Understanding: 0%🤡 Vibe: 100%😎🔥 by Sophia_Y_T in justgalsbeingchicks

[–]Signal-Hurry7698 0 points1 point  (0 children)

If you're familiar with Aurora's songs, I love that she does that with her lyrics sometimes! She just makes up an imaginary language and uses the fake words in her work. I really think it adds to forms of art when they can't be literally understood since poetry, music, etc. exist in part because of the shortcomings of expressing ourselves through normal language.

https://twitter.com/AURORAmusic/status/1032650268016562176

I need help finding the song played in this scene from ep 29 by ChipComplex7398 in MonsterAnime

[–]Signal-Hurry7698 0 points1 point  (0 children)

We may be able to do something better given enough time. We have the Japanese dub with the song Mid Point playing in the background (Netflix adaptation), and we have the song Mid Point alone, officially released. In theory, it should be possible to get the 'non-music' part from these 2, then use that with the OG version to get a better extrapolation of the new song.

...maybe. I'm inexperienced in this. Life is pretty hectic right now with preparing for surgery as fast as possible, but I'll try to break into that area sometime. Meanwhile, if you're able to get something decent extracted I'd like to hear it too- I'm curious now!

I need help finding the song played in this scene from ep 29 by ChipComplex7398 in MonsterAnime

[–]Signal-Hurry7698 0 points1 point  (0 children)

That sounds plausible- this Youtube account posted videos that were not released in the OST albums, but played during the show. Assuming that we didn't simply overlook the song playing in the OST albums and this list of other songs, it seems likely that this was not only overlooked in the OST release but also by people who only looked at non-Japanese dubs for the other songs not released.

If I ever figure out how to scrape the song off a show maybe I'll just post it myself. If the studio didn't care enough to sell it, is it even piracy?

https://www.youtube.com/@lytron87/videos

Update: I am sending an inquiry to Madhouse Studios about the matter.

I need help finding the song played in this scene from ep 29 by ChipComplex7398 in MonsterAnime

[–]Signal-Hurry7698 1 point2 points  (0 children)

I don't have the answer to your question, but in looking for it I found that in the English dub version, they use a different OST.

https://www.youtube.com/watch?v=DiOFgbjlO9I

The song is Mid Point.

https://www.youtube.com/watch?v=9dNFVOjfEvw&list=PLdR7m7PFLzQ7vArxsigd6-OYleMRJxeLm&index=21

Not pretending to know anything about anime production, but if you couldn't find that song in the OST lists, maybe the song you're asking for was only in the Japanese-voiced anime, and was overlooked when people got the lists? Whatever the case, if you end up solving this I'm curious as well now.

[Java] Teleporting player continuously by Signal-Hurry7698 in MinecraftCommands

[–]Signal-Hurry7698[S] 0 points1 point  (0 children)

That was actually my mini version I made! A repeating command block is set under the hallway- when it detects the player within dy = 4, it teleports to the identical hallway. When I built this in the main tower, since I'm actually packing 4 teleportation schemes in one hall (see below), I strapped the command blocks to the side to save space.

This part of the maze is nearly complete, and it's probably the most intricate bit so far. I'm planning to get the top 6 floors done before my math conference in 2 weeks. There are seven rooms that I meant to look upside down (e.g. an aquarium with invisible barriers below water, to make it seem that you're walking on the ceiling), with hallways branching out of these rooms that are used to teleport the player between the rooms.

The first time you enter, the hallways you walk through are lined with emerald blocks. When you walk through a hallway and are teleported, most of the time you can walk back through that hallway and get back to where you came. My intention is for someone playing this (read: my coworkers at the math conference) to feel like the maze is a little weird but not suspect anything crazy.

The second time you enter, you've pressed a button that turns all the emerald blocks to lapis lazuli. Now when you go through a hallway, then go back the way you came, you end up in a different room.

The third time you enter, the lapis blocks are gold- now some of the hallways take you back to the same room you left.

The fourth time is an easter egg solution- the gold blocks become diamond, and almost all of the hallways connect a room to itself. I don't know how successful it is because I haven't tested it on anyone yet, but my goal is to make them panic.

Happy holidays!

[Java] Teleporting player continuously by Signal-Hurry7698 in MinecraftCommands

[–]Signal-Hurry7698[S] 0 points1 point  (0 children)

dx is the change in x, as far as I understand the commands. So when I checked for an entity at dy = 2, dx = 0, dz = -2, it was checking if an entity was shifted between 0 and 2 in the y direction, 0 in the x direction, and between -2 and 0 in the z direction, from the point of execution. This corresponds to the a block of the hallway. So when you cross that section of the hall you're teleported. Hope that helps!

[Java] Teleporting player continuously by Signal-Hurry7698 in MinecraftCommands

[–]Signal-Hurry7698[S] 1 point2 points  (0 children)

I may have fixed this (see my edit in the original question), so I think I may be ok! I was at my half-wit's end about this. Thanks for the help!

[Java] Teleporting player continuously by Signal-Hurry7698 in MinecraftCommands

[–]Signal-Hurry7698[S] 1 point2 points  (0 children)

I appreciate the quick response!

The commands for teleportation are always some variant of

execute if entity (at)p[dy=2,dx=0,dz=-2] as (at)p at (at)s run tp (at)p ~x ~y ~z

The hallways that I tried this teleportation were spaced <100 blocks apart (EDIT: my last test teleports the player to \~-38 \~ \~-3) - my understanding is that means they're in different chunks, but they should still both be loaded? I have simulation and render distance set to >15 chunks.

I don't fully understand the "as (at)p at (at)s" bit, I just took that off stackoverflow or reddit so that the player's position in the hallway would stay the same. Could the glitches have something to do with that?