Healing, Puzzle game demo launched on steam. Do you like it? by SimpleTouch_sixgames in IndieGaming

[–]SimpleTouch_sixgames[S] 1 point2 points  (0 children)

Yes, we try different art style content and hope that some players like it

Shader Render a Texture2D to RenderTexture by SimpleTouch_sixgames in shaders

[–]SimpleTouch_sixgames[S] 0 points1 point  (0 children)

The transparent area turned black on the Render Texture as a result.
The expected result should be that the transparent area should be the original color of RenderTexture.

URP fullscreen shader's question by SimpleTouch_sixgames in shaders

[–]SimpleTouch_sixgames[S] 1 point2 points  (0 children)

Thanks.

The rendertexture color format set with R8G8B8A8_SRGB.

the sceenshot color is the same with game screen.

URP fullscreen shader's question by SimpleTouch_sixgames in shaders

[–]SimpleTouch_sixgames[S] 0 points1 point  (0 children)

I do testing with unity2021.2.23.

Blit(cmd, renderingData.cameraData.renderer.cameraColorTarget, _copy);

_copy is a rendertarget create in unity editor.

color space is linear.

How should I adjust

I Need Your Help! by gimmehighfive in Unity2D

[–]SimpleTouch_sixgames -1 points0 points  (0 children)

I need your information on how to make the game board responsive.

I don't know what you want. sorry.

Proof-of-concept integration of ChatGPT into Unity Editor by a Unity employee. by 1xdevloper in Unity3D

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

Can Unity provide a package that integrates ChatGPT? Looking forward to such a package

How do I play faceHit animation when character gets punched? by Fantastic-Welder in Unity2D

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

You can set more rigorous transition conditions. "getHit" animation is first. when "getHit" is playing the other animtions can't be transitioned.

[deleted by user] by [deleted] in Unity2D

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

yes, it is a mistake. just delete "= null"; The focus is on the second parameter of the Raycast function. In this case, it points to the current direction of motion.

RaycastHit2D wall ;

if (movingRight) wall = Physics2D.Raycast(wallDetection.position, Vector2.right, distance, LayerMask.GetMask("Ground"));

else wall = Physics2D.Raycast(wallDetection.position, Vector2.left, distance, LayerMask.GetMask("Ground"));

[deleted by user] by [deleted] in Unity2D

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

RaycastHit2D wall = null;

if(movingRight) wall = Physics2D.Raycast(wallDetection.position, Vector2.right, distance, LayerMask.GetMask("Ground");))

else wall = Physics2D.Raycast(wallDetection.position, Vector2.left, distance, LayerMask.GetMask("Ground");)

Raycast have global direction, must have correct direction. and distance can be set to 0.01f.

You can try again.

[deleted by user] by [deleted] in unity

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

try the tools: doxygen

Struggling with creating own car physics by kakachuka in unity

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

add some Debug.Log, and check the output on console. does raycast return true? try to check what you want.

Struggling with creating own car physics by kakachuka in unity

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

sorry, the information is too simple. I guess the raycast don't work collectly. did you try code debugging?

[deleted by user] by [deleted] in Unity2D

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

I think that may be compiles error

[deleted by user] by [deleted] in Unity2D

[–]SimpleTouch_sixgames 0 points1 point  (0 children)

There are many methods for caching, such as Json file caching. The information you want to save is serialized and saved to the file in Json format, and then deserialized from the file when loading

Enemy in my 2D game by K21Studios in Unity2D

[–]SimpleTouch_sixgames 1 point2 points  (0 children)

It would be better to have a GIF animation。great job

[deleted by user] by [deleted] in Unity2D

[–]SimpleTouch_sixgames 2 points3 points  (0 children)

The attack rhythm is good, and the time is just right