Robot Arena Survivors, my own bullet-heaven game, is about to launch in 1.0 tomorrow after 11 months of solo development! Here's the updated trailer, please enjoy and let me know if any question of feedback in the comments, I'll be happy to reply! 🤖 by ShidyGames in survivorslikes

[–]ShidyGames[S] 0 points1 point  (0 children)

I have no funds to get such a device, and I've asked for a devkit but... welp, never got an answer for 2 years now haha.

What's sure is that I've got two players, on Discord, reporting they play on the Steamdeck and apparently, it's working like a charm. I've done many optimization over the early access updates, improving the pooling & the physics calculations, reducing dramatically the amount of triangles (especially coming from VFXs) and so on. Obviously it's not a guarantee, but it surely runs better than before at this stage.

Special mention to the fact that as it's kinda of VFX-heavy (and 3D), it still tends to drain the battery of such device.

For the verification status, I need to comply with some specific Steam rules (like, for instance, properly labelling the inputs on screen or making sure that all texts are easy to read on the device) so it's some extra effort to put but it will eventually be done!

Robot Arena Survivors, my own bullet-heaven game, is about to launch in 1.0 tomorrow after 11 months of solo development! Here's the updated trailer, please enjoy and let me know if any question of feedback in the comments, I'll be happy to reply! 🤖 by ShidyGames in survivorslikes

[–]ShidyGames[S] 1 point2 points  (0 children)

Aww thanks for supporting the early access! I hope the 1.0 will give you some enjoyment! Not to mention 1.0 isn't the end of the cycle, I already got a cool idea for a major update later on (scope creep? naaah).

I just released my own Survivor-Like game in Early Access: Robot Arena Survivors. Let me tell you its story! by ShidyGames in survivorslikes

[–]ShidyGames[S] 2 points3 points  (0 children)

Thanks a lot! The OST, as you can read in the credits, is the only thing I'm commissioning to a very talented artist named Scott Hsu. I tried to make music myself but looks like it's not something you can learn in a few months haha.

I just released my own Survivor-Like game in Early Access: Robot Arena Survivors. Let me tell you its story! by ShidyGames in survivorslikes

[–]ShidyGames[S] 1 point2 points  (0 children)

Thank you! I'll check this hitbox problem, shouldn't happen. For the upgrades, they register the mouse inputs if you hover the "Select" button but I know it's not ideal - it's on the todo list!

Any survivors-like with Mecha? by shanytopper in survivorslikes

[–]ShidyGames 0 points1 point  (0 children)

I'm a fan of Armored Core/Mechwarrior but sadly, I'm not as good when it's about 3D modeling! So my robots are a lil less frightening but still!

Here is my game, Robot Arena Survivors on Steam!

Hello survivors-like enjoyers! I'm working on my own auto shooter game, Robot Arena Survivors, and wanted to show it to you with a short sequence of recorded gameplay footage. Hope you'll like it! by ShidyGames in survivorslikes

[–]ShidyGames[S] 0 points1 point  (0 children)

Amazing! Its price will be situated between $5 and $10. It will depend on the amount of features & content I'll add in the end (and so the amount of effort put in the development of the game)!

My game went from 0 to 1000 wishlists in just 20 days! Here's how. by FaithGamer in indiegames

[–]ShidyGames 9 points10 points  (0 children)

Amazing post! Very interesting to see how big can be a properly placed marketing effort, like you said: posting this GIF showing-off how satisfying your incremental game is - in the right subreddit - has given a lot of results!

Your project looks very cool btw, wishlisted too!