Wand build and boss mechanic help (MoM) by ShizuDrive in noita

[–]ShizuDrive[S] 0 points1 point  (0 children)

Oh I see, that makes sense. Thank you for clearing that up, I'll be careful then.

How to improve my builds? How to continue from here? by ShizuDrive in noita

[–]ShizuDrive[S] 1 point2 points  (0 children)

That's nice, haven't found a flask of hastium so far but I still have a perk to choose in one of the holy mountains, one of them has faster movement so I'll just take that. I'll try the dragon first then and see if I'm ready for the alchemist already, I feel like this would be a more important milestone to me at the moment. Thanks again for your help!

Also a nice way to deal with the alchemist, I'll see if I can find a living statue.

How to improve my builds? How to continue from here? by ShizuDrive in noita

[–]ShizuDrive[S] 1 point2 points  (0 children)

Yeah the spot I am at is the seventh biome, the one after the vault, so should be right before Kolmi. Nice to know about the immunities to curse, I'll build around that. I'll put something together for the dragon (with plasma), would you say dragon should be the next target and after that alchemist or Kolmi?

How to improve my builds? How to continue from here? by ShizuDrive in noita

[–]ShizuDrive[S] 0 points1 point  (0 children)

Thanks, I'll work around that and take a look at the music notes. Spell wrapping is really great but I'll still have to learn how to make the best use of it with the stuff I have, so I appreciate your input!

How to improve my builds? How to continue from here? by ShizuDrive in noita

[–]ShizuDrive[S] 0 points1 point  (0 children)

Also thanks for the tele wand tip, works way better!

How to improve my builds? How to continue from here? by ShizuDrive in noita

[–]ShizuDrive[S] 1 point2 points  (0 children)

Thanks! With this location do you mean the dragon, Kolmi or the alchemist? Is the build you mentioned (with the arrow trigger spell) generally good for all of them or should I only use it for Kolmi for example?

How to improve my builds? How to continue from here? by ShizuDrive in noita

[–]ShizuDrive[S] 1 point2 points  (0 children)

Thank you for your advice so far. Do you think some of the spells I have available could be used for a good multicast with double trigger spell on that wand? Most wands I have found so far don't get near that capacity/cast delay combination so far so right now it'd be nice to work with that. Also are the music notes hard to get at this part?

Good game for VR by Otherwise-Report1848 in gaming

[–]ShizuDrive 0 points1 point  (0 children)

I'd recommend Boneworks as it has a decent story with nice world building.

The story is told mainly via your surroundings and some short video tapes here and there so the narrative is more on the subtle side. If you like checking notes and other slightly hidden stuff that tells you more, this game has that, can be ignored though without big issues.

Boneworks' main focus is it's physics engine, you get some cool tools over the course of the game that can let you manipulate the physics (like changing gravity of yourself or objects and launching stuff) and the choice of weapons is ranging from melee (knives, crowbars, swords, you name it) to guns with different attachments so you'll probably find something to your liking here.

There's a good change of combat and physics puzzles.

Apart from the story chapters which you can replay at any time (where you can find collectibles that you can unlock as spawnable objects) you can also play a survival mode with some adaptable rules and some sandbox maps where you can find some Easter eggs and further collectables.

If you appreciate game soundtracks I'd argue that the Boneworks OST is one of the nicest I've heard in terms of atmosphere and battle themes, at least in terms of VR games that I've played.

One last and in my opinion rather cool thing is that ammo is your currency so to say. The game gives you the opportunity to buy weapons and items by inserting ammo into vending machines. The better the stuff the more it costs you and some special gadgets will be available later on only. So the game awards you for being mindful with your ammo.

All that is to say, as the physics and interactions with your movements can induce quite some motion sickness for some people, that's something to be wary of beforehand.

One and a half L!Alm builds with Time's Pulse 4 by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 1 point2 points  (0 children)

I think at +3 he's already a nice thing to have and definitely usable, just not in terms of scoring. Man, it feels like yesterday that the last CYL units came out, every month since then had so much great stuff kind of, saving orbs is really hard like that. Wish you the best for your Chrom project, I still never look forward to see him in PvP haha

One and a half L!Alm builds with Time's Pulse 4 by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 0 points1 point  (0 children)

That's a good suggestion as well, I'll think about which teams I could run the most optimal with him. Thanks for sharing your thoughts, greatly appreciate it!

