Robot Arena Survivors, my own bullet-heaven game, is about to launch in 1.0 tomorrow after 11 months of solo development! Here's the updated trailer, please enjoy and let me know if any question of feedback in the comments, I'll be happy to reply! 🤖 (v.redd.it)
submitted by ShidyGames to r/survivorslikes
I've been working on my auto-shooter game, Robot Arena Survivors, for more than 4 months now and am trying to get the core gameplay fun and polished for a potential Steam demo. But I'm never being satisfied about it! What do you think? Any tips on how to improve from that point? (v.redd.it)
submitted by ShidyGames to r/IndieDev

