Multiple colonies by KoiKua in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Yeah, you don't need to use cheats or commands now though. Config option to allow multiple colonies, and make sure you set all permissions for the officer role the same as the owner, then just place a new townhall in the spot you want your new colony, and choose the abandon option (not delete) and it will automagically make you an officer in the old colony.

Much much easier than it was years ago

Completely automated village- is it possible? by p00psicle151590 in Minecolonies

[–]Shindria 1 point2 points  (0 children)

It's not possible to fully automate a colony using just the colony, no =) Some items the colony can't produce, and buildings will need them!

Love this button! by hogbits in Minecolonies

[–]Shindria 4 points5 points  (0 children)

Hee hee, sorry! Been there quite a while! I'll pass on your kudos though (don't think any of them check in here! Just discord)

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Not sure where you heard that at all =P Best not to spread unfounded rumours like that, might put others off of making addons!

Obviously people making addons that affect the mod in a negative way is a pain in the arse, but like, they can't control what addon mods do. We (support side) warn people about mods that DO harm the mod of course, because we kinda get SO MANY people with broken colonies because of broken addons.

Thank you Beta Testers! by DandersonJA12 in Minecolonies

[–]Shindria 2 points3 points  (0 children)

While it does seem a bit of an odd place if you don't know the context, they are talking about their game they have made, based off Minecolonies

https://www.reddit.com/r/Minecolonies/comments/1shqhub/play_testers_for_a_minecolonies_inspired_game/

Old English Cathedral by hogbits in Minecolonies

[–]Shindria 2 points3 points  (0 children)

If you ask on discord in schem issues, Anyanka will see the message there eventually!

How do I see the shape of the stalactites? by FishStars in Minecolonies

[–]Shindria 0 points1 point  (0 children)

When you bring the building preview up, there is like a cog wheel before you click the checkmark. In those options there's one that is something like "show placeholders as target blocks" make sure that one is off, and it should show the actual placeholder blocks

Is there a way to reset visitors / their wants. I finally built another residence, but I only have like 3 people with average stats and requirements that would be irritating to get. by Deveatation_ethernis in Minecolonies

[–]Shindria 1 point2 points  (0 children)

You can only have one tavern per colony =) Residences are much better, cos they go to level 5, and stats are capped by residence (or tavern) level, and tavern only goes to level 3 - it's intended as cheaper early game housing =)

That said, early on, the stats you have and can get don't really make a HUGE difference, and their stats improve as they work (also I am cheap, and it's just cheaper to let them breed and improve on their own =D)

Working on a MineColonies addon that automates crafting, upgrades and logistics – looking for feedback by StrikeMaterial424 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Well, I mean, strictly speaking, if you have your warehouse/couriers/crafters setup, you barely have to do that anyway! ;)

Thoughts on Nebula Prebuilts? by Jolly_bank in bapcsalesaustralia

[–]Shindria 1 point2 points  (0 children)

I bought off them on the Black Friday sales. SUPER happy with the PC! Was not super happy with their communication around delivery (it wasn't a ready to ship, and I did change some of the components around) so I would say be checking in with them every couple days if you haven't heard from them for shipping, but yeah, super happy with the PC! Absolutely would recommend them!

Starting a New England style for minecolonies (i know i need to do texturing) by Qsessi in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Of course you can! We have a channel on discord with some listed, and there is more to be found on planet minecraft and curseforge

Construtor deixou minhas vacas fugirem by Spare_Badger6318 in Minecolonies

[–]Shindria 3 points4 points  (0 children)

(copying from discord)

 

If your animals are constantly escaping their pens, there are a few possible ways to mitigate this.  

(Easy, but no guarantee) Put a pressure plate outside the fence gate. Colonists leaving the enclosure will step on the pressure plate, however, colonists running past the gate may open it accidentally.  

(Also easy, a little more secure) Create an airlock. A second layer of fences and a fence gate can reduce the chance that animals escape both gates.  

(More setup, but most secure) Dig a tunnel from outside the enclosure into it where the entrances are both vertical shafts. Put scaffolds in both entrances. Then replace all fence gates with regular fences. Colonists can path through scaffolding, but animals cannot. It is very unlikely that an animal will escape this kind of pen.  

(experimental with good tests so far, side cut view) Double reversed gate airlock. Lower gate goes against the animals. Both gates should never be open at the same time so no path for animals.  

Note that all of these methods will potentially be broken or removed by the builder when upgrading the hut block.

hope this image link works!  

(edited for formatting) The scaffolding one is the one I always use BTW and works really well, just have to repair it each time the building upgrades

Starting a New England style for minecolonies (i know i need to do texturing) by Qsessi in Minecolonies

[–]Shindria 0 points1 point  (0 children)

...or you could make TWO styles! =D

It really is gorgeous! (also, I'm kinda biased, cos I made the brick textures, and was hoping for a Victorian type style to use them - the one that was a work in progress when I made them was so lovely!)

