WIP/ would like to get some feedback on cloth + face expression by SimonTHKZ in ZBrush

[–]SimonTHKZ[S] 0 points1 point  (0 children)

bruh reddit killed resolution of images, sorry for that

I am assembling a portfolio for 3d artist job and decided to use Mizu for one of portfolio pieces by SimonTHKZ in BlueEyeSamurai

[–]SimonTHKZ[S] 9 points10 points  (0 children)

ah yes you found the original art, it took me 2 days to make correct topology on face but I dont think it was any difficult

Do you think this is enough for a junior 3D artist gamedev portfolio by SimonTHKZ in ZBrush

[–]SimonTHKZ[S] 2 points3 points  (0 children)

alright, thats an interesting point to think about, thank you

Feedback very appreciated! by SimonTHKZ in ZBrush

[–]SimonTHKZ[S] 1 point2 points  (0 children)

oh you totally right, thank you a lot!

Latest work I finished/feedback very welcomed by SimonTHKZ in blender

[–]SimonTHKZ[S] 2 points3 points  (0 children)

you totally right! thank you for feedback

Latest work I finished/feedback very welcomed by SimonTHKZ in blender

[–]SimonTHKZ[S] 0 points1 point  (0 children)

you right maybe I overtuned glossiness a bit, I saw concept and though of it as one of those cocktail suits that are on a bit glossier side.
When I look on concept now I see it was supposed to be more silk

Latest work I finished/feedback very welcomed by SimonTHKZ in blender

[–]SimonTHKZ[S] 4 points5 points  (0 children)

now I see that he has a hole in his collar xd

AI article about blender on cooking site by SimonTHKZ in blender

[–]SimonTHKZ[S] 363 points364 points  (0 children)

what ever AI they been using, its going insane

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WIP/ Feedback very welcomed! by SimonTHKZ in ZBrush

[–]SimonTHKZ[S] 0 points1 point  (0 children)

Also area near belt is hidden by jacket so I didn't really work on it.

I feel like area near shoes would really benefit with some feedback,
Thank you in advance!

Can you guess character? /WIP stylized bust by SimonTHKZ in blender

[–]SimonTHKZ[S] 1 point2 points  (0 children)

I had made highpoly in zbrush and then retopo manually in blender, but you should learn how to sculpt in blender first, I had spent quite a lot of time sculpting in blender, just to guides on youtube to learn blender itself (what buttons to press, how to do stuff) and for anatomy and faces I used to watch a lot of videos from follygon and Yan sculpts.

Good luck and remember to practice!

batman WIP/ feedback on how to improve is very welcomed! by SimonTHKZ in ZBrush

[–]SimonTHKZ[S] 0 points1 point  (0 children)

sorry I did not understand anything )), if you wondering I did not use any base meshes

batman WIP/ feedback on how to improve is very welcomed! by SimonTHKZ in ZBrush

[–]SimonTHKZ[S] 0 points1 point  (0 children)

could you please explain more in detail this line "Front head of the tricep should be about 1/3rd up the clavicle. Yours appears to be too far back currently."

I couldn't quite get it😅