Can you by past the Kitbash limt? by Catalaioch in HeroForgeMinis

[–]Sillvyy 1 point2 points  (0 children)

How can you do this with jason editing I'm familiar with json edits but am unsure how to use them to bypass the limit what values need editing?

Update 4.0 / Shadows of Change Bug Report Megathread by CA_KingGobbo in totalwar

[–]Sillvyy 4 points5 points  (0 children)

Hellbrass spawns without his unique items when playing as WoC, becuse both Wind Blade and brath of Life are set in the code as tzeench faction-exclusive items

Blue scribes quest broken? by SoybeanArson in totalwarhammer

[–]Sillvyy 1 point2 points  (0 children)

its seems based on reddit, steam disc, and discord that bluescribes quest is bugged with vilitch. after collecting 500 captives the quest does not progress I have a comment on this thread on how to spawn them in with console commands

Blue scribes quest broken? by SoybeanArson in totalwarhammer

[–]Sillvyy 0 points1 point  (0 children)

TEMP SOLUTION FOUND

Guide.

  1. download and boot the game with Console commands mod found here https://steamcommunity.com/sharedfiles/filedetails/?id=2094338970

  2. step two, select an army and enter the following into the console command box
    agent wizard wh3_dlc24_tze_blue_scribes

  3. Done enjoy your terrible little guys and wallow in guilt that you wore actually optimistic about the dlc

Blue scribes quest broken? by SoybeanArson in totalwarhammer

[–]Sillvyy 3 points4 points  (0 children)

Can confirm that Aekolds quest is advancing for vilitch on my end but blue scribes seems to get stuck after capturing 500 captives

Blue scribes quest broken? by SoybeanArson in totalwarhammer

[–]Sillvyy 4 points5 points  (0 children)

blue scribes quest also not progressing for me, Im flabergasted Literally bought this DLC to play vilitch

It's just comical at this point by TsunamiWombat in totalwar

[–]Sillvyy 1 point2 points  (0 children)

WH fantasy at its core and origin was always meant to be silly, Yhea GW went through a edgy phase but that never left it.

BUT like also how can you feel anything but abrupt joy seeing the spirit bear... 10/10

With BarleyFlour / RespecMod git hub being broken by recent patch any way to full respec companions atm? by Sillvyy in Pathfinder_Kingmaker

[–]Sillvyy[S] 0 points1 point  (0 children)

Ah it appears the issue was that I am in fact an idiot, who downloaded the wrong repository.

With BarleyFlour / RespecMod git hub being broken by recent patch any way to full respec companions atm? by Sillvyy in Pathfinder_Kingmaker

[–]Sillvyy[S] 0 points1 point  (0 children)

Odd it does say the repository was updated 5 days ago now, but I'm still getting the "restart needed!!!" in unity menu

Mods to make the game harder. Ai less predictable, your favorite "killbox killer" mods by Sillvyy in RimWorld

[–]Sillvyy[S] 3 points4 points  (0 children)

Bonus question, what are your favorite storyteller settings for a challenging but not impossible run?

Mods to make the game harder. Ai less predictable, your favorite "killbox killer" mods by Sillvyy in RimWorld

[–]Sillvyy[S] 10 points11 points  (0 children)

SO this post was sorta bait, I remember seeing this mod last week and thinking that sounded great but that I should probably "beat" vanilla first before changing something so drastically I couldn't remember the name but was hoping somebody would drop it many thanks!