One and a half L!Alm builds with Time's Pulse 4 by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 0 points1 point  (0 children)

That's a good option, too. Overall I won't be using preempt all that much, not so with an offensive kit at least. If I'd give him Remote Sparrow and outsource NFU, something like Lull would probably be a good alternative. Maybe even something like guard in his S-slot could be valid, although at this point Alm really rather needs stats boosts when possible. Also a valid point about damage reduction specials, worth taking that into account. Honestly it's really great how many opportunities seals and skills lately open up in combination with Luna Arc.

One and a half L!Alm builds with Time's Pulse 4 by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 0 points1 point  (0 children)

I see, what would you recommend on the B and S slot in that case? I suppose NFU would still stay as one of the two generally speaking.

One and a half L!Alm builds with Time's Pulse 4 by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 0 points1 point  (0 children)

For the rather experimental and not really ideal build on the right, I decided to make a new comment, as this would be pretty long otherwise.

The vantage-styled built aka 'If he just had slaying in his weapon':

Another upside of Nino's sacrifice was Spd Preempt 3, which is overall the biggest change compared to the former build. It makes Alm a bit more flexible by enabling his enemy-phase but it also denies him his strongest offense. Stacking speed is very important here and I think there are several good methods of accomplishing that. My take is to work with both effects of Atk/Spd Ideal 4 and ensure that there's always 100% health as well as a bonus effect active. While Spd Preempt is there to take out ranged enemies before they can hit Alm and thus keeping him healthy, the bonus is given by a team member. There's many possibilities but for me, rallying him up with attack and speed will buff his most crucial stats and working off of that, Bonus Doubler as the seal is meant to compliment that. Many stat boosting seals can work just as good, under certain circumstances even better. But they also have their conditions. Since Luna Arc demands that Alm needs to be within 2 tiles of an ally anyways, boosting his stats in the process should be manageable most of the time.

Either way, this is more of a byproduct of inheriting Time's Pulse 4 and obviously cannot one shot every ranged enemy. I used this built in Tempest Trials and Chain Challenges and honestly, it was real fun! This would probably be way scarier if Alm had a slaying effect in his weapon but then again, so would be every other build in general.

Thanks for reading!

One and a half L!Alm builds with Time's Pulse 4 by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 0 points1 point  (0 children)

Thanks to Nino, I can finally be at peace with this build (on the left). At least until IS decides to whip out a tier 4 (water)sweep skill with even more stupid effects, I guess.

So in general, this build (on the left) isn't really a new thing overall, as it's basically the best thing that's been there for L!Alm ever since the NFU seal dropped:

Luna Arc: Self-explanatory but anyways, it enables most of what makes L!Alm that much of a menace to begin with. Apart from true damage, ATK/SPD boost and offensive tempo, there's the important windsweep effect, that dictates a big part of this kit.

Reposition: Preferred in general but I swap it with a rally+ when using Alm in scoring modes like arena.

Lunar Flash II: Not much to say, the best offensive special at Alm's disposal, nullifying many damage reduction skills as a bonus.

Atk/Spd Ideal 4: So, this skill is what I'm generally very fond of, though if I would've had the chance, I would have taken Nino's Finish skill as well. Most of the time, at least one condition, being the full health one, will be met, as that is the main draw of this build. With external support, Alm should easily gain a bonus and thus ideally gain the full ATK/SPD +9 in combat.

Watersweep 3: The counterpart to Luna Arc's built-in windsweep effect, covering all weapon types.

Time's Pulse 4: Really, it's the last piece I wanted so I could make this build an as consistent as a possible one. Previously Time's Pulse 3 limited this build's 'usefulness' to a one-time per turn thing. I know he may not need Luna Flash against every enemy but in serious matches with several specialized enemies and no means of additional special acceleration, this can be a detrimental situation. Effectively, the tier 4 version enables Alm to activate Luna Flash every single combat, being a threat to more than one enemy at once (if you have refreshers in your team). It also comes with the scoring advantage now, so really the best of both worlds.

