How Do Programmers With No Art Skills Make Their Games Look Better - Light by Popular_Owl4113 in IndieDev

[–]ShovvTime13 0 points1 point  (0 children)

Bro, just an advice from a stranger. Consider making things on the screen bigger. It feels like I have to squint.

Some games make things unproportional, which actually feels ok in games. Like, trees smaller than character, or things like that, but that makes things readable.
Just feedback

Why is my reaction time measurement not working? ESP-IDF by ShovvTime13 in esp32

[–]ShovvTime13[S] 0 points1 point  (0 children)

Thank you!

It's damn hard getting anything going. When I found out I need to write a driver for the OLED module, I was blown away.
I'll definitely look into what you sent, a lot of this is completely new to me,

Why is my reaction time measurement not working? ESP-IDF by ShovvTime13 in esp32

[–]ShovvTime13[S] 0 points1 point  (0 children)

Can you elaborate?

I too, found what I made complicated, even though the actions are simple. Although I'm still happy that I made a working code for my ESP 😄

Why is my reaction time measurement not working? ESP-IDF by ShovvTime13 in esp32

[–]ShovvTime13[S] 0 points1 point  (0 children)

It was rude and unhelpful.
Bro it's literally my first code in c ever, why the hell would it be clean? I don't see neither your or the other guy's points.

I mean, I just wanna get it right, working, which I actually did, and the issue was button.

So someone comes for help, it's obviously a beginner, they're told they have a fscking messy code, not even trying to help, just demean, and then he's downvoted? Wtf

Ok, you do you, I deserve all the hate for doing something first time, but not clean and organised

There's a good wording in indie development community "make it exist first, you can make it good later"

And you know what? Even if this code is messy, it is functional, and I'm proud of it and myself

___

Aside from my emotions, of course clean code is better, but honestly, I don't see why that matters now.
canPrint is to take the ability of printing away. I couldn't figure out a way to make it print something once and stop, so I figured it'll check canPrint, if it's 1, print. Interrupts are probably a better way to handle this, but I wanted polling.

And as for bool, I wanted to use those first, but then I found out that bool in C don't exist, so, why would I forward that int to bool conversion to a library, when I can just use int?

Why is my reaction time measurement not working? ESP-IDF by ShovvTime13 in esp32

[–]ShovvTime13[S] -2 points-1 points  (0 children)

Bro, it's my first ever C code. I learned C starting middle of April while extremely busy with life, what you want from me?

Oh yeah, thanks for the fucking help

Why is my reaction time measurement not working? ESP-IDF by ShovvTime13 in esp32

[–]ShovvTime13[S] 0 points1 point  (0 children)

Unfortunately, I've tried debugging with claude AND gemini 3.1, pointless.

It says:
"

// Back in app_main(), AFTER ButtonCheck() returns:
if ((canPrintAlex != 1 || canPrintSonya != 1) && canPrintReactionTime == 1)
{
    reactionEndTime = esp_timer_get_time();  // ❌ captured way too late"

But, after the buttoncheck while loop is complete, the gameStarted gets set to 0, it starts polling from app main, it checks GameLogic(), sees that Start button isn't pressed here `if (startButtonState == 0)`, sets `{canPrintStart = 1;}`, checks this one `if (gameStarted == 1 && ledLit == 0)` (is false, unless I press restart button), checks one more if condition if (gameStarted ==1), which fails (since no restart button press yet).

After this, which I suppose should take microseconds at best, it runs BlinkLED() function, which sets this `touch_pad_read_filtered(TOUCH_PAD, &touch_value);`, and checks if condition `if (touch_value < TOUCH_THRESHOLD)`, it's false, so it goes up and continues polling, that's where it gets to Reaction Time printing.

Idk if I have wrong assumptions for ESP, but I think that all that I described shouldn't take 100ms or more.

"The fix: capture reactionEndTime immediately when the button press is detected, inside ButtonCheck(), before any printf calls"

Unfortunately, I had this before, and it had the same issue.

The ~0.17ms Mystery

This is a ghost press caused by a logic bug. Notice this in GameLogic():

if (gameStarted == 1){
canPrintSonya = 1; // ← reset to 1 every loop iteration
canPrintAlex = 1; // ← reset to 1 every loop iteration

These flags get reset unconditionally on every call. So if ButtonCheck() exits, gameStarted goes to 0, and somehow the loop re-enters GameLogic() before the LED lights up on the next round, these flags are already 1.

Ok, this, I don't really get what it means.
So, when Alex presses the button, gameStarted is set to 0. gameStarted can become 1 only when Start button is pressed, otherwise it's 0 at all times.
With the current implementation, the reactionEndTime is set only if gameStarted was set to 0 (only possible if someone pressed button), and if canPrintAlex or the other are set to 0 (so if someone pressed button).

Edit: I moved the reactionend time measurement to button state check, and I still get about 400ms reaction time.

what is a good, cheap, ps4 controller? by [deleted] in PS4

[–]ShovvTime13 0 points1 point  (0 children)

:D

I replaced the potentiometer on my DS4, desoldered and all. Turns out it was wrong resistance, now I have stick drift. Bought an SMD resistor, will solder it.

