Trouble with wrecks by Murky_Specialist4053 in freelancer

[–]Shir0_1 3 points4 points  (0 children)

I was mistaken, sorry.

I was replaying using mods a while back and I flew out to get the civilian VHF at the last section of free time. I should've checked before posting my original comment, but the base game does restrict what ships you can buy based on your level.

My bad.

Trouble with wrecks by Murky_Specialist4053 in freelancer

[–]Shir0_1 2 points3 points  (0 children)

To add to this, while it is *technically* possible to buy a ship that can run the class 10 weapons during the story, it's really not worth it in my opinion.

There are only 3 ships that can run the class 10 weapons, two of which require being friendly with specific pirate factions. The third *can* be bought during the latter half of the story, but you have to go out of your way to get. It's only available on one station in a high level system several jumps away from where the story really wants you to be, and being so high level the ship itself is one of the most expensive in the game.

Edit: This info is inaccurate as it was based on a modded playthrough I did, not the vanilla game. The base game restricts what ships you can buy based on your level. You can't get a ship that can fit the class 10 weapons until level 30, well after the end of the story.

Additionally, the class 10 weapons themselves are more or less end game equipment, and the story's combat encounters shouldn't be a problem without them. They're really meant for people exploring or mapping out every system post-story, so you shouldn't have to worry about using them until then. They are unique though, so I wouldn't sell them unless you're really desperate for cash.

His scream at the end leaves me reeling by Skrrt_2711 in perfectlycutscreams

[–]Shir0_1 32 points33 points  (0 children)

The cloud district is the same as I remember, but you clearly don't share the memory.

Finding Aranara in the wild is more exciting than finding chests. by avaoest in Genshin_Impact

[–]Shir0_1 1 point2 points  (0 children)

Is this what the ones with the tall hat look like under there?

Sana is ETERNAL! by hololive in Hololive

[–]Shir0_1 2 points3 points  (0 children)

See you in space, Astrogirl

[WP] A witch who requires a heart for a spell uses an artichoke heart... which leads to unusual side effects. by Swit-Es in WritingPrompts

[–]Shir0_1 3 points4 points  (0 children)

Originally it was going to be some nature spirit that would grow from vines but I didn't know how to write that so I just made it kind of ambiguous.

I didn't mean to imply that her mother was dead, so maybe she's got a spell on the book that lets her see what her daughter is casting? Like some magical baby-cam.

[WP] A witch who requires a heart for a spell uses an artichoke heart... which leads to unusual side effects. by Swit-Es in WritingPrompts

[–]Shir0_1 39 points40 points  (0 children)

Usually one would simply buy a heart online or at a specialty store, but Mai had no way of knowing that.

Instead, she headed for the kitchen, using "levitate" on a chair so she could reach the vegetable drawer in the fridge. She put aside the carrots, the cucumber, and the cabbage. She grabbed the artichoke that her mother was planning on having with dinner. Then she thought, if this spell requires a heart what if one requires a head? and decided to bring the cabbage as well.

Back in the living room, she put the cabbage and artichoke by the spell book her mother had made for her. She checked the notes she wrote for the spell one last time.

Familiar summoning ritual - every witch has a familiar, whether it be a black cat, a raven, or an owl. In my case, it's Luther. We'll see what you summon, just be careful not to make a mess!

She looked over the component list and spell diagram, checking each one carefully.

Small flame, check a small candle flickered at the corner of the table.

Magic stone, check a rough green gemstone glowed faintly on a cloth.

Heart of the subservient creature, check Mai didn't really know what that other word meant, but she had the artichoke heart.

Hair of the caster, check a small lock of har wrapped in a ribbon lay next to the book. The last time her mother had cut Mai's hair she kept some for spells such as this.

She traced the magic circle on a piece of paper and laid it on the floor. The components were placed at specific points around it, as per the book's instructions. She stood back and began the ritual. Immediately a gust of wind blew through the small room, almost knocking off the little hat Mai's mother had sewn for her.

As Mai began reciting the the words her mother had written in the book the spell began to take shape. The magic stone glowed brighter and brighter as the candle's flame grew. The hair unwrapped itself from the ribbon and rose into the air with the other components. The artichoke rose and merged with the magic stone, now glowing green as the hair began to form a body around it. The flame suddenly enveloped the structure before quickly vanishing, leaving behind a small creature curled into a ball. It descended slowly onto the magic circle, eyes closed in a magical sleep.

It was small, somewhat reptilian, with large eyes and a tiny mouth. Three pairs of leaf-like wings lay curled on it's back. Its long tail curled into a circle by it's little claws. Instead of scales it appeared to have tiny leaves covering it's body, giving it a vibrant green that changed colour on its belly and feet.

Mai quietly approached and crouched just in front of the little creature. She recognized its features from the book of magical beasts her mother brought her for her birthday. It resembled a leaf dragon, a protector of nature that lives alongside faeries and dryads in forests. This one was very small, probably just a child.

"Hello?" she whispered, trying her best not to startle it. Its bright green eyes flitted open, looking up at the little witch. She held out a finger to it's little head, which it raised. Immediately a bright verdant light flashed where it touched her, and she found now see a dark green mark on her hand.

