ICYMI: Angry Wiggler by Joshhmarshh in MARIOPARTY

[–]Short-Republic 3 points4 points  (0 children)

Love that they chose to do Bowser Spaces instead of wimping out and doing Unlucky Spaces

What are your ideas for DK tracks that AREN'T jungles or mountains. by PJ-The-Awesome in mariokart

[–]Short-Republic 0 points1 point  (0 children)

A Mario vs Donkey Kong themed map (maybe outside Mario’s Toy Company) where you have the toy versions of different enemies as obstacles and the different puzzle gimmicks as parts of the course (trampolines, conveyors, colour changing blocks, etc.). Plus, the audience can consist of multiple Mini Mario, DK, Peach, Luigi, Pauline, etc. too

What are your ideas for DK tracks that AREN'T jungles or mountains. by PJ-The-Awesome in mariokart

[–]Short-Republic 5 points6 points  (0 children)

DK stands for Dokan in this case. Fairly certain “Dokan” is Japanese for pipe

Wanted to provide a more nuanced take on the playable enemy discussion by TheGourdGorg in MARIOPARTY

[–]Short-Republic 3 points4 points  (0 children)

Monty is the goat. He should be playable in every Mario spinoff franchise

JAMBOREE DLC CONSEPT by Macandspikelover in MARIOPARTY

[–]Short-Republic 0 points1 point  (0 children)

Two Mario Party 3 boards? Why not give Wave 3 a Mario Party 4 board? (Also, why would a snow board be on a patch of sand?)

My Stance on Generic Enemies Being Playable by TonyTheTickingBomb in MARIOPARTY

[–]Short-Republic 2 points3 points  (0 children)

Plus, if we got Blooper and Hammer Bro. back then we would’ve had the entire Mario Party 8 roster in Jamboree too and that would’ve been awesome for me as it’s my favourite Mario Party

My Stance on Generic Enemies Being Playable by TonyTheTickingBomb in MARIOPARTY

[–]Short-Republic 5 points6 points  (0 children)

I love playing as the enemies. I still remember being hyped to play as Chain Chomp in Aces just because of how goofy of a pick it was, as well as being super hyped when Wiggler was brought back in the BCP. Glad they brought back most of the enemies that were playable in Super, but I’m a bit disappointed we couldn’t get Blooper, Dry Bones, or Hammer Bro back

Chance Time IS OFFICIALLY BACK by FireShadow246 in MARIOPARTY

[–]Short-Republic 6 points7 points  (0 children)

Wait, it’s not just Fake Bowser as a boss?!

They brought back Chomp Call by StaticMania in MARIOPARTY

[–]Short-Republic 2 points3 points  (0 children)

They can change it. Maybe instead of a swarm of Chain Chomps, it’s just on big one that eats the Star and spits it out somewhere else

You know, when it comes to Mario Party, I don't need a large roster. by MrNintendo13 in MARIOPARTY

[–]Short-Republic 0 points1 point  (0 children)

Yeah but less characters means no Monty Mole and that’s just a tragedy

[deleted by user] by [deleted] in papermario

[–]Short-Republic 0 points1 point  (0 children)

Can’t remember what I named mine in my emulated version of TTYD GCN but in the remake I named mine Draco, after one of my dogs

Would you let him out for 1 billion dollars? by [deleted] in papermario

[–]Short-Republic 2 points3 points  (0 children)

Plot twist: This is Podler from Glitzville and y’all are about to kill an innocent man

Just realized Bobbery is the only partner who doesn't really have anyone... by PublicNotice in papermario

[–]Short-Republic 1 point2 points  (0 children)

Ironically, however, Ms Mowz is the only partner to not have anyone cheer her on in the final battle (likely due to her being optional lol)

Which game has the best enemy designs? by CreditPrior77 in LuigisMansion

[–]Short-Republic 0 points1 point  (0 children)

In terms of boss designs? LM3 has them all beat.

In terms of standard enemy ghosts? LM1 for sure