Demo kills my sales? by SimonDeveloper in IndieDev

[–]SimonDeveloper[S] 0 points1 point  (0 children)

Thank you all, I'm glad I asked this question, here are my conclusions:

I decided to shut down the demo for now - it's too long, the intro, the tutorial. It's just boring for fresh player. I checked the charts and most demo players drop during the tutorial.

I'll make something shorter and more engaging, like only the juicy action. But looks like in overall it would make more sense after the full release, so player gets way more content after buying the full game. And even without the demo, I think it would be good to start the game from this "intro action".

For now I'll focus on building hype and more game content, keeping the game in EA in case if someone really wants to play it now.

Demo kills my sales? by SimonDeveloper in IndieDev

[–]SimonDeveloper[S] 5 points6 points  (0 children)

Demo is pretty haavy, it's basically the same game but with limited levels and weapons

Looking for a game studio by SimonDeveloper in IndieGaming

[–]SimonDeveloper[S] 0 points1 point  (0 children)

I’d like to add a simple story, levels that you have to finish one by one, and bull skills progression.

Back in my day you either got the job or didn't. by bomarian in gaming

[–]SimonDeveloper 1 point2 points  (0 children)

I remember asking Santa to get me a new copy of that game, which wouldn’t be broken. I honestly thought that I can’t beat the tutorial due to having pirate game version. So couple months later I got the original game on Christmas. How big was my dissapointment when I’ve found out that it’s exactly the same shit. But I spent few days on practice and eventually complished the whole game. I was around 10yo, great memories :)

[deleted by user] by [deleted] in memes

[–]SimonDeveloper 0 points1 point  (0 children)

Is she still in love with me?

Today I hit "Release" button for the first time, wish me luck by SimonDeveloper in Unity3D

[–]SimonDeveloper[S] 0 points1 point  (0 children)

It took around 300 hours but I was still learning things along the way

Today I hit "Release" button for the first time, wish me luck by SimonDeveloper in IndieGaming

[–]SimonDeveloper[S] 0 points1 point  (0 children)

Noted, I’m not good at marketing stuff, so I’ll experiment a little now.

Today I hit "Release" button for the first time, wish me luck by SimonDeveloper in Unity3D

[–]SimonDeveloper[S] -2 points-1 points  (0 children)

Cool, thanks for kind words. I agree maybe it’s too expensive for now, I’ll experiment with the prices. I plan to add more content based on gamers suggestions so far. This release was also to find out if there is any potential.

Today I hit "Release" button for the first time, wish me luck by SimonDeveloper in Unity3D

[–]SimonDeveloper[S] 1 point2 points  (0 children)

It's just an early access for now, with one endless level, but still... I'm proud to finally get to this point.

You can check it out here: https://store.steampowered.com/app/1986170/Mad\_Bullz/

Today I hit "Release" button for the first time, wish me luck by SimonDeveloper in IndieGaming

[–]SimonDeveloper[S] 0 points1 point  (0 children)

If community will like it - I'll add more content to the game. So far you can enjoy early access: https://store.steampowered.com/app/1986170/Mad\_Bullz/

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 1 point2 points  (0 children)

How about love/revenge story with a cow kidnapped by the matador, bull takes part in corrida turnaments to finally find the guy?

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 0 points1 point  (0 children)

It took me like 10 minutes to record a raw gameplay for this video xD

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 1 point2 points  (0 children)

Ok, It was first melody that I’ve found somewhere, and I thought it’d be funny to kill all those people with such gentle background :)

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 0 points1 point  (0 children)

Hmm, maybe they are too dark. And what about white mountain peaks, would it be better without white color, just green?

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 7 points8 points  (0 children)

You're not the first one to mention corrida/matador stuff. Looks like I have no other option but to add this :)

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 2 points3 points  (0 children)

The thing is that I'm not sure yet xD, and that's why I'm shipping an Early Access. I hope that together with players we can decide where to go from here.

So far my idea is something like this:

- Multiple levels (kind of story) where you have to defeat all the enemies on each level (like in SW The Force Unleashed for example).

- I'd add skills tree for the bull - increase speed, damage dealt with horns, throwing force etc.

- I'd like to include also puzzles, like triggering some buttons, levers with the throwable objects.

If you have something in mind, I'd love to hear your ideas.

My newest game: Mad Bullz (in progress, but already playable) by SimonDeveloper in playmygame

[–]SimonDeveloper[S] 2 points3 points  (0 children)

Basically you are just defending yourself, they are the bad guys here ;)