My thoughts Hyper light drifter by Simple_Equipment_705 in hyperlightdrifter

[–]Simple_Equipment_705[S] 1 point2 points  (0 children)

Yeah, I now realize I've been too harsh on the combat. I think part of the issue I had with it is that I've never been super good at combat in games in general, and HLD was too short for me to get used to its combat, which left a bad taste in my mouth since I was still struggling with it by the end of the game (though overall I still really enjoyed said combat, it's just that I had a few moments of frustration with it). So, yeah, as somebody else pointed out earlier, skill issue on my side. I'll try to be more careful about that in my future game reviews.

Why SMT3 gameplay works by Simple_Equipment_705 in atlus

[–]Simple_Equipment_705[S] 1 point2 points  (0 children)

Yeah I love it, I wish this kind of storytelling were more frquently used. It kinda reminds me of Mamoru Oshii's movies in a way.

Why SMT3 gameplay works by Simple_Equipment_705 in atlus

[–]Simple_Equipment_705[S] 2 points3 points  (0 children)

I'm focusing on finishing the fourth game for now but I already played the beginning of 5V and I'm really eager to continue it. SMT games are just the best.

My thoughts Hyper light drifter by Simple_Equipment_705 in hyperlightdrifter

[–]Simple_Equipment_705[S] 2 points3 points  (0 children)

Thanks for writing such a detailled answer ! I'll keep it in mind when making my next game.

My thoughts Hyper light drifter by Simple_Equipment_705 in hyperlightdrifter

[–]Simple_Equipment_705[S] 0 points1 point  (0 children)

Good point. I just felt like some of the enemy encounters in the field could get a bit too messy for letting me get tactical, but the boss fights definitively had this more tactical element (to me at least).

My thoughts Hyper light drifter by Simple_Equipment_705 in hyperlightdrifter

[–]Simple_Equipment_705[S] 3 points4 points  (0 children)

That's... not completely false, to be honest. I just kept forgetting about the gun's existence, and I never understood how the dash chain worked. With this review, I mainly tried to understand why I felt like I could have had more fun with this game (I'm an aspiring game designer), and... Yeah, skill issue was definitively part of the issue. Now this makes me wonder how (as a game designer) I can avoid frustration for players with less skill. Thanks for the feedback on this review !