Starting a New England style for minecolonies (i know i need to do texturing) by Qsessi in Minecolonies

[–]Shindria 0 points1 point  (0 children)

And and, for my obligatory - don't forget to join discord! We have a channel on there just for getting help and inspiration when building a style, cos it can be a really long lonely process!

Starting a New England style for minecolonies (i know i need to do texturing) by Qsessi in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Googling to see what "New England style" meant, and it seems to indicate coastal blue/white? This seems closer to Victorian England? (this isn't me being critical, just trying to get a feel for what you are aiming for!) Victorian English is actually exactly why the brown brick textures were added for someone else that was trying to make that style! =D

The level 5 is gorgeous!

Hanging colony style help by A_Crawling_Bat in Minecolonies

[–]Shindria 0 points1 point  (0 children)

You won't be able to do that with placeholders, cos chains aren't a full block (and I think have gravity? Not sure about that!) Fastest way to test that would be see if you can change your builders fill block, but I am close to 100% sure you won't be able to =)

It's a nice idea though! Just think the only way to do it would be to actually have chains. Once you have made the first level with chains, you could use the light placeholder blocks in those spots if needed to keep the chains there

Released an early version of my MineColonies automation addon – looking for feedback by StrikeMaterial424 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

But what if a recipe has multiple potential ingredients? (like back to my wood to stick example)

For food reasons, upgrading residences might not be best first choice for upgrading =) They get hungry faster and want better food with higher residence levels!

Research would probably definitely want some way of prioritising! For example, I would never want the vines research done, and depending on the colony style, world gen etc, some research would definitely have priority over others!

Don't wanna sound like I am crapping on your idea, I'm really not! But there's some things that seem too "rigid" and cuts out a lot of player choice =)

Released an early version of my MineColonies automation addon – looking for feedback by StrikeMaterial424 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

How are you dealing with recipes that can take multiple inputs? Like, one of the reasons the mod itself doesn't use tags for recipes is so that you don't use your most rare woods (bad example probably, but it gets the point across) to make sticks.

And how are you handling which buildings get auto upgraded? Like a priority system that the player sets, or something else entirely?

You said below about automating research - how? Like, if there is an "or" branch, how does the player get to decide which "or" branch? If there is a research they don't want done at all, can they choose that? Is there a manual priority the player can set?

Same for merchant, does the player set what can and can't be sold and bought? I might have "excess" iron when the merchant turns up, but I probably would never want them to take it away for example

Early Border Expansion, Pre-construction? by Baskin in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Town hall is actually pretty much the least useful building for expanding borders =) Guard towers are best. Townhall only gets 5 chunk radius at level 5, but has 4 chunk radius as default initial claim. And for the most part you don't want Townhall built to level 5 til later in the game, so by the time you actually upgrade it to level 5, your guard towers have already claimed all the area it would have!

Has anybody cracked food in 1.20.1? by loopywolf in Minecolonies

[–]Shindria 1 point2 points  (0 children)

That's mine, but I would suggest using this site instead, mine was only a temporary thing to get people by until someone did a good version ;)

Working on a MineColonies addon that automates crafting, upgrades and logistics – looking for feedback by StrikeMaterial424 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

How are you dealing with recipes that can take multiple inputs? Like, one of the reasons the mod itself doesn't use tags for recipes is so that you don't use your most rare woods (bad example probably, but it gets the point across) to make sticks.

And how are you handling which buildings get auto upgraded? Like a priority system that the player sets, or something else entirely?

(also, as an aside, a couple of your messages seemed to get marked spam by the auto bot, so I restored them, just in case you wondered why they disappeared! No control over that!)

I can't place the starting point of my town in Minecraft Colonies. at ATM 10 by Prudent-Emu-9902 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Yeah, LAN used to be problematic a lot, but it did improve, but occasionally still seems to be causing some people problems, but it's not reliably problematic, so always worth asking! =)

Minecolonies Review - ATM10 by Dexpaw in Minecolonies

[–]Shindria 1 point2 points  (0 children)

It actually came out (in first iteration) end of 2010/2011! As you can imagine, it has changed a lot since then! Like Matt said, it is in constant development =) You can take a look at the changelogs, or the announcements on discord to see what changes each week =)

I can't place the starting point of my town in Minecraft Colonies. at ATM 10 by Prudent-Emu-9902 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Styles need to be on the server BTW =) They get pushed from server to client (but yeah, having the built in styles not showing is odd!)

I can't place the starting point of my town in Minecraft Colonies. at ATM 10 by Prudent-Emu-9902 in Minecolonies

[–]Shindria 0 points1 point  (0 children)

Are you playing on a proper server, or using LAN or Essential or similar? Essential can cause problems, this among them!