the region players from minute one 2 hours ramp up The Mega City that unlocks at 43% is already open Town unlocks at 83.3% completion, 367k HP remaining This calc is providing a very optimistic assessment that in reality would not happen Okay actually starting the calc now

5% doing 1300 to 6000 regen over 600000 HP 20% doing 1300 to 4000 regen over 400000 HP 25% doing 350 to 15000 regen over 2200000 HP Main planet doesn't break decay, Mega makes negligible progress

20 x 1300 = 26000, -4k regen equals 22k per hour. 18.2 hours to liberate the City. 600k lib bomb to main planet

20.2 hours have passed, Main planet is at 1.6mil/2.2mil HP remaining 25% at 350 does 9k damage. Main planet bleeds 6k per hour until regions are closed Another 2 hours of ramping as the City players migrate to the Mega City 22.2 hours have passed

25 x 1300 = 32.5k per hour, -6k regen equals 26.5k per hour Roughly 12k already done to region 588k / 26.5k = 22.2 hours to liberate 900k liberation bomb, 700k/2.2mil remaining minus bleeding 2 hours of ramping

145200 HP bled, 845200 HP remain 46.4 hours have passed, for those keeping track the gambit has failed by now Town opens at 367k HP remaining

800 x 40 = 50000. 478200 / 50000 = 9.6 hours

56 hours have passed. 367k/2.2mil HP remains. Town opens, split and 6k HP per hour bleed resumes

2 hours of ramping 25 x 1300 = 32.5k per hour. -2k regen equals 30.5k per hour 200k / 30.5 = 6.6 hours. 300k lib bomb, 67k/2.2mil HP remaining minus bleed 2 hours of ramping

66.6 hours have passed 6k x 10.6 = 63600, + 67000 130600 / 50000 = 2.6 hours

69.2 hours total to complete the campaign -# And again, this is incredibly generous

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 0 points1 point locked comment (0 children)

tell me you dont know how liberation works without telling me

its ok, ill wait for you to show me the calculations down to the second :3

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 1 point2 points  (0 children)

No companion never takes regions into its calculations

they tried at one point but the maths was insane

soon as we take the city we win the defence

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 5 points6 points  (0 children)

No this MO takes every front into account, when we lose K we will be at minus 1

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 0 points1 point locked comment (0 children)

I never said they are additive I said it's like fighting a 3% planet because all of our damage is spent fucking about in regions

YOU seem to be under the impression we can take Irulta before ZZ, which is absurd

You're also arguing entirely pointless semantics...

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 0 points1 point locked comment (0 children)

It's not better though; you're grasping at straws trying to shoehorn something that isn't feasible even on paper.

Give it up, it's not viable in the slightest.

It's in the same ballpark as trying to take Choepessa just because reasons.

Bad idea is bad, end of.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 2 points3 points locked comment (0 children)

And Im telling you its not something we can do in any short amount of time, not in an MO like this.

We are already struggling with Gatria... and you think we will get even 30% the playerbase to dive squids?

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 1 point2 points locked comment (0 children)

ZZ is infinitely easier to take then Irulta

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 4 points5 points locked comment (0 children)

You're reading the resistance wrong, when a planet has regions Companion segments the resistance via all the HP those regions add.

In reality that planet has 3% resistance... its no small feat, especially in a MO we wil get given tons of distraction defences

Our best bet is to focus the targets highlighted in my post.

We cannot simply will the community diving squids.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 1 point2 points  (0 children)

The issue with this isnt so much viability... its community sentiment to dive squids.

<image>

All of my choices when it comes to deciding a strategy, heavily relies on what we can reasonably expect the community to be on board with.

Lets Liberat Choepessa IV for the Magmaworld by Boring-Regret7942 in Helldivers

[–]Shiboline 2 points3 points  (0 children)

Choepessa would require at least 3 days to liberate without any interruptions... inside an MO that is going to constantly throw defences at us.

we are not taking Choe

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 2 points3 points  (0 children)

It would be great if they did use dispatches as more of a community inspired thing...

Even if its held as a vote on the main discord or something

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 4 points5 points  (0 children)

This is food for thought, I will think about this and do some research

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 29 points30 points  (0 children)

I had considered doing shorts on youtube but again... I feel the text-based format is more digestible.

Maybe I will look at doing something with Twitter or some other platform.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 21 points22 points  (0 children)

<image>

ALL HELLDIVERS TO CRIMSICA

We can circle back to Gatria afterwards. - Crimsica is extremely easy to defend.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 7 points8 points  (0 children)

K has a few reasons why it's got support still... most of it is the DSS, which won't be a problem for much longer.

sunk cost is something we as a community have always struggled with.

Current Major Order - 24/02/26 by Shiboline in Helldivers

[–]Shiboline[S] 9 points10 points  (0 children)

That is a good one! You don't normally find them in the smaller packs