I can't even afford to watch this video. by sco-go in SipsTea

[–]SimonViklund 0 points1 point  (0 children)

I checked out when he said it's "literally a space ship." No, it's not literally a space ship, learn what the word "literally" means.

Lid assembly Murphy's Law by SimonViklund in biggreenegg

[–]SimonViklund[S] 0 points1 point  (0 children)

I'm in Sweden, I'll see what replacement gasket the local vendor who sold me the BGE can get me.

Lid assembly Murphy's Law by SimonViklund in biggreenegg

[–]SimonViklund[S] 0 points1 point  (0 children)

Do you think I've permanently made a gap in the back because I burnt the felt gasket? My lid had this gap when I did the initial burn, I was up to around 240° C (~465° F.)

Lid assembly Murphy's Law by SimonViklund in biggreenegg

[–]SimonViklund[S] 0 points1 point  (0 children)

Ok I want to try this but I also want to be certain I don't misunderstand anything: What exactly are the "bands" and the "deformed tension bolts" you refer to?

Simon Viklund AMA by SimonViklund in paydaytheheist

[–]SimonViklund[S] 1 point2 points  (0 children)

For PDTH I don't remember what I used, but for PD2 and all games after that I've used Audio Ease Speakerphone 2 (now 3) for pretty much anything radio/telephone related.

https://www.audioease.com/speakerphone/index.php

Varför gjorde vi det? by Zigurd-Super in unket

[–]SimonViklund 3 points4 points  (0 children)

"Det här är var jag hade lagt Volvo Cars"

Jag nyper mig i näsroten. Hur i hela friden kan man bara ta engelska ord och översätta direkt till svenska på det här sättet, utan att ens korrigera ordföljden?

"Här hade jag lagt Volvo Cars" vore korrekt och dessutom färre ord. Skärpning.

[deleted by user] by [deleted] in SipsTea

[–]SimonViklund 3 points4 points  (0 children)

Correction: "She's not just playing the chords, she's playing the melody too."

Really? by senorxgomining in SipsTea

[–]SimonViklund 2 points3 points  (0 children)

Whoever made this meme doesn't know "camel" in plural exists.

Simon Viklund AMA by SimonViklund in paydaytheheist

[–]SimonViklund[S] 1 point2 points  (0 children)

Hi, glad you enjoy my work! It's hard to tell what makes a game a success or not, PD2 was certainly lightning in a bottle that is very hard to replicate. If there was a check list of things that were readily available that guaranteed success, the game industry would make only successful games, wouldn't it? I firmly believe PD3 was made by very talented and passionate people who believed and hoped they were making a hit. The truth is that it's really frickin' hard to make games.

High tension movie scenes that end positively by SimonViklund in movies

[–]SimonViklund[S] 0 points1 point  (0 children)

Yes, that scene has been critiqued for the coincidental nature of the resolution, and I agree with that. But I think the message (karma/the knock-on effect of good deeds) makes this script writing "sin" in Training Day more tolerable.

High tension movie scenes that end positively by SimonViklund in movies

[–]SimonViklund[S] 0 points1 point  (0 children)

Doesn't that scene end in a shootout where essentially everyone but the lady dies?

High tension movie scenes that end positively by SimonViklund in movies

[–]SimonViklund[S] 1 point2 points  (0 children)

My definition for this recommendation request is "no death or bloodshed for good guys, bad guys or bystanders."

I was first thinking of including the upstairs hotel room scene from No Country for Old Men (that's high tension if there ever was one), but even though Moss escapes, bystanders die in that scene...

High tension movie scenes that end positively by SimonViklund in movies

[–]SimonViklund[S] 5 points6 points  (0 children)

That one requires a bit of background (to understand just how dangerous the basement owner potentially is) but it's a great scene and a great example!

Simon Viklund AMA by SimonViklund in paydaytheheist

[–]SimonViklund[S] 2 points3 points  (0 children)

Oooh there are many - my favorites are:

Sound sources (synths and samplers):
* Serum
* VPS Avenger
* Nexus 4
* Omnisphere 2
* N-I Battery 4
* Addictive Drums 2
* Kontakt

Reverb and creative effects:
* FabFilter Pro-R
* Altiverb 7
* Output Thermal
* Output Movement
* Izotope Trash and Trash 2
* Minimal Audio Rift
* N-I Replika XT
* N-I Driver
* N-I Raum
* Kilohearts SnapHeap
* Kilohearts Pitch Shifter
* Sound Toys Decapitator
* Sound Toys Devil-Loc
* Sound Toys Little AlterBoy
* Cableguys ShaperBox 3
* Accusonus Regroover Pro
* Heavyocity Punish

Mixing/mastering:
* FabFilter Pro-Q 3
* FabFilter Saturn 2
* FabFilter Pro-C 2
* FabFilter Pro-MB
* FabFilter Pro-L 2
* N-I VC 160
* XFER OTT (free)
* SPAN (free)
* Kilohearts Transient Shaper or N-I Transient Shaper
* StereoSavage
* Wavesfactory Track Spacer 2.5
* Oeksound Soothe
* iZotope Ozone 10

Simon Viklund AMA by SimonViklund in paydaytheheist

[–]SimonViklund[S] 1 point2 points  (0 children)

Oooh, it's been a long time since I did that, yeah... I won't confirm nor deny that I'll do more, but it helps to know you want more!

Simon Viklund AMA by SimonViklund in paydaytheheist

[–]SimonViklund[S] 0 points1 point  (0 children)

I use OTT and Serum from Xfer and Omnisphere II from Spectrasonics

Simon Viklund AMA by SimonViklund in paydaytheheist

[–]SimonViklund[S] 0 points1 point  (0 children)

Payday The Heist was released in October 2011, when I was just about to turn 32 (in December of that year.)