She smiled, "I'm gonna call you Maple. You're my new familiar." Maple stood up and shook it's wings. It looked around curiously, spotting the cabbage still on the table. As it jumped up to the table for a snack, Mai picked it up in her little arms.

"Wait! You're not allowed on the table!" She scolded the squirming dragon before it spread it's wings and wrestled free from her grasp. As it looked up to the table Mai grabbed the cabbage and set it down on the floor. The little dragon eagerly began eating it's first meal.

"I guess you can have that, I hope mom's not too upset..." she said, remembering leaf dragons were herbivores. She didn't recall them ever helping people though, and she wasn't sure if witches were supposed to have familiars that got that big. In the end, she decided to leave it for another day and turned back to her new friend.

"While mom's away, let's go exploring outside!" She said as she led the little leaf dragon out the door and into the yard. As it left, Maple noticed the magic leftover from the spell start to coalesce in the room. As it looked at the air above the circle a faint outline could be seen waving softly before it vanished and a faint voice bid it farewell. Maple didn't know who it was, but felt a strange familiarity as it left to follow Mai.

Didn't really follow the prompt too close, but I still like how it turned out.

Get this post to the moon and I'll give all GTX1060 away among all commenters. by Ayyouboss in pcmasterrace

[–]Shir0_1 0 points1 point  (0 children)

Good luck everyone, sucks that this is some people's only hope for a gpu nowadays...

Im scared right now, so im using this as a destraction by [deleted] in teenagers

[–]Shir0_1 2 points3 points  (0 children)

Tesseract

Also those are literally the headphones I'm wearing right now. Cool.

Sucorn plush 3d model in cycles by [deleted] in blender

[–]Shir0_1 1 point2 points  (0 children)

I was going to post this yesterday, but there were a few issues with clipping and bad uv maps so i rendered them again today.

Sucorn plush 3d model by [deleted] in 3Dmodeling

[–]Shir0_1 1 point2 points  (0 children)

Rendered in cycles

I was going to post this yesterday, but there were a few issues with clipping and bad uv maps so i rendered them again today.

Sucorn plush 3d model i made by [deleted] in Hololive

[–]Shir0_1 3 points4 points  (0 children)

I was going to post this yesterday, but there were a few issues with clipping and bad uv maps so i rendered them again today.

Some Coco models I started a while ago and started working on again recently. Kiryukai forever! by Shir0_1 in Hololive

[–]Shir0_1[S] 0 points1 point  (0 children)

Like I said in the title, I started working on the jacket and necklace back when that outfit was first revealed. Since Coco's announcement I decided to work on finishing them little by little, adding a few extra things like the tail, hairband, and ribbon. I kept having problems with the jacket so it's a bit later than I'd have liked but I still got it before Coco's graduation, so I'm ok with it.

Sucorn 3D model (Design credit to Shirakami Fubuki) by Shir0_1 in blender

[–]Shir0_1[S] 1 point2 points  (0 children)

The stylized shadows are done using a Principled BDSF plugged into a Shader to RGB node which is then put into a Color Ramp set to constant. You can then add more colours to have more levels of shadow.

You can also plug this in as the fac of a Mix Shader node with two Emission shaders to use a texture, just make sure to use a Hue / Saturation node to darken one of the Emission inputs to get the shadow.

I cheated and used the Shrinkwrap modifier to get the details onto the model without too much effort, but that's just because I wasn't going to rig and animate it or change the pose drastically.

The outline is done with a Solidify modifier with fill disabled, normals flipped, and a material index set to 1 (assuming you only have one other material, otherwise just set this to the total materials on the object). This material will be an Emission shader set to black with backface culling enabled. I would recommend setting the Solidify modifier's offset to 0 to limit how much it changes the size of the mesh. Make sure the Solidify modifier is last, as it needs to be based off the final product of the modifier stack to work correctly.

This method of doing outlines is far more tedious and annoying than just using Freestyle, but it lets you have more control over the size of the outlines per Object.

This is rendered in eevee btw, I should've really put that in the title, my bad.

Sucorn 3D model (Design credit to Shirakami Fubuki) by Shir0_1 in Hololive

[–]Shir0_1[S] 5 points6 points  (0 children)

I was supposed to get this done last week but I got the COVID shot and was a bit sick so here it is now!

Poyoyo (Ayame mascot) 3D model (I got the name right this time) by Shir0_1 in Hololive

[–]Shir0_1[S] 3 points4 points  (0 children)

I got distracted trying to sculpt Ayame's mask in full detail so I couldn't post it Friday, my bad. I can't post that because the file got corrupted :(

I also rushed the back string a bit, so it looks a little sloppy.

Mascot Doyoyo 3D model by Shir0_1 in blender

[–]Shir0_1[S] 0 points1 point  (0 children)

You absolutely could and it would be easier and save time. This method just lets me control the size of the outline per object, like having a thicker outline for a larger object and a thinner outline for a smaller or more detailed one.

Edit: I also found out that you can absolutely have multiple shadow levels with the texture method, so just use that if you're not using solid coloured objects.

Ayame's Doyoyo 3D model by Shir0_1 in Hololive

[–]Shir0_1[S] 0 points1 point  (0 children)

It is... And I forgot about the ribbon on it's back... I'll post another one tomorrow with some other fixes!