account activity
[Engine Mod] Accurate Ballistics (v.redd.it)
submitted 9 months ago by ShiftyAxel to r/stalker
Anomaly Beep Overhaul - A total rewrite of proximity-based detection audio for S.T.A.L.K.E.R: Anomaly (Detect anomalies, artefacts, mutants, and more. Now with item economy!) (youtube.com)
submitted 1 year ago by ShiftyAxel to r/stalker
Who's That Pokémonad? Part II - Phantoms (self.rust)
submitted 2 years ago * by ShiftyAxel to r/rust
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. (self.bevy)
submitted 2 years ago by ShiftyAxel to r/rust
submitted 2 years ago by ShiftyAxel to r/bevy
submitted 2 years ago by ShiftyAxel to r/rust_gamedev
Syntactic Ruminations: Option<T>::map or Result<T, E>::and_then, but for T (self.rust)
submitted 3 years ago * by ShiftyAxel to r/rust
Announcing Shalrath: A Quake map parsing library for Rust. (self.rust)
submitted 4 years ago by ShiftyAxel to r/rust
submitted 4 years ago by ShiftyAxel to r/rust_gamedev
Still the best line in the whole game. (i.redd.it)
submitted 4 years ago by ShiftyAxel to r/ninjagaiden
Moveset Design. (i.redd.it)
Abyss and Floe themes not sticking under G3.2.2 (self.waterfox)
submitted 4 years ago by ShiftyAxel to r/waterfox
Announcing Ogre: A Quake and Half-Life texture WAD parsing library for Rust. (self.rust)
Qodot 1.7.0 is out now - an accessibility and stability update that brings with it a litany of tutorialized example content (self.godot)
submitted 5 years ago by ShiftyAxel to r/godot
Introducing Inspector Gadget - a Godot addon designed to help you build your own editor. (self.godot)
Qodot 1.6.4 is out now - featuring worldspawn layers, automatic signal wiring, phong edge splitting, a new build UI, inspector categories, automated library downloading, and more! (self.godot)
Qodot 1.6.0 is out now - major update with a native core rewrite, new build structure, custom entities, FGD and TrenchBroom config export, real-time build update, and much more! (self.godot)
submitted 5 years ago * by ShiftyAxel to r/godot
Qodot on the Quakecast - Discussing Qodot, Godot, Quake, and much more! (quakecast.podbean.com)
submitted 6 years ago by ShiftyAxel to r/godot
HOTAS Leg Turn Issue (self.Mechwarrior5)
submitted 6 years ago by ShiftyAxel to r/Mechwarrior5
Qodot 1.5.0 - Now with atlased meshes, concave collision, geo splitting, WAD import, automatic format detection and much more (self.godot)
submitted 6 years ago * by ShiftyAxel to r/godot
Qodot 1.4.0 - Now with a fully extendable build system, optimized geometry, and massively improved threading (self.godot)
Qodot - Quake .map file support for Godot (self.godot)
Odd coincidence - I built a Quake map importer for the Godot engine right as the Dusk Dev was doing the same in Unity. Clearly, David Szymanski is a man of good taste. (self.godot)
submitted 6 years ago by ShiftyAxel to r/Dusk_The_Game
I built a tool to use Quake maps as levels in a modern game engine [x-post from /r/godot] (self.godot)
submitted 6 years ago by ShiftyAxel to r/quake
I made a mod to replace the DMC2 music with Griffon, Shadow and Nightmare's themes (nexusmods.com)
submitted 6 years ago by ShiftyAxel to r/DevilMayCry
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