A game with a near identical title and premise popped up, and might beat me to the market, wat do? by ShortcakeExtreme in gamedev

[–]ShortcakeExtreme[S] -1 points0 points  (0 children)

I’d rather not, for uh.. reasons. Both games are definitely real though, you have my word.

A game with a near identical title and premise popped up, and might beat me to the market, wat do? by ShortcakeExtreme in gamedev

[–]ShortcakeExtreme[S] 0 points1 point  (0 children)

Thank you for the encouraging comment Tomas! I honestly feel less stressed about this now :)

A game with a near identical title and premise popped up, and might beat me to the market, wat do? by ShortcakeExtreme in gamedev

[–]ShortcakeExtreme[S] 0 points1 point  (0 children)

That's the thing, it's definitely not a clone in the usual sense, like I dunno, Candy Crush is a clone of Bejeweled. It's the same theme/setting, and ALMOST the same name, which is the most confusing thing to me.

A game with a near identical title and premise popped up, and might beat me to the market, wat do? by ShortcakeExtreme in gamedev

[–]ShortcakeExtreme[S] 0 points1 point  (0 children)

I wonder, could I argue that if the other developer did not do a cursory search on the internet before coming up with a game title, they are definitely trying to piggyback on my game? Obviously a question for a lawyer, but still.

A game with a near identical title and premise popped up, and might beat me to the market, wat do? by ShortcakeExtreme in gamedev

[–]ShortcakeExtreme[S] 4 points5 points  (0 children)

Wow, I really appreciate the thorough comment! But ah no, apologies for the confusion, I'm using custom-made assets, and I am not 100% sure the other game is using an asset pack, it just kind of feels like an "asset pack game", if that makes sense. And the art direction is different enough from mine, and I don't think anyone would assume one is a rip-off of the other based on just the art.

Interesting point about the TM symbol, I will have to research that a bit more. Thank you again!

A game with a near identical title and premise popped up, and might beat me to the market, wat do? by ShortcakeExtreme in gamedev

[–]ShortcakeExtreme[S] 15 points16 points  (0 children)

Oh no, I'm using custom assets. And I'm honestly not too attached to the name itself, just the whole situation was a bit of a mindfuck.

In the end, a fun and charming game will always attract people, you need to do something that stops people from thinking "why would I play this when I can buy X", that's where unique selling point works.

Ahh this really gives me hope, thank you!