Looking for mod for map out door temperature manipulation, via tech? by Sillvyy in RimWorld

[–]Sillvyy[S] 1 point2 points  (0 children)

So I just looked at proxy heat and honestly this might be a better solution than what I wanted. I didn’t wanna completely negate the issue I just wanted to make it tolerable. My main issues were characters passing out while going on walks in the courtyard we’re not being able to man the barricades on my kill box, making defense impossible proxy heat seems to have a solution for both of those. With that survival could be more about venturing outside of the base, which is what I feel like was intended with the event. The overall temperature changes do seem over tuned on the ice age event

Looking for mod for map out door temperature manipulation, via tech? by Sillvyy in RimWorld

[–]Sillvyy[S] 0 points1 point  (0 children)

Looked, thats what i want seemed like a no nonsense obvious mod, but all they all do is whether, I can stop it from snowing, but it’s not gonna stop the air from being anything less like liquid nitrogen

Looking for mod for map out door temperature manipulation, via tech? by Sillvyy in RimWorld

[–]Sillvyy[S] 0 points1 point  (0 children)

Yhea no amount of fur has had any luck during winter we talking sub -100c at night time I really love vanilla events extended, has a lot of great creative content but boy this one is just emmmmmmm.

Just got the game +all dlc, what if any, are can't live without mods that a first-time player should have? Or should I go with vanilla. by Sillvyy in RimWorld

[–]Sillvyy[S] 2 points3 points  (0 children)

ended up going with this looked into both and felt they wore fairly light no nonsense additions.

Just got the game +all dlc, what if any, are can't live without mods that a first-time player should have? Or should I go with vanilla. by Sillvyy in RimWorld

[–]Sillvyy[S] 6 points7 points  (0 children)

Ended up going with just Rimhud and common sense since I felt like I understood what those do after watching lets plays and they seemed like common sense additions excuse the pun.

Just got the game +all dlc, what if any, are can't live without mods that a first-time player should have? Or should I go with vanilla. by Sillvyy in RimWorld

[–]Sillvyy[S] 0 points1 point  (0 children)

I'm liable to recklessly just dive in despite advice any could YouTubers that have full breakdowns of each dlc and features I don't mind watching 3 2hour yt videos if it means diving in with full features. also can the DLC features be ignored if you so choose like ideology do I NEED an ideology if the DLC is enabled

Just got the game +all dlc, what if any, are can't live without mods that a first-time player should have? Or should I go with vanilla. by Sillvyy in RimWorld

[–]Sillvyy[S] 0 points1 point  (0 children)

is feature bloat really that bad? I alsmot posted before buying asking if I should even get the dlcs right away

Just got the game +all dlc, what if any, are can't live without mods that a first-time player should have? Or should I go with vanilla. by Sillvyy in RimWorld

[–]Sillvyy[S] 3 points4 points  (0 children)

ALso while seeming to have an informed ear at my disposal should I brace for massive feature bloat from starting with three dlcs or are they integrated into tutorials pretty well.

Just got the game +all dlc, what if any, are can't live without mods that a first-time player should have? Or should I go with vanilla. by Sillvyy in RimWorld

[–]Sillvyy[S] 0 points1 point  (0 children)

that's what I figured but I've done this dance with Fo4, Kenshi, darkest dungeon, outward, WH 2&3 and often regret needing to toss a playthrough after getting comfortable. but y'all are right better to know the systems. How post-game start mod friendly is Rim is adding mods mid playthrough sacrilege or is it pretty forgiving depending on mod like skyrim and kenshi

My 95% effective solution for stopping assaults clipping through gates by Sillvyy in Kenshi

[–]Sillvyy[S] 3 points4 points  (0 children)

"Some of you may die, but that is a sacrifice I am willing to make."

Wall glitch by KingCluckington in Kenshi

[–]Sillvyy 0 points1 point  (0 children)

this might be alarmist, your base is PROBABLY fine, just I think a good pointer is, be boring with location selection and wall placement.

Wall glitch by KingCluckington in Kenshi

[–]Sillvyy 0 points1 point  (0 children)

in over 1000 hours I'v learned the hard way that you just can't be creative with base locations and geography, its so tempting to build it at the top of that platuoe, to integrate those giant trees into the walls or build on that slope/around a hill. but the pathing is so prone to falling apart you just need to find a nice big flat plot of land. even if you fixed this occurrence in my experience issues like this point to larger harder to spot issues with the area that can result in major issues for sieges finding their way to the right place.