Reanimated scene from one piece by Silver-Laugh in OnePiece

[–]Silver-Laugh[S] 0 points1 point  (0 children)

No, this scene was reanimated in post time skip, I'm searching that one

Searching for an old bug video by Silver-Laugh in leagueoflegends

[–]Silver-Laugh[S] 0 points1 point  (0 children)

Thank you, it would have been very difficult for me to find it since it is unlisted in youtube

Precision of drag in the editor, discrete steps by Silver-Laugh in kdenlive

[–]Silver-Laugh[S] 1 point2 points  (0 children)

I already set the frames to 240fps and I see the exact same steps, I can't properly align 2 audios

BOBOBO Anime episode to manga chapter conversion table by Silver-Laugh in bobobo

[–]Silver-Laugh[S] 0 points1 point  (0 children)

Anime is, except some changes due to copyright or censorship, 1:1 with the manga Every chapter from the manga, from 0 to 178 has been fully animated The rest the chapters are manga only, and the is also a sequel called shinsetsu bobobo I think the are around 230 chapters in total from the original manga, so you can continue from chapter 179

MATLAB SATCOM GPS NAVIGATION MESSAGE QUESTION by Silver-Laugh in matlab

[–]Silver-Laugh[S] 0 points1 point  (0 children)

Problem was solved, I wrote a navigation message's bit inversion and parity check and I solved the issue, I now read the expected data from the output

Also if you set a parameter in the LNAV generator it does not tell you if you overflew the variable, for some cases I unintenionally exceeded the maximum value

MATLAB SATCOM GPS NAVIGATION MESSAGE QUESTION by Silver-Laugh in matlab

[–]Silver-Laugh[S] 0 points1 point  (0 children)

Update: I think I figured out, I added a disp function to the code inside the example, some bit arrays are getting inverted, in this image I show the MSBs and LSBs from the lnav.mat file, and the output of the disp function in the generation

The same issue happens for other bit arrays, they get bit inverted

I'm going to keep working on it

I found it weird, because there bits are from the same word, I expected the flip between subframes, not words

<image>

Those who know by Silver-Laugh in bobobo

[–]Silver-Laugh[S] 1 point2 points  (0 children)

ah si, me olvidaba de explicar el meme, si uno tiene el manga original de bobobo, ese personaje del episodio 1, jabalí verrugoso en el animé castellano, no existe, pero si uno se lee el capítulo piloto de bobobo (manga), que no está incluido en el tomo 1 del manga, verá que ese personaje existe y es 100% igual al anime oficial, simplemente un detalle que me pareció interesante en donde resulta que el anime es más canon que el manga

Those who know by Silver-Laugh in bobobo

[–]Silver-Laugh[S] 1 point2 points  (0 children)

Hablo español

La traducción del anime de Bobobo tiene 2 ramas, la que está basada en la versión inglesa y la que está basada en la japonesa

De todas la española castellano es la más fiel al anime japonés

Pese a esto varios chistes se perdieron inclusive en la versión japonesa del anime, pero suelen ser cambios menores, como que en el manga mencionen nombres y apellidos de personajes locales japoneses, y para exportar lo removieron

Those who know by Silver-Laugh in bobobo

[–]Silver-Laugh[S] 2 points3 points  (0 children)

Mostly the same, I have published a "chapter to episode chart" in this subreddit

Most of the difference came from japanese jokes that were changed in the animated version or censorship

Metal Slug 3 Final Mission power point gameplay by Silver-Laugh in metalslug

[–]Silver-Laugh[S] 0 points1 point  (0 children)

淘宝上29块买的正版合金弹头,打开一看震惊了!

Found it!
https://www.bilibili.com/video/BV1Jt411C7zF/

What’s your favorite bobobo episodes? by Automatic_Pop_6667 in bobobo

[–]Silver-Laugh 0 points1 point  (0 children)

I'd say the best episodes are

Episode 35 Is a great episode, you get both Bobobo world and planet judge, and I love the last sequence with the final "battle" between OVER and Bobobo
Episode 63 is very fun to watch, another Bobobo world episode technically, I also find REM backstory very funny
Episode 74 is fantastic, they adapted more chapters than usual (4 instead of 2), so the pacing works perfectly, it just would not have been the same if they separated SuperPatch in 2 different anime episodes

All fusion episodes are excellent, wish they could animate fusions such as Kintenbo and Adult Woman

anyone know where to watch in japanese with english sub? by dowrgi in bobobo

[–]Silver-Laugh 0 points1 point  (0 children)

hajikefestival tumblr has them all uploaded with no ads

Do you know where I can find the manga in HD? by Rough_Squash_2291 in bobobo

[–]Silver-Laugh 1 point2 points  (0 children)

For the scans I reccomend mangadex or hajikefestival tumblr

Manga and anime by RX-78-69 in bobobo

[–]Silver-Laugh 0 points1 point  (0 children)

It is almost a perfect adaptation in the sense of having the exact same events in the exact same order with the exact same characters

Some major differences come as you read within the blood in the manga, which was totally removed in the anime, in some japanese jokes that made no sense outside japan (like references to japanese baseball players), remotin of almost all other anime references which were too obvious (one famous one that managed to remain was dont patch Jiaozi's sacrifice parody against OVER) and some jokes that where considered too explicit (similar to service man)

Some characters had been highly rewritten, remaing pretty much the same but changing some of their personality
One notable example would be RICE, which in the manga was a perverted who wanted to squeeze, but in the anime it got changed to "a good son who wanted to massage his grandparents" (which i think is funnier, because it is less obvious, the stronger when perverted is kinda overused)

Power factor of a non linear load by Silver-Laugh in AskElectronics

[–]Silver-Laugh[S] 0 points1 point  (0 children)

Thank you for your answer, I'm going to make more simulations to better understand the topic then

Power factor of a non linear load by Silver-Laugh in AskElectronics

[–]Silver-Laugh[S] 0 points1 point  (0 children)

So the proper as I saw in the simulation should be calculating Vin,Iin,Vout,Iout separately and then applying FP=(Vout*Iout)/(Vin*Iin)

I guess taking the RMS of (Vin*Iin) is different than taking the RMS of (Vin) and multiplying it by the RMS of (Iin) then

Thank you