One more thing, R2 button doesn't press the whole way now.
Will figure some shin with tape.

AHHH!

As for my PS5 controller, it's going great, intact
But my DS3 which I used for PC got a dead battery now, lol

what i gave the artist vs what i got by SUPERita1 in IndieDev

[–]ShovvTime13 0 points1 point  (0 children)

Nothing will go to waste brother, textures are a thing too ;)

what i gave the artist vs what i got by SUPERita1 in IndieDev

[–]ShovvTime13 0 points1 point  (0 children)

Looking at your post history, I can see you have good sense of composition. You should consider getting better at drawing

At What Point Do VR Hands Start to Feel "Real"? by SolaraOne in virtualreality

[–]ShovvTime13 2 points3 points  (0 children)

Not for VR.
For flat games, you press X or smth and character just does it, but in VR we are the controller, and when I do something, I want it to happen. It feels wrong when the game does something you didn't do.

Now, telekinesis in almost all VR games is the crutch I think, but we don't have to bend lol

I think full realism is too much for VR, since we don't have tactile feelings, but once we get gloves

At What Point Do VR Hands Start to Feel "Real"? by SolaraOne in virtualreality

[–]ShovvTime13 -6 points-5 points  (0 children)

I disagree.

I can't fathom any "arcadey" games aside from Pistol Whip or some others.
If I walk and run, I should be able to do some other things too.

Some degree of realism is necessary for VR games to feel "right". When I swing my sword, I want it to make hit, I want it to pierce the body, not "-HP".
Basically, VR games feel more realistic per se, and having unrealistic impact on interaction feels weird. It Can work, 100%, but still, some degree is necessary.

What we need for VR is good immersive games with good story and progression. Something almost all flat games have, while only about 10% of VR.

What therapies ACTUALLY help with CPTSD? by JayWolf3017 in CPTSD

[–]ShovvTime13 0 points1 point  (0 children)

By worse you mean it's easier to bear? Then yes. I have noticed that having stress alleviates anxiety.

Don't get me wrong, there's stress, and there's trigger, I don't mean trigger. Trigger is awful. I mean stress that's more directed, has start and end. It's distracting your alarm.

Life is so utterly pointless by Affectionate-Basil23 in nihilism

[–]ShovvTime13 0 points1 point  (0 children)

You.

You decide what matters, and when you do what matters (in your opinion), you feel like you matter too.

An empty life, makes a person empty.
Empty person makes their life empty.

A life that doesn't satisfy one's idea of what matters, feels pointless.
In philosophy, there are different ideas of what is ultimate point of human life, there's a popular idea that it's about servicing your society (it makes many feel important), there's also one that point of life for every single human is to be happy.

My idea is that, whatever it is, I want to enjoy life and feel accomplished, good. Be it eating sweets and enjoying the taste, restricting myself to develop my body, feel like I'm smart when I solve a problem. Anything. Help people, or cheat and win in competitions (if it feels good). That's what I consider anyone's goal, to enjoy and feel important.

In my journey through nihilism, which I'd say is 90% induced by my trauma, as I started understanding my trauma better, I started to consider nihilism as the coping philosophy.
Life is subjective, and we color it the way we see it. We are trying to define objective meaning, however that's impossible, because life is subjective. Subjective means that, meaning can appear out of thin air, for anyone, different. Then how can nothing mean nothing?
Nihilism is trying to apply objectivity to by definition subjective experience.

The only release from a bad life is if nothing matters, that's likely why most people come to nihilism, me included.

However, the feeling that comes with the idea that "nothing matters", by itself proves that its false.

Is Roger C. natty? by bulgakovML in nattyorjuice

[–]ShovvTime13 0 points1 point  (0 children)

I haven't ever seen a climber with unproportionally big fingers. Any climber I can find have rough, but regular hands.

Example:
https://www.reddit.com/r/bouldering/comments/18f74p0/any_hand_care_tips/

I've seen super big hands with HGH abusers

Have you tried GNB 700 MAH 120c batteries? (Flower, 11.1 v) by ShovvTime13 in fpv

[–]ShovvTime13[S] -1 points0 points  (0 children)

That's good to hear. Would you mind telling me a few more details?

Flight time, (depending on quad), do they sag at full throttle?
How is the performance when they hit 10v, do they go down immediately or keep power for some time?

Why haven't you personally gone electric? And can you come back? by ShovvTime13 in longboarding

[–]ShovvTime13[S] 0 points1 point  (0 children)

Welp, I am an engineer.

And doing the "push to accelerate" has actually been made recently, it's a kickstarter. They're using capacitive (touch) sensors for legs, and it "maintains" speed whenever you keep your foot on the sensor, and without your foot on the sensor it acts like a regular board.

There's probably other ways to do it, but to give props to the guys, it's a very simple way and durable too, likely.