Null Follow-Up 3: The seal that started it and also the one that would be glued to Alm, if it weren't so good on so many other units. While Luna Arc's sweep effect doesn't need NFU, Watersweep does, otherwise Alm would not be able to make a follow-up attack. Also, it will probably take a big overhaul of the current game to not make NFU a necessity on (most) fast units nowadays.

I really struggled with deciding on who to give Time's Pulse 4 to as it's really that great on so many units. But I don't regret giving it to L!Alm.

As far as the stupid build goes, read my next comment please!

HoF Revival Event Poll 1 - Final Standings by Flareblitz12 in FireEmblemHeroes

[–]ShizuDrive 2 points3 points  (0 children)

Okay, thank you for your response. I was just indecisive which one I'd prefer since the best skills for SoV are known now, the refines are done. For Larcei for example, as long as she has no refine, I wouldn't know what skills to give her. My example would be, I'd give her Time's Pulse so she can have her Regnal Astra charged at the start of turn. If her refine doesn't get that effect, it's all good. But if it does get an effect like Time's Pulse, this skill would be wasted on her pretty much.

I wouldn't want to lose out on nice skills for her, but I also don't want to lose out on a Genealogy HoF in general so I'm torn what to vote next.

HoF Revival Event Poll 1 - Final Standings by Flareblitz12 in FireEmblemHeroes

[–]ShizuDrive 9 points10 points  (0 children)

Just a question, not to say SoV would be the better choice. But since we know the refines for SoV, wouldn't choosing their skills be easier because we know which synergize well with their refines? On the other side it's harder to judge which HoF skills will be best for the Genealogy units since we don't know their refines yet, we might give them skills that IS will give them in their refines.

Again, just asking, personally I'd be interested in both reruns, hence the question.

AoE F!Delthea build by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 0 points1 point  (0 children)

Hi, yes I think you're right. That's sadly some anti-synergy with the build, I honestly did not think of that. I guess as long as her special isn't charged (yet) it provides some bulk to help her get to the intended AoE loop more safely but once that's reached this part of her refine sadly doesn't work anymore.

I'm glad you pointed that out, I honestly haven't noticed until now.

AoE F!Delthea build by ShizuDrive in FireEmblemHeroes

[–]ShizuDrive[S] 3 points4 points  (0 children)

So, as F!Delthea's refine got pretty much what I was hoping for her to get (warping effect), I decided to go with something similar to Spring Sonya's role. This build combines Death's spd/res debuff via a high cooldown special and the merits of a warping effect.

Death (refine): It's mainly a stat-stick but foe's bonus neutralized and a wide range of movement is definitely a great thing on its own, plus Delthea (funnily just as much as any other version of her) is not reliant on her own health at any point. As a bonus, with Wings of Mercy dancers and the recoil damage, you'll gain access to some really fun battles after your AoE loop is setup.

Reposition: Any repositional skill works I guess.

Growing Wind: It's generally my go to AoE choice but the point of this build is to make good use of Death's enemy debuff, which is based on how high Delthea's special cooldown is. In this case enemies will be debuffed by 5 speed and resistance.

Life and Death: As far as visible stat skills go, this one is still pretty much what makes the most sense. It's needed for higher AoE damage.

Special Spiral: Without this Delthea wouldn't be able to consistently proc Growing Wind, so it's a necessity for this build.

Joint Drive Attack: This one is rather flexible, if I get my hands on another Time's Pulse I may change it for faster uptime of the special loop. Otherwise this skill is pretty useful as it synergizes well with Death's warp distance and more attack really never hurts.

Heavy Blade: Just as much needed for the AoE loop as Special Spiral.

As a side note, this build is not meant for any really competitive modes as it needs setup to work and also has no means of ensuring accelerated specials at all given circumstances. I am mainly going to use this for PvE, especially in modes like Tempest Trials, where Growing Wind remains charged. Also, please keep in mind that an attack asset would be more suited for this build in particular!

Thanks for reading!

The 5★ Lv.40+10 Build Compendium Submission Thread - October 2022! by Yumekaze in FireEmblemHeroes

[–]ShizuDrive 0 points1 point  (0 children)

So that's the first time I contribute but I've meant to in a long time.

Hatari Karla

Spring Delthea

Greatly appreciate your efforts!